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Improving digital competence in teacher training: the design and implementation of learning tasks in 3D virtual environments

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Improving digital competence in teacher training: the design and implementation of learning tasks in 3D virtual environments

  1. 1. Improving digital competence in teacher training: the design and implementation of learning tasks in 3D virtual learning environments Mercè Gisbert; Vanessa Esteve; Jose Luis Lázaro UNIVERSITAT ROVIRA I VIRGILI Vancouver, 28/06/16
  2. 2. Location
  3. 3. Created in 1991 15.000 students of degree 40 studies of degree and 50 master’s degree 29% of mater’s students are foreigners 132.000 habitants Rovira i Virgili University
  4. 4. Applied Research Group in Education and Technology http://late-dpedago.urv.cat Laboratory 3D simulations for the development of teacher’ digital competence (ref. EDU2013-42223-P)
  5. 5. 1. 3D virtual learning environment • Develop and evaluation pre-service teachers' digital competence
  6. 6. 2. The Digital Competence of Preservice Teachers Digital Competence Informational Technological Multimedia Communicative Educational Competencies Specific Transferable Core Citizens Competencies Knowledge Abilities Attitudes
  7. 7. 3. Evaluating Digital Competence • Didactics (curricular and methodological) Dimension 1 • Planning, organization and management of spaces and technoloical resources Dimension 2 • Relational ethics and security Dimension 3 • Personal and professional aspects Dimension 4
  8. 8. 3. Evaluating Teachers’ Digital Competence • Rubric • 4 Dimensions • 22 Indicators • Evidence
  9. 9. 4. The educational proposal PHASE 0 • Installation • Training for teachers PHASE 1 • Technical and instructional design PHASE 2 • Implementatio n of the teaching sequence PHASE 3 • Data collection • Results • Conclusions
  10. 10. Phase 0 Installation Server: OpenSim / Moodle / Sloodle Client: Viewer 3D Training for teachers Didactic: gamification, role playing, simulation... Technical: 3D environment 4. The educational proposal
  11. 11. Phase 1 Design of cases Project definition Planning Assessment Design of scenarios Objects: identifying tasks, ornamental Space: information, social, interactivity Design of Learning activities Communication Construction Monitoring and tutoring 4. The educational proposal
  12. 12. 4. The educational proposal Phase 2
  13. 13. Phase 3 Data resources Initial diagnosis Initial activities Learning outcomes Teacher feedback Final evaluation Analysing Results Evidences Conclusions Proposals for a future implementation 4. The educational proposal
  14. 14. 5. ConclusionsTechnological • Smart systems, AI • Tutor-bot • Monitoring to track the behavior • Access from mobile devices • Interaction usiny HMD gadgets • enable voice chat • Streamed Showcase Formative • Design for other transferable competences • Integrate with formative curriculum of the bachelor's degree • Multi-disciplinary environment • Machinima activities
  15. 15. Improving digital competence in teacher training: the design and implementation of learning tasks in 3D virtual learning environments http://late-dpedago.urv.cat/precercasimulab/ Mercè Gisbert: merce.gisbert@urv.cat @Merce_G Vanessa Esteve: vanessa.esteve@urv.cat @vesteveg Jose Luis Lázaro: joseluis.lazaro@urv.cat @joseluislazaroc

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