Building Storyworlds - lecture from 9.26.12 class


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  • Key lines of dialogue,important settings ie: timeprops – totems
  • Building Storyworlds - lecture from 9.26.12 class

    1. BUILDINGSTORYWORLDSNew Media ProducingBuilding Storyworlds: the art, craft & biz of storytelling in 21cClass 3 9.26.12Columbia University - Fall 2012Taught by Lance WeilerVisit www.buildingstoryworlds.comReleased under a Non-Commercial ShareAlike Creative Commons License @lanceweiler
    2. ASK YOURSELF1. What is the story about?2. What does the story mean to you?3. Why does the story need to be told?4. Where is the story best told? @lanceweiler
    3. Chart by Robert Pratten @lanceweiler
    4. Like a bullet hole in glass start with your core idea and letit ripple out. Leave room for the audience to test & break it. @lanceweiler
    5. Consider who you’re hoping to reach. Attempt to step into their shoes. 5 WHYS Why should I pay attention? Why should I care? Why should I share? Why should I take the time? Why should I return? @lanceweiler
    6. Establish design filters that you return to throughout thedevelopment, production and distribution process. What gives your storyworld VALUE @lanceweiler
    7. How can the stories you tell be more than entertainment? Can they helppeople discover things, learn, or connect with others? Value is what bringspeople back and fuels the spreadibility .STORYAS UTILITY @lanceweiler
    8. What is it that makes someoneCARE @lanceweiler
    9. What gets someoneEMOTIONALLYINVESTED @lanceweiler
    10. Don’t forget to make itFUN @lanceweiler
    11. At the core it should beSOCIAL &PARTICIPATORY @lanceweiler
    12. An ideaevolves &gains powerwith openness. @lanceweiler
    13. A storyworldevolves &spreads whenpeople feelconnected. @lanceweiler
    14. Leave room in yourdesign forParticipation &Experimentation @lanceweiler
    15. EmergentNarrative &Collaborationcan be messy. @lanceweiler
    16. Collaborative LayersMuch of the design makes use of collaborative layering. It helps provide guidance, improvesqualityof creative submissions and gives participants a sense of accomplishment. CORE FILTERED SHARED OPEN @lanceweiler
    17. The STORY LAYER It is now possible to lay a story overtop of the real world. @lanceweiler
    18. The Story Layer enables stories to becomeSocialConnectedPersonalizedPervasive @lanceweiler
    19. Want to build immersive storytelling experiences?Start by considering behavior. @lanceweiler
    20. How do animalssearch for food? @lanceweiler
    21. How dohumans searchfor information? @lanceweiler
    22. Information foraging theoryis based on the analogy of an animaldeciding what to eat, where it can befound, the best way to obtain it and howmuch “energy” the meal will provide. @lanceweiler
    23. Applying Foraging Theory tohow human’s search improvesdiscovery and the usability ofvarious user interfaces.“Information Theory” by Peter Pirolli & Stuart Card 1999 @lanceweiler
    24. People following a path are constantlyasking themselves 2 questions.1. What can I expect to gain followingthis path?2. What is the likely cost to reach mydestination? @lanceweiler
    25. Chart by XCKD Storyworlds can have linear and horizontal timelines. @lanceweiler
    26. Storyworlds have character and user journeys. @lanceweiler
    27. Dont hold tight to your characters.When constructing a storyworldthe themes that drive the storyare often stronger. #sw21cFrom “Building Storyworlds the art, craft & biz of storytelling in 21c” @lanceweiler
    28. Example of a series bible for Battlestar Galactica by Ronald D. Moore
    29. WHAT’S IN ASTORYWORLD BIBLECHARACTER GAME-Motivations -Game Types RPG, Social-Arcs Games, Puzzle based, ARG,-Backstory Narrative based-Relationships -Collaborative / Competive-Notes -Reward / Conflicts-Dialogue -Win / Loose Conditions-Experiences -Continuous Play? -Live or Scripted CharactersCHARTING -What will players do?-Script Annotation -Why is that fun?-Flow Docs -Replayability-Mindmaps-Points of Entry @lanceweiler
    30. Materials from the storyworld of Hope is Missing (HiM) @lanceweiler
    31. DIALOGUE SETTING PROPS EVENTS THEMES MOTIFCHARACTERS LOCATIONS STORY Elements of a storyworld use common building blocks @lanceweiler
    32. PROPS THEMES MOTIF SETTINGThe following example from Hope is Missing builds from these core elements. @lanceweiler
    33. During a closed beta we tested elements of the Hope is Missing (HiM) storyworld. @lanceweiler
    34. Participants step into the shoes of the protagonist by using a special mobile app. Find other survivors, scavenge for supplies and find shelter before night fall. @lanceweiler
    35. Entry gameplay by dropping into an infected area. @lanceweiler
    36. Participants create their own spaces and shelters using the camera on their mobile deviceShoot in a 360 and we stitched it together on the backend to form a panoramic image. @lanceweiler
    37. Players navigate by moving the phone or swiping with a finger. Augmented elements leadto key story assets such as video, audio, text and a red “X” lead to another user created space. @lanceweiler
    38. Snap shot of the usage of the app over a limited period of time.Each marker represents a new user crated space @lanceweiler
    39. Over 50,000 downloadsCONTEXTUALSTORYTELLING 2000+ spaces created Data collectedMEDIA SOCIAL GRAPH - GPS dataSTORYWORLD GATEWAY - Make and model of handsetSTORY DETECTION - OS of the handsetMOBILE APPS - Email addressBROWSER PLUGINS - Phone number - Amount of usage @lanceweiler
    40. Chart by Mike Dicks @ BleedinEdge @lanceweiler
    41. MEDIA DIET Wired MagazineConsider consumptionhabits and entry points. @lanceweiler
    42. 6 TIPS FOR BUILDING ASTORYWORLD1. Take time to evaluate the story you want to tell.2. Ask yourself the hard questions – why will anyone care? Is thisthe best way to tell the story?3. Let go of a single POV.4. Consider how you can show not tell.5. Make it easy for your audience to become collaborators.6. Don’t let the world get in the way of the stor.y @lanceweiler
    43. THANK YOUContact:@lanceweilerwww.lanceweiler.comSUGGESTED READING:Treating Story as Software Art of Immersion“Learn Do Share” – storytelling, collaboration and social innovation in 21chttp://learndoshare.netBuilding Storyworlds: the art, craft & biz of storytelling in 21c