Ambient sound- The background sounds
which are present in a scene or location.
Common ambient sounds include wind, water,
birds, crowds, office noises; traffic.
Incidental music- Music used in a film or play
as a background to create or enhance a
Sound perspective- A sound’s position in
space as perceived by the viewer given by
volume, timbre, and pitch.
Sound Mixing- In professional audio, a mixing
console, is an electronic device for combining
(also called "mixing"), dynamics of audio
Dialogue- A conversation between two or more
Voice over- The voice of an unseen narrator, or
of an onscreen character not seen speaking, in a
movie or a television broadcast. A film or
videotape recording narrated by a voice-over.
Sound effects- A sound other than speech or
music made artificially for use in a play, movie,
or other broadcast production, E.g. An imitative
sound, as of thunder or an explosion.
Asynchronous sounds- Match the action
being performed however is not precisely
synchronised with the action. E.g. The sound
being heard is of a train however what can be
seen is a women screaming. Asynchronous
sound is used when the director wants to create
tension as the viewer can hear a sound but can
not see its source.
Synchronous sound- is sound that is
matched to certain movements occurring in the
scene e.g. when footsteps correspond to feet
walking. However an actors lips moving at the
same speed as the sound effect to make it look
realistic and synchronized. This is an example
of precise synchronisation where the actors lips
match the speed of the sound.
Sound bridge- When the scene begins with
the carry-over sound from the previous scene
before the new sound begins.
Score– The musical component of a programme’s
soundtrack, usually composed specifically for the
Diegetic Sound– sound that can be heard by
the characters within a scene/ sound part of the
Non-diegetic Sound– sound that the
characters cannot hear and is not part of the
imaginary world of the story. This includes a
musical soundtrack or a voiceover (however this
excludes a narration by a character within the
story – referred to as an internal monologue and
Rendering- The use of sounds to convey the
feelings or effects associated with the situation
Empathetic Sound- Music or sound effects
whose mood matches the mood of the action.
External logic- The logic by which the flow of
sound includes effects of discontinuity as non
Acousmatic sound- Sound one hears without
seeing their originating cause.
Audio-visual Contract- An agreement to
forget that sound is coming from loudspeakers
and picture from screen.