Mobile Learning Project Mobile learning is the provision of education and training on PDAs (Personal Digital Assistants). smartphones and mobile phones, including palmtops, handhelds, iPods and MP3 players.
Mobile Learning Project Bloom’s Taxonomy identifies 5 levels of learning. This is traditionally shown in a pyramid with the low level (superficial learning) at the base and the higher levels (deep learning) at the top Blooms taxonomy of learning
Mobile Learning Project Using m-learning the same sort of activity can be developed at different levels. It is important to recognize that learners working at low level qualifications are often highly motivated by the higher level tasks such as creating, rearranging or criticizing. The higher level tasks implicitly require learners to engage with knowledge or understanding and often act as an effective strategy to create “learning by stealth” since they motivate learners to explore the lower level knowledge required for the task.
Mobile Learning Project Associative – Building concepts or competencies step by step Constructive (Individual) – Achieving understanding through active discovery Constructive (Social) – Achieving understanding through dialogue and collaboration Situative – Developing practice in a particular community
Mobile Learning Project Constructivism (Individual) Learn by exploring the world around them – Receive feedback and draw conclusions Learning can be applied to new contexts and expressed in new ways Key theorists include Piaget, Papert etc Pedagogic approaches – Experimental Learning – Constructivist learning – Problem/Research based learning
Mobile Learning Project ƒ Teaching – Interactive environments and appropriate challenges – Encourage experimentation and discovery of principles – Adapt teaching to existing concepts/skills – Coach and model metacognitive skills Learning – Active integration of concepts – ill-structured problems – Opportunities for reflection – Ownership of task
Mobile Learning Project The real impact of the mobile device and its learning content depends on the user that’s why there are two types of user for mobile learning The “considered” user The “trigger” user
Mobile Learning Project Semantic memory is our memory of meanings, understandings, and other concept-based knowledge In the case of considered learners, mobile learning is as a refresher of things they learned in a more extended formal training event, including face-to-face training , synchronous e-Learning, asynchronous e-Learning, or even study of printed information. After a large chunk of training, your head is filled with information. A mobile device is a smart way of retrieving what you have learned, especially close to the time when you need to apply it. Sharpening the key learning points can anchor mobile learning content to help the user efficiently and accurately recall these deep-level semantic memories.
Mobile Learning Project Procedural memory is our memory of how to do things. For trigger users the mobile device can act as a retriever for procedural memory. Procedural memory is our long-term memory of skills, procedures, and know-how. In the work environment, these are processes and techniques that are needed to drive a business forward what to do, what not to do, the expected attitudes and behaviors. Examples would be running a creative meeting or induction of new employee, or a more complex skill such as restructuring a team.