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Marshmallow challenge (English)


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Marshmallow challenge (English)

  1. 1. Marshmallow challenge 2x9 minutes Prepare. Execute. Reflect.
  2. 2. Shopping and preparation Ingredients: Spaghetti, string, marshmallows, adhesive tape You can use paper lunch bags or letter size envelops to prepare the material if you have many participants. You will also need scissors. Neither paper bags nor scissors are allowed to be used for building! Small prizes for the winning team More instructions can be found here: Preparation: Put the materials on every desk – 20 spaghetti, 1 marshmallow, 1 m string, 1 m tape, scissors. Ensure you also have enough material for the second round Put up the rules on flipchart or beamer so the participants can see them during the game Prepare the debriefing Get started: Read about the game and watch the video: Page
  3. 3. 18 minutes versus 2x9 minutes The traditional Marshmallow Challenge lasts 18 minutes. The approach presented here with the division of the exercise into two working sessions has the following advantages: The participants have the opportunity to review what they have achieved in the first turn and learn for the second round The first result serves as a reference The iterative approach usually brings better results in the second round (higher / more stable towers) Page
  4. 4. Practice (1) Before the start: Tell the participants that the game was played by thousands of people worldwide before Divide them into teams - 3-4 people are ideal Explain the rules DON’T tell them about the second round! Give the participants time to go through the rules and ensure that there are no more questions! Start the challenge, set the timer to 9 minutes Build the tallest freestanding structure The entire marshmallow must be on top Use all material you need Break spaghetti, cut string or tape The challenge lasts 9 minutes The structure will be measu- red from here Page
  5. 5. Practice (2) Be there for questions Remind the teams of the time remaining Pay attention to fascinating words being spoken and interesting things happening. Make notes! Remind the teams of the rules, if needed 10, 9, 8 … 2, 1 – hands off! Page
  6. 6. Practice (3) “Tadaaa!” or “Oh-Oh!” ? Some teams are successful, some are not Give the participants time to look around Start a 3 minutes lessons learned round – either facilitated or free End this session exactly after 3 minutes Hand out new material – explain that every team now has a second chance and may use the lessons learned Start the challenge, set the timer to 9 minutes Page
  7. 7. Practice (4) Debriefing Measure the structures and identify the winning team Give the participants time to look around and to discuss the different approaches Wrap up with some facts: Kids do better than students Managers spend a lot of time on discussing roles and responsibilities The marshmallow is a metaphor for the hidden assumption More information can be found here: Page
  8. 8. Reflexion The end Give the participants something to think about after the game, e.g. some questions related to their role or project. The reflection can vary according to participants and objectives. Thank all! What took most of the time? What was my role in the team? How did I learn that? What did we change in the second round? How much did we work on the problem? How much did we work on the solution? Page
  9. 9. Twitter: @petranovskaja Mail: Seite 9 Is what you think = what you say = what you do = how you feel? Give me more!