Banagrams Banana Republic


Published on

A team response tot he task of "Change the Rules of The Game" in which we changed a rule, refined it, then changed a game mechanic. After several rounds of iterative testing, we concluded with adding a randomly assigned value and mechanic change to the game.

  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide

Banagrams Banana Republic

  1. 1. Reinventing Bananagrams Rosalie Garlow, Laura Simpson, & Shula Ponet
  2. 2. Playtest 1 - Bananagrams <ul><ul><li>Tiles face down in the middle of players ( &quot;BUNCH&quot; )  </li></ul></ul><ul><li>  </li></ul><ul><ul><li>21 letters per player </li></ul></ul><ul><li>  </li></ul><ul><ul><li>Connect and intersect letters (from your own tiles) to form words </li></ul></ul><ul><ul><ul><li>horizontal or vertical </li></ul></ul></ul><ul><ul><ul><li>left to right or top to bottom </li></ul></ul></ul><ul><ul><ul><li>rearrange words as often as desired </li></ul></ul></ul><ul><ul><ul><li>no turns; play independently and simultaneously </li></ul></ul></ul><ul><li>  </li></ul><ul><ul><li>When a player finishes his/her letters, s/he says &quot;PEEL&quot; and everyone must take 1 tile from the bunch </li></ul></ul><ul><li>  </li></ul><ul><ul><li>At any time a player can exchange a letter by putting it back into the center and taking three in return. They must say &quot; DUMP &quot;  </li></ul></ul><ul><li>  </li></ul><ul><ul><li>Play continues until there are fewer tiles in the bunch than there are players. The first player to finish his/her letters shouts &quot;BANANAS&quot; and wins game </li></ul></ul>
  3. 3. Playtest 1 - Results <ul><ul><li>Aesthetics : Challenge, Expression, Submission </li></ul></ul><ul><li>  </li></ul><ul><ul><li>Mechanics: letter tiles, peel , dump </li></ul></ul><ul><li>  </li></ul><ul><ul><li>Dynamics: work independently, create your own interconnected words, risk rearranging your letters and beginning again? </li></ul></ul><ul><li>  </li></ul><ul><ul><li>The player who has been in the lead for the duration of the game can easily lose the game </li></ul></ul><ul><ul><li>Easy to learn </li></ul></ul><ul><li>  </li></ul><ul><ul><li>With fewer players, game can go on for a bit too long </li></ul></ul>
  4. 4. Playtest 2 - One Rule Change <ul><ul><li>New Rule: When someone says &quot;peel&quot; all players must pick up 3 new tiles, rather than just 1 </li></ul></ul><ul><ul><li>Results: </li></ul></ul><ul><ul><ul><li>Speeds game up a bit </li></ul></ul></ul><ul><ul><ul><li>When stuck, 3 new letters can help you more than just 1 </li></ul></ul></ul><ul><ul><ul><li>Towards end, makes game play more difficult, though still winnable </li></ul></ul></ul>
  5. 5. Playtest 3- Mechanic Change <ul><ul><li>New Mechanic: The only valid words are two, four or six letters long. </li></ul></ul><ul><ul><li>Results: </li></ul></ul><ul><ul><ul><li>Adds a level of difficulty to the game. </li></ul></ul></ul><ul><ul><ul><li>Eliminated many easy, three letter words </li></ul></ul></ul><ul><ul><ul><li>Towards end, the game had the possibility of being unwinnable. </li></ul></ul></ul><ul><ul><ul><li>The Mechanic was rejected. </li></ul></ul></ul>
  6. 6. <ul><ul><li>Modified Mechanic: Words could be built in right to left and down to up directions as well as left to right and up to down. </li></ul></ul>Playtest 4 - Mechanic Change 2 <ul><ul><li>Results: </li></ul></ul><ul><ul><ul><li>Made the players think laterally. </li></ul></ul></ul><ul><ul><ul><li>Having more options made players more creative with word placement. </li></ul></ul></ul><ul><ul><ul><li>Made the game easier in the aspect of building the crossword.  </li></ul></ul></ul><ul><ul><ul><li>Added some difficulty for players used to the old rules. </li></ul></ul></ul>
  7. 7. Playtest 5- Sealed Envelope <ul><li>Modified Mechanic:   </li></ul><ul><li>  </li></ul><ul><li>VERB: Tempting - Option to tempt other players in &quot;single letter&quot; trades. One trade per peel round. </li></ul><ul><li>  </li></ul><ul><li>SOCIAL ISSUE: Colonialism - When a player has finished using all their pieces, prompting a &quot;peel&quot; that player has the option of taking 3 new pieces from the remaining pile OR to take 3 pieces from another opponents current play. Pieces must be taken from the same word. </li></ul>VALUE: Liberty/Autonomy - First person to have a &quot;peel&quot; is free from colonalism. No one can take pieces from their current words. 
  8. 8. Playtest 5- Results <ul><li>Round 5 Conclusions: -Colonialism seems like a good option, but no players made use of it. </li></ul><ul><li>  </li></ul><ul><li>-Players were too focused on their own words to make use of Colonialism. </li></ul><ul><li>-We tried to tempt people with our letters, but no trades were made. -The rule of autonomy creates more competition - race to first peel. -We were all nice too nice (and too focused on our independent play) to steal (Colonialism) but we think people would have fun with it! </li></ul>