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Drupalcon Dc Presentation

  1. Building Advanced Social Networks at a Large U.S. University
  2. Kyle Mathews twitter.com/kylemathews http://kyle.mathews2000.com
  3. Masters of Informations Systems Management at Brigham Young University in Provo Utah
  4. Agenda Introduce problem Future of learning == social networks Examine island.byu.edu (semi)-deep dive into social objects, nodal points and other fun social networking theory
  5. Life Goal: Help organizations work and learn faster and better
  6. My job (as defined for me): Research assistant studying how to use web2.0 tools in the classroom (do academic gubbidy guck)
  7. My job (as defined by me): (help) fix Universities through social media
  8. The Problem: “ How did institutions designed for learning become so widely hated by people who love learning?” – Michael Wesch
  9. The world is a changin'
  10. The web is changing us
  11. How we work
  12. Play
  13. And learn
  14. Much much more information
  15. The world changes faster and faster
  16. Schools can't teach us just knowledge and set skills (as their value depreciates in a few years)
  17. Key skills for 21 st century citizens Separate needed information from chaff Think/work/learn like experts Mastering networked learning
  18. Replicate success of open source communities (which at their heart are fantastic and massively successful learning communities)
  19. Future of learning – fully social, deeply personalized, and passion-based
  20. Key design principle for social learning systems Link people to people Not people to content
  21. Why haven't Universities already adapted these tools?
  22. Universities acting like media businesses – don't want to change, defend tradition
  23. Plus they don't get it. . .
  24. “ It is not necessary to change. Survival is not mandatory.” – W.E. Deming
  25. Now on to the main act
  26. What is social networking? How are we using social networking to support learning at BYU?
  27. Past two years building social networking sites for classes in the Information Systems department at BYU
  28. A brief history. . .
  29. A wee walk about. . .
  30. Goals of Island 1. Connect people / knowledge which aren't connected but should be 2. Provide tools for supporting learning communities (classes and otherwise) 3. Provide tools for building library of knowledge
  31. Social Objects (or sharing devices)
  32. “ The Social Object, in a nutshell, is the reason two people are talking to each other, as opposed to talking to somebody else.” – Hugh Macleod
  33. Or in other words, take away the social object and the two people now have no reason to talk to each other.
  34. When was the last time you talked to some of your old coworkers?
  35. Social objects are the tools we use to provide us opportunities to socialize with others
  36. Some examples
  37. You get married and have a kid – your marriage and child are social objects
  38. You go bowling on Wednesday night with some friends – bowling is a social object
  39. Two women shop for cloths – the mall and clothing are social objects
  40. Drupal is a great social object
  41. Drupal is really Dries' brilliant and diabolical plan to get him tons of really smart, interesting fun friends. . .
  42. Sounds crazy but. . . It worked!
  43. I joined the Drupal community for the community
  44. Successful social networks have good social objects at their core
  45. Or strong communities form around good social objects
  46. Flickr = photos Dogster = dogs Youtube = videos
  47. What are Drupal's social objects?
  48. Drupal itself Modules in contrib and core Documentation Issues Larger topics such as social networking, education, semantic web, performance, etc.
  49. groups.drupal.org == a bunch of social objects
  50. Objects become more valuable when they become social objects (Drupal is great software but it's even more cool because it helps you find good friends)
  51. How to build a social networking site around social objects?
  52. "Define the objects, name the verbs, network the objects" – Chris Messina
  53. Flickr Verbs == upload, download, embed Network == comment, share via url, or updates sent to other social networks
  54. Dogster Verbs – create profiles (for their dogs), give gifts, adopt other dogs, post videos and pictures, and find dog related businesses near their homes.
  55. Drupal Issues Verbs – create, change status, comment on, discuss (in irc, email, g.d.o), enlist help, write code for, test patches (really another social object)
  56. Drupal's key to success == it's a great social network
  57. A thought exercise: Paper towel social network Object = paper towels of all sizes, colors, purpose, origin Verbs = buy, sell, trade, write about, post videos, comment on
  58. Education and social objects
  59. Quality of content not critical as long it's a good social object (i.e. it gets students talking)
  60. “ For instance, content that may be imperfect is often good for encouraging others to participate, or content that is contentious may be better at stimulating debate. The very hard lesson for academics here is that the educational value is not in the content itself but the social interaction it begets.” – Martin Weller
  61. Turn homework from an object to a social object
  62. Resources: Social Objects in Education: http://nogoodreason.typepad.co.uk/no_good_reason/2008/01/whats-a-social.html Kyle Mathews: “What are Social Objects” http://kyle.mathews2000.com/blog/2009/02/21/what-are-social-objects Kyle Mathews: “How to Design a Social Networking Site Using Social Objects” http://kyle.mathews2000.com/blog/2009/02/27/how-design-social-networking-site-using-social-objects
  63. How Island will use or does use networked social objects?
  64. Island's social objects # Groups # Posts (discussions, blog posts, job postings, events) # Comments # Status updates
  65. Something about how I'm trying to increase the amount of socialization around the social objects + increase velocity of socialization with real time stuff
  66. Link people to people through objects Not people to objects
  67. Nodal Points (patterns in data)
  68. Recognizing patterns from large amounts of data
  69. Information overwhelming, need help
  70. Facebook News Feed
  71. Ways to find interesting conversations, detect patterns: Search Pattern (implemented) Group Pattern (implemented) Follow Pattern (not implemented) Collaborative Filtering Pattern (not implemented)
  72. Future of Island (or how mining for collective intelligence will help BYU students find cool people to do learn with and do great stuff)
  73. Import lots of data from: Twitter Flickr Delicious Facebook Wherever else that'll be so kind as to share
  74. Mash it all together, let people interact, detect patterns, display patterns, repeat.
  75. Key Question: Is there something happening in my network I should know about?
  76. Complex Adaptive Systems
  77. Some examples
  78. Kyle Mathews and 8 others are attending the lecture “How to bring about world peace on less than a buck.”
  79. Fred Buizman and 2 others commented on John's post “How to install Drupal in 5 minutes while juggling a tricycle.”
  80. Beets Robinson and 7 others recently joined the “Web Services” group
  81. What are people from your major saying? What are people saying about the big football game? What events are popular with people you follow?
  82. Who is like you? Who should you follow? What groups should you join?
  83. Let's make the world a better place through social networks
  84. Resources: Jyri's lecture on nodal points http://www.youtube.com/watch?v=SiWjAVcWK4g Tim O'Reilly's def of web 2.0 http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html http://en.wikipedia.org/wiki/Complex_adaptive_system https://island.byu.edu/wiki/social-gestures-ideas-wiki
  85. Starting a company selling Island-like software to Universities!
  86. Be good for something not just good at something
  87. Questions?