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Bring the best of play


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Discussing some important aspects of play, play as learning activity, and an approach how we can use game effectively to motivate learning activity. I have presented the materials in a special workshop for teachers in Bandung, Indonesia.

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Bring the best of play

  1. 1. BRING THE BEST OF PLAY Eko Nugroho CEO/Lead Game Designer Kummara @eNugroho
  3. 3. Ritual grew up in sacred play; poetry was born in play and nourished on play; music and dancing were pure play…. We have to conclude, therefore, that civilization is, in its earliest phases, played… Johan Huizinga
  4. 4. The true object of all human life is play. G. K. Chesterton
  5. 5. Men do not quit playing because they grow old; they grow old because they quit playing. Oliver Wendell Holmes, Jr
  6. 6. A child loves his play, not because it’s easy, but because it’s hard. Benjamin Spock
  7. 7. Play is the highest form of research. attributed to Albert Einstein
  8. 8. Creative people are curious, flexible, persistent, and independent with a tremendous spirit of adventure and a love of play. Henri Matisse
  9. 9. We’ve all seen the happiness in the face of a child while playing in the school yard. Or the blissful abandon of a golden retriever racing with glee across a lawn. This is the joy of play. By definition, play is purposeless and all- consuming. And, most important, it’s fun. As we become adults, taking time to play feels like a guilty pleasure—a distraction from “real” work and life. But as Dr. Stuart Brown illustrates, play is anything but trivial. It is a biological drive as integral to our health as sleep or nutrition. In fact, our ability to play throughout life is the single most important factor in determining our success and happiness. “The opposite of play is not work. It’s depression” – Brian Sutton Smith
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  12. 12. 1. Play with Object • Exploratory play: using physical skills and sensations to learn about materials and their properties, what they feel like and what can be done with them. • Constructive play: the manipulation of objects and materials to build or create something using natural or manufactured materials such as blocks, playdough, junk and collage materials, sand and water. Involves creating, recognizing and solving problems. • Creative play: using open-ended materials such as art materials and natural materials in ways that encourage fluency, flexibility, originality, imagination, embellishment and making novel connections. 2. Pretend, fantasy and socio-dramatic play: includes: role play, pretending with objects, pretend actions and situations, persistence within the imaginary play frame to create a play episode or event. When it involves interaction and verbal communication with one or more play partners regarding the play event it is termed socio-dramatic play (Monighan Nourot, 2006). 3. Physical locomotors play: activities that involve all kinds of physical movement for their own sake and enjoyment. In this type of play a range of fine or gross motor skills are practiced and mastered. 4. Symbolic, language/word play: unrehearsed and spontaneous manipulation of sounds, and words often with rhythmic and repetitive elements. As children get older, this kind of play often incorporates rhyme, word play and humor. 5. Game (Play with objective and rules) Type of PLAY: based_Learning_for_Early_Childhood_Report_FINAL.pdf
  13. 13. tensi.Industri.Serious.Game.Indonesia.Mulai.Diakui.Dunia
  14. 14. *David A. Garvin Building a Learning Organization LEARNING ORGANIZATION* Systematic problem solving Experimentation Learning from past experience Learning from others Transferring knowledge
  15. 15. Systematic problem solving Experimentation Learning from past experience Learning from others Transferring knowledge Interactive Learning Media (Game)
  16. 16. INTERACTIVE LEARNING MEDIA (GAME) LEARNING ENVIRONMENT LEARNING POINTS (CONTENTS) PLAYING Briefing De-Briefing • Create internal motivation • Minimize engagement barriers • Engagement Monitoring • Interception • Additional information delivery • Evaluation • Extracting learning experience/finding • Correction • Summarizing
  17. 17. Games are an exercise of voluntary control system, in which there is a contest between powers, confined by rules in order to produce disequilibrial outcome - Elliot Avendon & Brian Sutton-smith (A game) is an interactive structure of endogenous meaning that requires players to struggle toward a goal. – Greg Costikyan. A game is a closed, formal system, that engages players in structured conflict, and resolve in an unequal outcome. – Trancy Fullerton, Chris Swain, and Steven Hofftman A game is a problem solving activity, approached with playful attitude . – Jesse Schell A game is a particular way of looking at something, anything. – Clark C. Abt. Games share four defining traits: a goal, rules, a feedback system, and voluntary participation. - Jane McGonigal Game?
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  20. 20. More than 22 million versions of Settlers have been sold, and downloads have topped 1.6 billion. –
  21. 21. Harvard Business Review Jan-Feb 2015
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  23. 23. Indonesia Board Game Challenge is a national wide program initiated to promote the positive impact of game and motivate community to get involve actively to create a positive game
  24. 24. Indonesia Board Game Challenge has attracted more than 390 participants, produce 96 board game prototypes with Indonesian theme, and more than 1200 people have tested and enjoyed the 25 best game.
  25. 25. it’s time to play Thank you …