Final MSI presentation

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Final MSI presentation

  1. 1. Laura Simpson<br />Major Studio Final Project: Delirium<br />
  2. 2. Idea Development<br />
  3. 3. Results<br />Interactive Installation<br />Media Elements, sound or video<br />Individual experience based<br />
  4. 4. Paper Prototyping of First Concepts<br />
  5. 5. Paper Prototyping of First Concepts<br />
  6. 6. Paper Prototyping of First Concepts<br />
  7. 7. Paper Prototyping of First Concepts<br />
  8. 8. Concept<br />Can a person share a hallucination with character on the screen?<br />Is it possible to build an interactive installation that encourages the characters to rely on each other?<br />
  9. 9. Concept<br />Narrative Goal:<br />Present a first person perspective of the character<br />Present conflicting sensory information to the user <br />Interactivity Goal:<br />Have the user make decisions to guide the character through a potentially treacherous scenario<br />Fuse together Choose Your Own Adventure decision making with Snakes and Ladders<br />
  10. 10. Methodology<br />Paper Idea Clusters<br />Paper Prototype of Idea Clusters<br />Paper Prototype of Chosen Idea<br />Research on Concept and Technical Infrastructure<br />Finalize Concept<br />Build Infrastructure and Narrative<br />Integrate Narrative & Structure<br />Test and Refine<br />
  11. 11. Domains<br />Interactive Narrative<br />Sleep Deprivation<br />Appropriated Video<br />Experimental Video<br />
  12. 12. System Diagram<br />
  13. 13. Max/MSP Jitter Patch Development<br />
  14. 14. Max/MSP Jitter Patch Development<br />
  15. 15. Max/MSP Jitter Patch Devolopment<br />
  16. 16. Narrative Development<br />
  17. 17. Reference Film/Media<br />Fight Club<br />Waking Life<br />Perfect Blue<br />Millennium Actress<br />Paranoia Agent<br />
  18. 18. Precedents<br />
  19. 19. Play With Me<br />
  20. 20. Choose Your Own Adventure Books<br />
  21. 21. The Onyx Project<br />
  22. 22. First Prototype<br />
  23. 23. First Prototype<br />Prototype of Technological system<br />Content was interchangeable<br />
  24. 24. User Scenario<br />
  25. 25. User Scenario<br />
  26. 26. Prototype 2<br />
  27. 27.
  28. 28. Prototype 2<br />Working on Narrative Flow<br />Decision Making<br />Refining the Story<br />Beginning to make editorial decisions<br />
  29. 29. Narrative Story Arc<br />
  30. 30. User Testing<br />
  31. 31. Conclusions<br />
  32. 32. Thanks to:<br />Jess Haskins<br />Katherine Moriwaki<br />Rob Ramirez<br />My peers in Major Studio Interface<br />

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