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Present wed march05_2014

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Present wed march05_2014

  1. 1. Larry McCalla UGA/COE/CIS/LDT 2nd yr Humble Games for Improving Online Learning
  2. 2. …not required to possess an intimate knowledge of video game history or to devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. - Jesper Juul
  3. 3. Program for the International Assessment of Adult Competencies (PIAAC) Literacy, Numeracy, and Problem Solving in Technology-Rich Environments Among U.S. Adults: Results from the Program for the International Assessment of Adult Competencies 2012. (2013, October 18). Retrieved February 27, 2014, from http://nces.ed.gov/pubsearch/
  4. 4. MOOC completion rate to date (2/4/2014) http://www.katyjordan.com/MOOCproject.html
  5. 5. Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2010) * learner control of media * promote student reflection Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies U.S. Department of Education Office of Planning, Evaluation, and Policy Development Policy and Program Studies Service Revised September 2010
  6. 6. Ummm… Are you going to show us your game idea?
  7. 7. Hello! Welcome to the site, please sign in! User: Password: Text entry Text entry
  8. 8. Please make a profile. Name?: Avatar?: What’s the problem?: What might you do about it?: Save & continue Save & come back later
  9. 9. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare. Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas Please make a profile. Name?: Avatar?: What’s the No problem?: administrative What might chartjunk - Edward Tufte you do about it?: Save & continue Save & come back later Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas
  10. 10. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas lacus risus, porta nec hendrerit et, congue eu dolor. Integer congue metus nec dictum ornare. Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas Please make a profile. No Name?: administrative Avatar?: chartjunk - Edward Tufte What’s the problem?: What might Also these guys… you do about • J.M. Carrol (MIT) – Minimalism it?: (AUS/Twente) • Sweller/Merrienboer Cognitive Load Theory Save & continue Save & come back later Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed quis diam lacus. Maecenas Lore m ipsum dolor sit amet, conse ctetur adipis cing elit. Sed quis diam lacus. Maec enas
  11. 11. Please make a profile. Name?: Avatar?: What’s the problem?: What might you do about it?: Save & continue Save & come back later
  12. 12. Type in one word you might use to research the problem… Save & continue Save & come back later
  13. 13. Let’s play a quick game! Guess which search terms go with which researcher profile… Save & continue Save & come back later
  14. 14. Researcher profile x • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  15. 15. Researcher profile x • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  16. 16. You got 5 of 7 correct • • • • • • • Online At-risk Games Gender Race Learning Barriers Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Researcher profile x Save & continue Save & come back later
  17. 17. Leaderboards 7/7 Researcher profile x Online 7/7 Researcher profile x Learning 5/7 Researcher profile x Race 5/7 Researcher profile x At-risk 3/7 Researcher profile x Barriers 2/7 Researcher profile x Gender 1/7 Researcher profile x Games Save & continue Save & come back later
  18. 18. Keyword 1 Concept Self-concept Keyword 1 Concept Self-concept Many matching games use images. This matching game uses text/concepts. Many matching games use pre-defined content. This matching game is about userdefined content.
  19. 19. Debriefing What game mechanics or combo of game mechanics… Can help players through a debriefing – reflection – process? ?
  20. 20. Fiction – Story - Narrative Can we use narrative to make this game more engaging? What fictions are already established by gameplay? How can we build a story? Give players tools to build their own story?? ?
  21. 21. Campbell, J. (1993). The hero with a thousand faces / Joseph Campbell. London  Fontana, :
  22. 22. Dickey, M. D. (2005). Engaging By Design: How Engagement Strategies in Popular Computer and Video Games Can Inform Instructional Design. Educational Technology Research and Development, 53(2), 67–83.
  23. 23. Johan Huizinga (1872– 1945) “Play is older than culture…” 1938 Huizinga, J. (1960). Homo ludens; a study of the play-element in culture. [Tr. from the German ed.]. Boston, Beacon Press [1962, c1950].
  24. 24. Johan Huizinga (1872– 1945) 1. Play is free, is in fact freedom. 2. Play is not “ordinary” or “real” life. 3. Play is distinct from “ordinary” life both as to locality and duration. 4. Play creates order, is order. Play demands order absolute and supreme. 5. Play is connected with no material interest, and no profit can be gained from it. 1938 Huizinga, J. (1960). Homo ludens; a study of the play-element in culture. [Tr. from the German ed.]. Boston, Beacon Press [1962, c1950].
  25. 25. Roger Caillois (1913 – 1978) 1958 Caillois, R., & Barash, M. (2001). Man, play, and games / Roger Caillois  translated from ; the French by Meyer Barash. Urbana  University of Illinois Press, 2001. :
  26. 26. Jesse Schell (1970 - ) Aesthetics Mechanics Story Technology 2008 Schell, J. (2008). The art of game design  a book of lenses. Morgan Kaufmann. :
  27. 27. Jesper Juul (1970 - ) “Video games are a combination of rules and fiction.” 2005 Juul, J. (2005). Half-real  video games between real rules and fictional worlds / Jesper : Juul. Cambridge, Mass.  MIT Press, c2005. :
  28. 28. Jesper Juul (1970 The Game Rules Fiction ) The Player • Rules of the game • game tree • Gameplay • Learning Signs that project a fictional world The way the player imagines the fictional world The World • rule negotiations • repertoire of skills player brings • social interaction • Winning/losing • consequence negotiations • film conventions • game conventions • world knowledge • interpretation conventions Juul, J. (2005). Half-real  video games between real rules and fictional worlds / Jesper : Juul. Cambridge, Mass.  MIT Press, c2005. : 2005
  29. 29. Catalyzing Social Impact Through Digital Games 2004
  30. 30. Source: Kheel Center, Cornell University, Creative Commons
  31. 31. Source: Kheel Center, Cornell University, Creative Commons
  32. 32. games.chiensolutions.com

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