Teach Less Learn More

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Presentation at the Teach Less, Learn More conference hosted by the Singapore Ministry of Education on April 3, 2009.

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Teach Less Learn More

  1. 1. <Insert Picture Here, See slide 38> Learning 2.0:Passing the test of life in the 21st century Kevin Walsh, CTO Oracle Asia R&D 3 April 2009 Teach Less, Learn More Conference
  2. 2. This is my office
  3. 3. ...And so is this.
  4. 4. These are my co-workers Beijing Seoul Shanghai Gurgaon Shenzhen Singapore Perth
  5. 5. Future Oracle CTO, 1970 “Yes, that really is me.” Hometown: New Orleans, Louisiana School: St. Andrew the Apostle Primary Homeroom Teacher : Mrs. Roach Grades : Average Student (mostly) Hobby : Taking stuff apart, sometimes putting it back together (if necessary) Career objective: 1) Astronaut 2) Jet Fighter Pilot (if required for 1) Work Experience: Lawn Mower (part time)
  6. 6. My Heroes
  7. 7. Social Media 3 TV Channels (3 hours/day) 5 LP Records (forbidden to touch)
  8. 8. My ‘Network’ There was no iCQ, Just CQ Not source code, but Morse Code Not Broadband, but Single Sideband Less power than a light bulb carried words around the globe. It was simple and unreliable...
  9. 9. ...But it carried me far
  10. 10. Computers: Not exactly ‘personal’yet
  11. 11. My USD $100 “Laptop” (ca. 1972) 11
  12. 12. “Real Computers” 12
  13. 13. Predictions are tough Dream Machine Clean Machine
  14. 14. The 21st Century Information & Communications Technology Grows Exponentially
  15. 15. 21st Century Exponential Change DRIVER: Hyperbolic- Intelligence (Negentropy) Appearing Exponential Growth: Phase ENGINE: (Not to MEST Compression Scale) Infotech (computing and DYNAMIC: Evolutionary Development comm. technology) CONSTRAINT: Nanotech (micro and Some aspects of post-emergent HP and post-limit systems can’t be understood or guided by pre- nanoscale technology) singularity systems Biotech (biotechnology, = Emergence Singularities EP = Exponential Point health care) (Knee) HP = Hyperbolic Point (Wall) Cognotech (brain Exponential-Appearing Phase sciences, human factors) Sociotech (remaining technology applications) EP Linear-Appearing Phase Source : Ray Kurzweil, The Singularity is Near 15
  16. 16. 21st Century Kids
  17. 17. 21st Century Hero
  18. 18. Channels: ∞
  19. 19. Attention Shift Hours per week spent on consuming media
  20. 20. 21st Century Media “The interactive nature of digital media will transform not just the way we teach, but more significantly, how students will learn - they will not just be passive recipients, but more fully participate in their own learning.” Ms. Ho Peng Ministry of Education
  21. 21. Remix Culture Consumer = Creator User = Producer Era of the “Prosumer” music, media, even software
  22. 22. Generation Web • Some 93% of teens use the internet, and more of them than ever are treating it as a venue for social interaction – a place where they can share creations, tell stories, and interact with others. • 39% of online teens share their own artistic creations online, such as artwork, photos, stories, or videos, up from 33% in 2004. • 33% create or work on webpages or blogs for others, including those for groups they belong to, friends, or school assignments, basically unchanged from 2004 (32%). • 28% have created their own or blog, up from 19% in 2004. • 27% maintain their own personal webpage, up from 22% in 2004. • 26% remix content they find online into their own creations, up from 19% in 2004. Source : Pew Internet and American Life Project, 2007
  23. 23. What’s Coming
  24. 24. The Web, version 1.0 http://info.cern.ch
  25. 25. Where is the web going? Your students already know...
  26. 26. Tim Berners-Lee “The Web isn’t about what you can do with computers. It’s people and, yes, they are connected by computers. But computer science, as the study of what happens in a computer, doesn’t tell you about what happens on the Web.” NY Times, Nov 2, 2006
  27. 27. The Web, Reborn • New Ways of using the web • Long Tail • Richer Interactive Experience • Not just a channel, but a platform • participative • re-mixable
  28. 28. The DNA of new Web • Findability and the Long Tail • Rich Web Applications • Social Software • Peer Production • Collective Intelligence
  29. 29. Architecture of Participation
  30. 30. Technology Adoption Web 1.0 Web 2.0
  31. 31. Conversations Are Taking Place …All Over the Web
  32. 32. Social Networking Impacts Around the World • >85% of the students currently enrolled in U.S. colleges and universities have profile pages on Facebook • Active accounts on Social Networks – 300 million on QQ (China) – >60 million on Orkut (Big in Brazil and India) – 60 million on Facebook (US) – 20 million on Cyworld (Korea) – 19 million on Friends Reunited (UK) – 14 million on Mixi (Japan) Source: HBS Social Media Report March 2008, Plus Eight Star Ltd, Google, Friends Reunited
  33. 33. My Facebook “Friends”
  34. 34. My Linkedin Network
  35. 35. Child’s Play
  36. 36. 2,533 Views “Boring”
  37. 37. Communities “Technology enables many new types of communities as well as new ways to collaborate; which in turn has created new sources of information and styles of creation.” Source: Gartner Group
  38. 38. Peer Production
  39. 39. Wikis: Community Publishing ‘Physical’ Size of English Wikipedia [ca. Aug 2007] 7 Meters 1,250 Volumes 3 Meters
  40. 40. 21st Century: The Attention Economy?
  41. 41. Today’s Students = Tomorrow’s Workers “From social networking software to agent-based contracting, the tools of the enterprise will create a world in which ad hoc relationships—and new cooperative strategies—drive business growth and global trade.” Source: Institute for the Future
  42. 42. The Future of Work Historical Contextual Information Knowledge Processing Data Synthesis Structured Tasks Emergent Activities Transition Individual Ubiquitous Computing Computing Real World Augmented Reality Interactions
  43. 43. Work 1.0
  44. 44. The basic approach
  45. 45. The problem
  46. 46. Old School
  47. 47. New Thinking
  48. 48. Work 2.0 The New way of working
  49. 49. How most people view Open Source
  50. 50. How the open source really community works
  51. 51. New Tools
  52. 52. Clay Shirkey “Tools don’t get socially interesting until they get technically boring.”
  53. 53. Doug Engelbart, 1968 quot;The grand challenge is to boost the collective IQ of organizations and of society. quot;
  54. 54. Engelbart’s Dream: Augmentation
  55. 55. The Engelbart Effect - Adding Organizational IQ Knowledge Sharing More than 600 Engineers in Singapore, Korea, Japan, Australia, India, USA and China are augmenting each other through blogs
  56. 56. Workplace Tools in Evolution Engager Traditional Internet Web 2.0 Visibility All Hands Meetings Interactive blogs Replayable Webcasts Development Classroom training eLearning Informal learning, tagging Community Team building offsites D-lists, webinars Social networking, workspaces Recognition Plaques Email Recommendations, kudos, announcements ratings Empowerment Employee surveys Online surveys Wikis, chats, forums Attraction Job Fairs, word of Online advertising, Blogging, RSS, mouth Email referrals Social networking
  57. 57. Learning 2.0?
  58. 58. Education in Transition • Continued shift in enterprise work practices = Work 2.0 • Balancing traditional exercises with experiential learning • Community demand for engagement and participation - collaboration, understanding the relationships and leveraging the interactions are key • Rapid shift from traditional to new media as underpinning mechanisms to support the educational process • Harnessing the power of web 2.0 resources and integrate them into the learning process • Measuring and guiding progress constantly, rather than at the examination only • Legal framework reform to support emergent pressures on IP, use and re-use, access and identity (the rip, mix and
  59. 59. What is needed ? New Tools New Methods
  60. 60. MOE’s Masterplan 3 for ICT in Education Source MOE’s website at http://www.moe.gov.sg/media/press/2008/08/moe-launches-thirdmasterplan.php
  61. 61. Learning 2.0 New Tools “In the future, there is every reason to believe that we will have learning tools that will allow us to diagnose each individual student in ways that will permit us to treat each student, individually, every hour of every day, with just those educational tools and lesson plans best suited to his or her needs and aptitudes.” Jay Ogilvie OECD 2006 OECD International Research 2006 Think - Re-Think Education
  62. 62. Oracle Student Learning Enabling the Effective Schools Agenda Collaborative Accountability intervention Understanding Standards the individual & Child Effectiveness supporting life long learning Connectedness
  63. 63. Oracle Student Learning OSL is a societal class driven information system that informs the process of teaching and learning. It comprises of 3 core components:  Learning Tool, used by teachers, students and parents to navigate the K12 learning experience to foster a personalised learning experience for students  Student Warehouse for reporting/diagnostics providing real-time business intelligence and analytics about learning  Student HUB for maintaining a consistent and high quality student master data and a single point of truth across applications in the School enterprise. Oracle Student Learning (OSL) is now being developed by the Oracle Asia R&D Center based in Singapore. Oracle’s Enterprise platform forms the basis of OSL:  Learning Tool – Fusion Middleware, Enterprise Content Management, Oracle Business Intelligence Enterprise Edition, Oracle Internet Directory  Student Warehouse –Oracle BI suite, Oracle Data Integration Suite  Student HUB – Master Data Management (Siebel UCM), Application Integration Architecture, Identity Management
  64. 64. Our Solution Philosophy – Single Point of Truth Relationships • Student Centric, Data Driven Assessments Observations • Empowers Teacher as Leader • Uniquely Harnesses power of Social Networking Tools and Web 2.0 Attendance Work • Real-time intelligence and Practices analytics about learning outcomes Content Usage
  65. 65. Learning 2.0 : Educational “Mashup” Pluggable Components Social + For ums Networking Out com Pluggable Components OSL –THE SINGLE POINT OF TRUTH es •Oracle’s L360 Teaching and Learning Tool Enables a live, real time, true source of •3rd Party Student Information Systems information related to the individual learner. •Open Source Applications Ch at •Yahoo T& •Google L ..et •Any web service To ..et c… ol c…
  66. 66. Learning 2.0: Connected in Context
  67. 67. New Methods = 21st Century Skills Source : http://www.21stcenturyskills.org
  68. 68. Oracle Education Foundation • Independent charitable organization funded by Oracle • Dedicated to helping K-12 students develop 21st Century skills • Provides ThinkQuest as a free service to primary and secondary schools – 405,000 students/teachers in 60 countries – Partners with 80+ non-profit or government organizations
  69. 69. 21st Century Skills
  70. 70. New Method : Project learning
  71. 71. Think Together Think.com is now part of ThinkQuest. • Protected, online learning platform • Enables teachers to integrate learning projects into curriculum and students to develop 21st century skills • Includes: – Project environment – Competition space – ThinkQuest Library – Professional development
  72. 72. Base Content Slide Learning Projects Integrate learning projects into your classroom curriculum. Choose a topic, assign students, invite teachers, and collaborate with members around the world.
  73. 73. Pages Projects come to life when students create pages with text, pictures, multimedia, votes, brainstorms, debates, and messages.
  74. 74. Base Content Slide Library This award-winning resource contains 7,000+ projects and offers students the opportunity to have their work published and seen by millions.
  75. 75. Professional Development A comprehensive training offering for educators to support 21st Century Learning in the classroom.
  76. 76. ThinkQuest Professional Development • Getting Started with Projects – Instructor-led seminar for new users • Getting Started with the Competition – Self-paced tutorial that shows participants how to succeed • Project Learning Institute – Blended training format for teachers on how to integrate technology and project learning into classroom curriculum
  77. 77. Competition A space for students to participate in technology contests. All eligible entries are published in the ThinkQuest Library.
  78. 78. ThinkQuest Competition • Website Competition (now open) – Students build educational websites on topics of their choice • Narrative Competition (now open) – Students publish their ideas on issues of global importance • Application Competition (coming 2009) – Students develop an online service to address a community need
  79. 79. Program Example Website Competition: “Touching Hearts with Melodies” • Team of Singapore & US students – Cross country and continent collaboration – Team’s Community service project – Conducted music keyboard lessons for children in Canossaville Children's Home, for an Easter performance. – Aim to help the under-privileged children to build up their self- confidence. • Results – 1st Place, 13 and under category
  80. 80. Program Example Website Competition: “Forests: Our life-line, the deforestation dilemma” • Team of students in Singapore – Different Singapore schools’ collaboration – Anglo-Chinese School (Independent), Hwa Chong Institution and NUS High School – Research on forests and cause and effect of deforestation, and the solutions to this dilemma. – Hope to raise global awareness regarding the issues facing deforestation • Results – 2nd Place, 15 and under category
  81. 81. Program Example Galvin Sng: From Student Winner to ThinkQuest Coach • 1997, “Mathematics with Alice” Semi Finalist • 1998, “Volcanoes online” Interdisciplinary 1st Place, collaborated with overseas students • 1999, “ES2000 – Endangered Species of the Next Millennium”, Social Sciences Platinum Award • 2000, “Sighting the First Sense - Seeing is Believing”, Best of Contest, Sports and Health Platinum Award • Coach of winning teams in 2007, 2008 • From a self-professed shy student to a mature coach
  82. 82. “It amazes me to know that educators today are still using the ThinkQuest entries I created in the late 1990’s. The resources I produced are still relevant today and being used to benefit students and teachers around the world.” Gavin Sng Student, The Chinese High School (1995-1998) Student, Hwa Chong Junior College (1999-2000)
  83. 83. Reflections and next steps: 1. Take steps forward, even if they seem like small ones. You will go far. 2. Think about technology as the enabler of 21st century skills. Technology is the means, not the end. 3. Explore new ways to learn from the experience of others and share what you know. You will get back more than you give.
  84. 84. “A nation’s wealth in the 21st Century will depend on the capacity of its people to learn. Their imagination, their ability to seek out new technologies and ideas, and to apply them in everything they do will be the key source of economic growth. Their collective capacity to learn will determine the well-being of a nation. The task of education must therefore be to provide the young with the core knowledge and skills, and the habits of learning, that enable them to learn continuously throughout their lives. ...We must ensure that our young can think for themselves, so that the next generation can find their own solutions to whatever new problems they may face. We have to equip them for a future that we cannot really predict.” Extracted from speech by Mr. Goh Chok Tong Prime Minister (1990-2004) at the 7th International Conference on Thinking
  85. 85. “The Future is here - it’s just not evenly distributed..” William Gibson
  86. 86. Thank You kevin.walsh@oracle.com My Blog : http://qubitbucket.typepad.com

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