Using Service Design Tools as Frameworks to Generate Business Ideas

Laura Mata García
Laura Mata GarcíaLead Design Researcher at Designit
1/28	
  
Background: The Relationship Between Design and
Business

Traditional view of design: It helps shape the business offering

2/28	
  
Background: The Relationship Between Design and
Business

Design Thinking perspective: “a discipline that uses the
designer’s sensibility and methods to match people’s needs
with what is technologically feasible and what a viable
business strategy can convert into customer value and
market opportunity.” (Brown, 2008)
3/28	
  
Background: The Relationship Between Design and
Business

Our perspective: we want to postulate the idea that design
can take a role in earlier phases of the entrepreneurial
process and act as an instrument to frame, generate, shape,
develop, prototype and assess business ideas that could
potentially become entrepreneurial opportunities.
4/28	
  
•  The creation of a new venture is a wicked
problem and it faces many of the same
problems that a new product development
process faces because of the complexity of
value chains and markets:
–  High levels of uncertainty and risk
–  The need to deal with systemic problems related
to creating an entire value chain
–  The need to build new networks to develop and
sustain the new businesses
–  The difficulty to give incontrovertible proof of
the potential success of the entrepreneurial idea.

5/28	
  
•  Specifically, a key construct that has
received little attention is the
entrepreneurial opportunity.
•  The discovery (or creation) process is
sloppy and casual. Reliable and replicable
methods for systematically searching,
framing, developing and assessing
opportunities are still undeveloped.

6/28	
  
•  There are many similarities between the front-end of
the entrepreneurial process and the front-end of new
product development
•  Both processes:
–  entail the creation of a new product or service or an entirely
new company in a new venture process
–  both must deal with the uncertainty, non-linearity and
“fuzziness” of these early stages (Barringer & Gresock, 2008)

7/28	
  
•  Nevertheless, supporting tools and techniques
for framing and assessing ideas are seldom
shared between these two processes

8/28	
  
•  Both processes have a front-end of innovation,
however the front-end of the entrepreneurial
process has received little attention.

9/28	
  
Focus: The Front-End of Innovation of the
Entrepreneurial Process
•  Barringer and Gresock
(2008) propose to use the
Stage Gate™ model used in
NPD to systematize and
structure the FEI of the
entrepreneurial process.
However, linear processes
such as the State-GateTM
model are not deemed
appropriate for the frontend of innovation.
•  The complexity, non1. The New Concept Development
linearity and “fuzziness” Figure(NCD) provides a common language
Model
and a visual representation to the components
require special
Front
instruments to navigate of the p.47) End of Innovation. (Koen et al.,
2001,
this phase.
10/28	
  
Service Design Tools
•  Service Design tools were designed to
tackle many of the issues the creation of a
new venture poses:
–  Dealing with fuzzy and ill-defined problems
–  Creating a network of actors
–  Framing and generating ideas
–  Prototyping intangible concepts
–  Assessing collaboratively feasibility and
validity (Blomkvist, 2010)
11/28	
  
Research Questions
•  Can Service Design Tools be transferred
and applied in the front-end of the
entrepreneurial process?
•  How would their application affect the
process and/or the result?

12/28	
  
The Dream:in Project

•  The DREAM:IN project is an open innovation platform that
utilizes design-led processes to empower communities in
emerging countries. This is accomplished in the first place
through ethnographic research that uncovers dreams of
communities and secondly by a design driven process that
transforms these dreams into social and business ventures
13/28	
  
The Dream:in Project

!

•  The focus of the experiment is the Believe phase, also known as “The
Conclave” the students are joined by entrepreneurs, investors,
experts, knowledge brokers and knowledge managers in an open
innovation workshop. The objective of the workshop is to transform
the dreams and aspirations of the citizens interviewed into ideas
that could potentially become entrepreneurial opportunities, and
perhaps even new ventures.
14/28	
  
Experiment Objectives
To test the effect of the use of a simplified
service design toolkit during a business
idea generation workshop.
The workshop took place in Beijing, China
on March 23 & 24, 2013 in the context of a
pilot workshop for the Chinese version of
the Dream:in project.

15/28	
  
1.  Selecting useful service design tools according
to criteria such as ease of use, requires special
know-how (or not), type of thinking it enables
(divergent or convergent) and objectives of the
tool.
2.  Designing the interactions that would take
place during the workshop.
3.  Selecting tools according to objectives and fit
to the Dream:in workshop format.
4.  Designing simplified versions of the tools that
would become the frameworks to be used
during the workshop.
5.  Define sample: 10 participants would be using
the tools vs. 90 not using them (each day).
16/28	
  
List of Tools Selected

17/28	
  
Example of simplified Service
Design Tools

18/28	
  
Workshop Development: Day 1
•  Minor
language
difficulties
•  Work flow
was faster.
Teams
finished one
hour before
control group.
•  Participants
“connectedthe-dots” and
spotted
immediately
potential
conflicts.
19/28	
  
Outcomes of day 1

20/28	
  
Outcomes of day 1

21/28	
  
Workshop Development: Day 2
Day 2:
•  Participants
were more
motivated
•  One of the
groups
produced a
rough
prototype out
of their own
initiative
when faced
the Business
Model Canvas
tool.
22/28	
  
Outcomes of day 2

23/28	
  
•  Teams using the tools:
–  Detailed more their ideas
–  Needed 50% less time to do all the work
–  Explored the problems more before moving to
a solution
–  Worked more efficiently, they did not waste
time deciding how to manage their time or
tasks.
–  Prototyped (roughly) their ideas.
–  Assessed collaboratively their feasibility and
validity.
24/28	
  
•  It can be said the use of the tools added
efficiency, allowing teams to produce more
work in less time.
•  Using the tools provided a sort of “checklist”
keeping complexity at bay for participants.
•  The tools provided a structure to “fuzzy
front-end” activities
•  The tools positively influenced the quality of
the process and the outputs.
25/28	
  
•  Design can play a role in developing business
ideas, by becoming an instrument to shape their
content and the design process itself.
•  Design is a helpful aid in creating plausible ideas
respecting constraints and boundaries
(alternating divergent and convergent thinking).
•  Design instruments provided a structure that
clarified the “fuzziness” and the uncertainty of the
front-end of the entrepreneurial process. Thus,
we propose the use of design instruments as a
reliable strategy to generate innovative business
ideas that may become entrepreneurial
opportunities
26/28	
  
• 

• 
• 

• 

• 

• 
• 
• 
• 

A. Bragg & M. Bragg, Developing new business ideas: the fast track to creating
viable new businesses for executives and entrepreneurs, Glasgow, Scotland:
Pearson Education, 2006.
D. Rae, Entrepreneurship: From Opportunity to Action, New York, NY: Palgrave
Macmillan, 2007.
B. B. Barringer and A. R. Gresock, “Formalizing the front-end of the
entrepreneurial process using the stage-gate model as a guide: An opportunity to
improve entrepreneurship education and practice,” Journal of Small Business
and Enterprise Development, vol. 15, no. 2, pp. 289–303, 2008.
D. Rhea, “Bringing Clarity to the Fuzzy Front End. A Predictable Process for
Innovation,” in Design Research. Methods and Perspectives, B. Laurel, Ed.
Cambridge, MA: The MIT Press, 2003, pp. 145-154.
B. Sheerin, S. Divekar, F. Alcocer, and C. Teixeira, “Design Process as Innovation
Technology for Creating Value in Emerging Markets The DREAM:IN Project,” In
Press, 2013.
D. C. Edelson, “Design research: What we learn when we engage in design,” The
Journal of the Learning Sciences, vol. 11, no. 1, pp. 105–121, 2002.
V. Kumar, 101 Design Methods. A Structured Approach for Driving Innovation in
Your Organization, Hoboken, NJ: John Wiley & Sons, 2013.
“Prototyping Public Services. An Introduction to Using Prototyping In the
Development of Public Services”, NESTA., London, UK, November 2011.
J. Blomkvist, “Conceptualising Prototypes in Service Design,” Linköping
University, 2010.

27/28	
  
28/28	
  
1 of 28

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Using Service Design Tools as Frameworks to Generate Business Ideas

  • 2. Background: The Relationship Between Design and Business Traditional view of design: It helps shape the business offering 2/28  
  • 3. Background: The Relationship Between Design and Business Design Thinking perspective: “a discipline that uses the designer’s sensibility and methods to match people’s needs with what is technologically feasible and what a viable business strategy can convert into customer value and market opportunity.” (Brown, 2008) 3/28  
  • 4. Background: The Relationship Between Design and Business Our perspective: we want to postulate the idea that design can take a role in earlier phases of the entrepreneurial process and act as an instrument to frame, generate, shape, develop, prototype and assess business ideas that could potentially become entrepreneurial opportunities. 4/28  
  • 5. •  The creation of a new venture is a wicked problem and it faces many of the same problems that a new product development process faces because of the complexity of value chains and markets: –  High levels of uncertainty and risk –  The need to deal with systemic problems related to creating an entire value chain –  The need to build new networks to develop and sustain the new businesses –  The difficulty to give incontrovertible proof of the potential success of the entrepreneurial idea. 5/28  
  • 6. •  Specifically, a key construct that has received little attention is the entrepreneurial opportunity. •  The discovery (or creation) process is sloppy and casual. Reliable and replicable methods for systematically searching, framing, developing and assessing opportunities are still undeveloped. 6/28  
  • 7. •  There are many similarities between the front-end of the entrepreneurial process and the front-end of new product development •  Both processes: –  entail the creation of a new product or service or an entirely new company in a new venture process –  both must deal with the uncertainty, non-linearity and “fuzziness” of these early stages (Barringer & Gresock, 2008) 7/28  
  • 8. •  Nevertheless, supporting tools and techniques for framing and assessing ideas are seldom shared between these two processes 8/28  
  • 9. •  Both processes have a front-end of innovation, however the front-end of the entrepreneurial process has received little attention. 9/28  
  • 10. Focus: The Front-End of Innovation of the Entrepreneurial Process •  Barringer and Gresock (2008) propose to use the Stage Gate™ model used in NPD to systematize and structure the FEI of the entrepreneurial process. However, linear processes such as the State-GateTM model are not deemed appropriate for the frontend of innovation. •  The complexity, non1. The New Concept Development linearity and “fuzziness” Figure(NCD) provides a common language Model and a visual representation to the components require special Front instruments to navigate of the p.47) End of Innovation. (Koen et al., 2001, this phase. 10/28  
  • 11. Service Design Tools •  Service Design tools were designed to tackle many of the issues the creation of a new venture poses: –  Dealing with fuzzy and ill-defined problems –  Creating a network of actors –  Framing and generating ideas –  Prototyping intangible concepts –  Assessing collaboratively feasibility and validity (Blomkvist, 2010) 11/28  
  • 12. Research Questions •  Can Service Design Tools be transferred and applied in the front-end of the entrepreneurial process? •  How would their application affect the process and/or the result? 12/28  
  • 13. The Dream:in Project •  The DREAM:IN project is an open innovation platform that utilizes design-led processes to empower communities in emerging countries. This is accomplished in the first place through ethnographic research that uncovers dreams of communities and secondly by a design driven process that transforms these dreams into social and business ventures 13/28  
  • 14. The Dream:in Project ! •  The focus of the experiment is the Believe phase, also known as “The Conclave” the students are joined by entrepreneurs, investors, experts, knowledge brokers and knowledge managers in an open innovation workshop. The objective of the workshop is to transform the dreams and aspirations of the citizens interviewed into ideas that could potentially become entrepreneurial opportunities, and perhaps even new ventures. 14/28  
  • 15. Experiment Objectives To test the effect of the use of a simplified service design toolkit during a business idea generation workshop. The workshop took place in Beijing, China on March 23 & 24, 2013 in the context of a pilot workshop for the Chinese version of the Dream:in project. 15/28  
  • 16. 1.  Selecting useful service design tools according to criteria such as ease of use, requires special know-how (or not), type of thinking it enables (divergent or convergent) and objectives of the tool. 2.  Designing the interactions that would take place during the workshop. 3.  Selecting tools according to objectives and fit to the Dream:in workshop format. 4.  Designing simplified versions of the tools that would become the frameworks to be used during the workshop. 5.  Define sample: 10 participants would be using the tools vs. 90 not using them (each day). 16/28  
  • 17. List of Tools Selected 17/28  
  • 18. Example of simplified Service Design Tools 18/28  
  • 19. Workshop Development: Day 1 •  Minor language difficulties •  Work flow was faster. Teams finished one hour before control group. •  Participants “connectedthe-dots” and spotted immediately potential conflicts. 19/28  
  • 20. Outcomes of day 1 20/28  
  • 21. Outcomes of day 1 21/28  
  • 22. Workshop Development: Day 2 Day 2: •  Participants were more motivated •  One of the groups produced a rough prototype out of their own initiative when faced the Business Model Canvas tool. 22/28  
  • 23. Outcomes of day 2 23/28  
  • 24. •  Teams using the tools: –  Detailed more their ideas –  Needed 50% less time to do all the work –  Explored the problems more before moving to a solution –  Worked more efficiently, they did not waste time deciding how to manage their time or tasks. –  Prototyped (roughly) their ideas. –  Assessed collaboratively their feasibility and validity. 24/28  
  • 25. •  It can be said the use of the tools added efficiency, allowing teams to produce more work in less time. •  Using the tools provided a sort of “checklist” keeping complexity at bay for participants. •  The tools provided a structure to “fuzzy front-end” activities •  The tools positively influenced the quality of the process and the outputs. 25/28  
  • 26. •  Design can play a role in developing business ideas, by becoming an instrument to shape their content and the design process itself. •  Design is a helpful aid in creating plausible ideas respecting constraints and boundaries (alternating divergent and convergent thinking). •  Design instruments provided a structure that clarified the “fuzziness” and the uncertainty of the front-end of the entrepreneurial process. Thus, we propose the use of design instruments as a reliable strategy to generate innovative business ideas that may become entrepreneurial opportunities 26/28  
  • 27. •  •  •  •  •  •  •  •  •  A. Bragg & M. Bragg, Developing new business ideas: the fast track to creating viable new businesses for executives and entrepreneurs, Glasgow, Scotland: Pearson Education, 2006. D. Rae, Entrepreneurship: From Opportunity to Action, New York, NY: Palgrave Macmillan, 2007. B. B. Barringer and A. R. Gresock, “Formalizing the front-end of the entrepreneurial process using the stage-gate model as a guide: An opportunity to improve entrepreneurship education and practice,” Journal of Small Business and Enterprise Development, vol. 15, no. 2, pp. 289–303, 2008. D. Rhea, “Bringing Clarity to the Fuzzy Front End. A Predictable Process for Innovation,” in Design Research. Methods and Perspectives, B. Laurel, Ed. Cambridge, MA: The MIT Press, 2003, pp. 145-154. B. Sheerin, S. Divekar, F. Alcocer, and C. Teixeira, “Design Process as Innovation Technology for Creating Value in Emerging Markets The DREAM:IN Project,” In Press, 2013. D. C. Edelson, “Design research: What we learn when we engage in design,” The Journal of the Learning Sciences, vol. 11, no. 1, pp. 105–121, 2002. V. Kumar, 101 Design Methods. A Structured Approach for Driving Innovation in Your Organization, Hoboken, NJ: John Wiley & Sons, 2013. “Prototyping Public Services. An Introduction to Using Prototyping In the Development of Public Services”, NESTA., London, UK, November 2011. J. Blomkvist, “Conceptualising Prototypes in Service Design,” Linköping University, 2010. 27/28