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Master thesis


  Flow Experience in
Participatory Designed
 Online Environments
                          Lauri Laineste
...
The aim of this master thesis is to
study the flow experience in a hybrid
 ecosystem in which participants act
   as design...
Flow
state of consciousness that is
experienced by deeply involved
and enjoyable activities.

The anxiety is reduced and
c...
Participatory design

• The participatory design method
  encourages the users to become designers
• In a need for the mos...
Research questions

• What characterizes the flow experience in
  the participatory designed online
  environment?
• What a...
Research questions

• How participatory design method supports
  experiencing flow?
• How flow validates the design of a web...
Ecology of Narratives




•   Participatory design experiment with a goal to test new ways
    for storytelling in hybrid ...
Methodology

• The qualitative analysis of Ecology of
  Narratives course data
• Interviews with the participants of the
 ...
Flow characteristics
• control over the tasks
• focus
• involvement
• playfulness
• positive effect
• telepresence
• time ...
Findings
• People who actively participated in the
  design process also felt greater
  motivation for collaborative story...
Narrative



User control


                Hybrid
                design
Narrative


                              Flow
User control
                           experience


                Hybrid...
Narrative


                              Flow
User control
                           experience


                Hybrid...
Optimal narrative activity behavior


                     Narrative


                                            Flow
Us...
Optimal narrative activity behavior




         Optimal design
Flow patterns
• Personal flow
Flow patterns
• The flow of a collaborative narrative
Conclusions
• Flow can be seen like a validation
  mechanism that supports finding better
  design for the users
• Flow is ...
Future research
• The flow of a location
Thank you
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Flow Experience in Participatory Designed Online Environments

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The presentation of my thesis. The aim of this master thesis is to study the flow experience in a hybrid ecosystem in which participants act as designers and collaboratively create narratives.

Published in: Design
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Flow Experience in Participatory Designed Online Environments

  1. 1. Master thesis Flow Experience in Participatory Designed Online Environments Lauri Laineste Supervisor: PhD Kai Pata IMKE 2010
  2. 2. The aim of this master thesis is to study the flow experience in a hybrid ecosystem in which participants act as designers and collaboratively create narratives.
  3. 3. Flow state of consciousness that is experienced by deeply involved and enjoyable activities. The anxiety is reduced and control over the tasks felt.
  4. 4. Participatory design • The participatory design method encourages the users to become designers • In a need for the most optimal design, the users are motivated to participate in the design
  5. 5. Research questions • What characterizes the flow experience in the participatory designed online environment? • What are the triggers that keep users in the flow in the participatory designed online environments?
  6. 6. Research questions • How participatory design method supports experiencing flow? • How flow validates the design of a web environment?
  7. 7. Ecology of Narratives • Participatory design experiment with a goal to test new ways for storytelling in hybrid ecosystem • Participatory design was supported as people started looking for the most optimal designs for storytelling
  8. 8. Methodology • The qualitative analysis of Ecology of Narratives course data • Interviews with the participants of the course
  9. 9. Flow characteristics • control over the tasks • focus • involvement • playfulness • positive effect • telepresence • time distortion
  10. 10. Findings • People who actively participated in the design process also felt greater motivation for collaborative storytelling, which made them to experience flow • Once in flow, they felt engagement in the community and continued contributing in the design of the hybrid ecosystem
  11. 11. Narrative User control Hybrid design
  12. 12. Narrative Flow User control experience Hybrid design
  13. 13. Narrative Flow User control experience Hybrid design
  14. 14. Optimal narrative activity behavior Narrative Flow User control experience Hybrid design Optimal design
  15. 15. Optimal narrative activity behavior Optimal design
  16. 16. Flow patterns • Personal flow
  17. 17. Flow patterns • The flow of a collaborative narrative
  18. 18. Conclusions • Flow can be seen like a validation mechanism that supports finding better design for the users • Flow is taking the consumers to meta- designer level and encourage them to redesign the hybrid environment and mix new media
  19. 19. Future research • The flow of a location
  20. 20. Thank you

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