Second Life 101


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A basic introduction to Second Life for libraries.

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  • Second Life 101

    1. 1. Laura Solomon / Lebachai Vesta Library Services Manager OPLIN [email_address] 101
    2. 2. You?
    3. 3. Today we’ll cover…
    4. 4. Today we’ll cover… <ul><li>What is Second Life? </li></ul><ul><li>What does it take to run? </li></ul><ul><li>The SLL Project </li></ul><ul><li>Things to think about </li></ul><ul><li>Good and bad reasons to go inworld </li></ul>
    5. 5. What is Second Life ? A 3D online digital world imagined, created and owned by its residents
    6. 6. Virtual world, real dollars
    7. 7. What Second Life isn’t game
    8. 8. What can you do in Second Life?
    9. 10. http:// =b72CvvMuD6Q
    10. 12. Webkinz it’s not
    11. 13. Any big names in Second Life? <ul><li>Toyota </li></ul><ul><li>Sun Microsystems </li></ul><ul><li>CNN </li></ul><ul><li>Reuters </li></ul><ul><li>CNET </li></ul><ul><li>NPR </li></ul><ul><li>Adidas </li></ul><ul><li>Wired </li></ul><ul><li>NASA </li></ul><ul><li>Kraft </li></ul><ul><li>SirsiDynix </li></ul><ul><li>Countless colleges & universities </li></ul><ul><li>Many, many more… </li></ul>
    12. 20. Anyone we know? <ul><li>Political candidates </li></ul><ul><li>Big musical names </li></ul><ul><li>Cleveland’s {red} an orchestra </li></ul>
    13. 25. American Library Association
    14. 28. Ohio University
    15. 29. Case Western Reserve Library
    16. 30. Appearances can be deceiving
    17. 31. What does it take to run? <ul><li>Broadband connections </li></ul><ul><li>800MHz Pentium III or Athlon, or better processor </li></ul><ul><li>512M memory (1G recommended) </li></ul><ul><li>Video/graphics card: </li></ul><ul><li>nVidia GeForce 2, GeForce 4mx, or better </li></ul><ul><li>OR </li></ul><ul><li>ATI Radeon 8500, 9250, or better </li></ul>
    18. 32. Notes <ul><li>SL is like many pieces of software; not designed for public computing environments </li></ul><ul><li>Constant (mandatory!) updates </li></ul><ul><li>Requires significant time investment </li></ul>
    19. 34. Vision of AVL <ul><li>“ To serve the citizens of an online world and build community using traditional and non-traditional library services and serving as a model for the twenty-first century library to determine how virtual library services will affect traditional libraries . “ </li></ul>
    20. 35. Why is ALS here? <ul><li>Explore providing library services in a virtual world </li></ul><ul><li>Examine how libraries will remain relevant when more business & education activities take place in virtual worlds </li></ul><ul><li>Learn what kind of library services are desired in virtual space </li></ul>
    21. 36. What happens at AVL?
    22. 38. Renaissance island
    23. 41. Land of Lincoln
    24. 42. Chicago Public Schools
    25. 43. San Jose’ State University SLIS
    26. 44. Cleveland Public Library
    27. 45. What’s worked?
    28. 46. Things to consider
    29. 47. The learning curve
    30. 48. Lag and bugs (not a bug)
    31. 49. Controversy over SL
    32. 50. SL is not “Field of Dreams”
    33. 51. Bad reasons to come to SL <ul><li>“ It’s where the users are” </li></ul><ul><li>“ It’s where ______ is” </li></ul><ul><li>“ It’s Library 2.0” </li></ul><ul><li>“ It’s easy to do” </li></ul><ul><li>“ We need to have a SL virtual branch” </li></ul>
    34. 52. What does your library bring to the table?
    35. 53. So why come to SL? <ul><li>Understand the gamer and their environment </li></ul><ul><li>Breakdown of professional isolation </li></ul><ul><li>It’s free, we can access it now and it has first mover advantages </li></ul><ul><li>Collaboration </li></ul><ul><li>Teaching flexibility </li></ul>
    36. 54. Want to learn more? <ul><li>IM me inworld (I’m Lebachai Vesta) </li></ul><ul><li>Check out and </li></ul>