Hedendaagse Mediacultuur Werkgroep #4 Games and remediation Laura van der Vlies
 
Flew hfd 7 <ul><li>Game Studies  (p. 139) </li></ul><ul><li>Old debate: Narratologists (narrative) versus ludologists (pla...
Remediation [Bolter&Grusin] <ul><li>The  formal logic  by which new media refashion prior media (p. 273) </li></ul><ul><li...
Remediation
 
Remediation <ul><li>Both new and old media are invoking the twin logics of  immediacy  and  hypermediacy  in their efforts...
Immediacy <ul><li>Immediacy:  “to erase all traces of mediation.” </li></ul>
Hypermediacy <ul><li>Hypermediacy  is a &quot;style of visual representation whose goal is to remind the viewer of the med...
Games veranderen <ul><li>Niet meer alleen console of pc </li></ul><ul><li>Augmented reality </li></ul>
3D spatial memory game <ul><li>http://www.youtube.com/watch?v=5ks1u0A8xdU </li></ul>
Foursquare <ul><li>Location based tagging game </li></ul>
Roku’s reward <ul><li>http://www.youtube.com/watch?v=vCCyfkGKL_w </li></ul>
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werkgroep 4

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werkgroep 4

  1. 1. Hedendaagse Mediacultuur Werkgroep #4 Games and remediation Laura van der Vlies
  2. 3. Flew hfd 7 <ul><li>Game Studies (p. 139) </li></ul><ul><li>Old debate: Narratologists (narrative) versus ludologists (play theory) </li></ul><ul><li>Play theory as an alternative to traditional models from literary theory and the applied humanities </li></ul><ul><li>Intellectual property/who owns the property created in games? Case: Dutch court imposes real-world punishment for virtual theft </li></ul>
  3. 4. Remediation [Bolter&Grusin] <ul><li>The formal logic by which new media refashion prior media (p. 273) </li></ul><ul><li>What is new about new media comes from the particular ways in which they refashion older media and the ways in which older media refashion themselves to answer the challenges of new media (p. 15) </li></ul><ul><li>Borrowings – remediation – can occur in both directions. </li></ul>
  4. 5. Remediation
  5. 7. Remediation <ul><li>Both new and old media are invoking the twin logics of immediacy and hypermediacy in their efforts to remake themselves and each other. (p. 5) </li></ul><ul><li>The outcome of the process of remediation, in their account, is a dialectical exchange between ‘ immediacy ’ and ‘ hypermediacy .’ </li></ul>
  6. 8. Immediacy <ul><li>Immediacy: “to erase all traces of mediation.” </li></ul>
  7. 9. Hypermediacy <ul><li>Hypermediacy is a &quot;style of visual representation whose goal is to remind the viewer of the medium.&quot; (p. 272) </li></ul><ul><li>Multiplying media (split screens). </li></ul>
  8. 10. Games veranderen <ul><li>Niet meer alleen console of pc </li></ul><ul><li>Augmented reality </li></ul>
  9. 11. 3D spatial memory game <ul><li>http://www.youtube.com/watch?v=5ks1u0A8xdU </li></ul>
  10. 12. Foursquare <ul><li>Location based tagging game </li></ul>
  11. 13. Roku’s reward <ul><li>http://www.youtube.com/watch?v=vCCyfkGKL_w </li></ul>

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