DEFINING SOUND
Ambient sound- The background sounds
which are present in a scene or location.
Common ambient sounds include wind, water,
...
Incidental music- Music used in a film or play
as a background to create or enhance a
particular atmosphere.
Sound perspective- A sound’s position in
space as perceived by the viewer given by
volume, timbre, and pitch.
Sound Mixing- In professional audio, a mixing
console, is an electronic device for combining
(also called "mixing"), dynam...
Dialogue- A conversation between two or more
people.
Voice over- The voice of an unseen narrator, or
of an onscreen character not seen speaking, in a
movie or a television bro...
Sound effects- A sound other than speech or
music made artificially for use in a play, movie,
or other broadcast productio...
Asynchronous sounds- Match the action
being performed however is not precisely
synchronised with the action. E.g. The soun...
Synchronous sound- is sound that is
matched to certain movements occurring in the
scene e.g. when footsteps correspond to ...
Sound bridge- When the scene begins with
the carry-over sound from the previous scene
before the new sound begins.
Score– The musical component of a programme’s
soundtrack, usually composed specifically for the
scene.
Diegetic Sound– sound that can be heard by
the characters within a scene/ sound part of the
imaginary world.
Non-diegetic Sound– sound that the
characters cannot hear and is not part of the
imaginary world of the story. This includ...
Rendering- The use of sounds to convey the
feelings or effects associated with the situation
on screen.
Empathetic Sound- Music or sound effects
whose mood matches the mood of the action.
External logic- The logic by which the flow of
sound includes effects of discontinuity as non
diegetic interventions.
Acousmatic sound- Sound one hears without
seeing their originating cause.
Audio-visual Contract- An agreement to
forget that sound is coming from loudspeakers
and picture from screen.
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Media sound terminology

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Media sound terminology

  1. 1. DEFINING SOUND
  2. 2. Ambient sound- The background sounds which are present in a scene or location. Common ambient sounds include wind, water, birds, crowds, office noises; traffic.
  3. 3. Incidental music- Music used in a film or play as a background to create or enhance a particular atmosphere.
  4. 4. Sound perspective- A sound’s position in space as perceived by the viewer given by volume, timbre, and pitch.
  5. 5. Sound Mixing- In professional audio, a mixing console, is an electronic device for combining (also called "mixing"), dynamics of audio signals.
  6. 6. Dialogue- A conversation between two or more people.
  7. 7. Voice over- The voice of an unseen narrator, or of an onscreen character not seen speaking, in a movie or a television broadcast. A film or videotape recording narrated by a voice-over.
  8. 8. Sound effects- A sound other than speech or music made artificially for use in a play, movie, or other broadcast production, E.g. An imitative sound, as of thunder or an explosion.
  9. 9. Asynchronous sounds- Match the action being performed however is not precisely synchronised with the action. E.g. The sound being heard is of a train however what can be seen is a women screaming. Asynchronous sound is used when the director wants to create tension as the viewer can hear a sound but can not see its source.
  10. 10. Synchronous sound- is sound that is matched to certain movements occurring in the scene e.g. when footsteps correspond to feet walking. However an actors lips moving at the same speed as the sound effect to make it look realistic and synchronized. This is an example of precise synchronisation where the actors lips match the speed of the sound.
  11. 11. Sound bridge- When the scene begins with the carry-over sound from the previous scene before the new sound begins.
  12. 12. Score– The musical component of a programme’s soundtrack, usually composed specifically for the scene.
  13. 13. Diegetic Sound– sound that can be heard by the characters within a scene/ sound part of the imaginary world.
  14. 14. Non-diegetic Sound– sound that the characters cannot hear and is not part of the imaginary world of the story. This includes a musical soundtrack or a voiceover (however this excludes a narration by a character within the story – referred to as an internal monologue and is diegetic).
  15. 15. Rendering- The use of sounds to convey the feelings or effects associated with the situation on screen.
  16. 16. Empathetic Sound- Music or sound effects whose mood matches the mood of the action.
  17. 17. External logic- The logic by which the flow of sound includes effects of discontinuity as non diegetic interventions.
  18. 18. Acousmatic sound- Sound one hears without seeing their originating cause.
  19. 19. Audio-visual Contract- An agreement to forget that sound is coming from loudspeakers and picture from screen.

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