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Laurent Auneau

Laurent Auneau

117 Followers
4 SlideShares 0 Clipboards 117 Followers 79 Followings
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4 SlideShares 0 Clipboards 117 Followers 79 Followings

Personal Information
Organization / Workplace
Paris Area, France France
Occupation
Owner, Succubus Interactive
Industry
Technology / Software / Internet
Website
http://www.succubus.fr
About
I founded Succubus Interactive in 2002 at the age of 24. At the time, I was still a graduate student, and received my master's the following year. Since then, I have devoted myself to developing the company and have focused its creative team on the social and serious gaming sectors, using technologies such as Flash, Air, or real time 3D. I am involved mainly with initiating and managing high value-added projects such as digital imaging, ergonomics and custom design. More information on http://www.succubus.fr I also try to federate and enhance French video game industry by presiding the western cluster Atlangames (www.atlangames.com), and the French international video game association "...
Contact Details
Tags
serious game captation de contenu ingénierie pédagogique game design stagiaire outil auteur cheap corporate training engagement motivation formation learning game gamification cout prix
See more
Presentations (4)
See all
Serious Game - Méthodes d'ingénierie pédagogique
7 years ago • 1610 Views
Combien coûte un (bon) serious game ?
7 years ago • 4688 Views
Learning game, gamification, wtf?
7 years ago • 748 Views
Comment faire un serious game avec un stagiaire
7 years ago • 17103 Views
  • Activity
  • About

Presentations (4)
See all
Serious Game - Méthodes d'ingénierie pédagogique
7 years ago • 1610 Views
Combien coûte un (bon) serious game ?
7 years ago • 4688 Views
Learning game, gamification, wtf?
7 years ago • 748 Views
Comment faire un serious game avec un stagiaire
7 years ago • 17103 Views
Personal Information
Organization / Workplace
Paris Area, France France
Occupation
Owner, Succubus Interactive
Industry
Technology / Software / Internet
Website
http://www.succubus.fr
About
I founded Succubus Interactive in 2002 at the age of 24. At the time, I was still a graduate student, and received my master's the following year. Since then, I have devoted myself to developing the company and have focused its creative team on the social and serious gaming sectors, using technologies such as Flash, Air, or real time 3D. I am involved mainly with initiating and managing high value-added projects such as digital imaging, ergonomics and custom design. More information on http://www.succubus.fr I also try to federate and enhance French video game industry by presiding the western cluster Atlangames (www.atlangames.com), and the French international video game association "...
Tags
serious game captation de contenu ingénierie pédagogique game design stagiaire outil auteur cheap corporate training engagement motivation formation learning game gamification cout prix
See more

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