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Basic elements of serious game design

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Introduction to some basic aspects of (serious) game design with some example in healthcare sector. Presented at The Institute of Mental Health Singapore, July 2014. This presentation in an edited (shorter version) of the original one.

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Basic elements of serious game design

  1. 1. An Introduction to serious game design GAMES FOR GOOD Part I: Game Design 101 Part II: Serious Game Part III: Gaming in Healthcare Presented at the Institute of Mental Health Singapore, July 2014 eko.nugroho@kummara.com
  2. 2. Part I: Game Design 101 eko.nugroho@kummara.com
  3. 3. Games are an exercise of voluntary control system, in which there is a contest between powers, confined by rules in order to produce disequilibrial outcome - Elliot Avendon & Brian Sutton-smith (A game) is an interactive structure of endogenous meaning that requires players to struggle toward a goal. – Greg Costikyan. A game is a closed, formal system, that engages players in structured conflict, and resolve in an unequal outcome. – Trancy Fullerton, Chris Swain, and Steven Hofftman A game is a problem solving activity, approached with playful attitude . – Jesse Schell A game is a particular way of looking at something, anything. – Clark C. Abt. Games share four defining traits: a goal, rules, a feedback system, and voluntary participation. - Jane McGonigal Game Design 101 Game Design 101
  4. 4. THE ELEMENTS Objective Game Design 101 Game Design 101
  5. 5. who the players are and why they would want to play the game how the game's structure and rules allow players to exercise choices that influence the outcomes of events the extent to which the game's elements work in combination to create a system that's appropriately challenging, but which players still perceive as fair and equitable the design needs to support a sensible experience, where players understand the things that happen in the game and how their actions affect them. the direct sensory experience, which includes images sound as well as any other feedbacks Objective &Narrative GameplayTechnology Image: http://uxmag.com/articles/the-elements-of-player-experience Game Design 101
  6. 6. Game Design 101 Concept of FLOW by Mihaly Csikszentmihalyi
  7. 7. Game Design 101
  8. 8. Game design is about providing framework/structure to motivate player achieving their goal(s), though fun and ENGAGING play experience FUN Game Design 101
  9. 9. Game Design 101
  10. 10. Part II: Serious Game
  11. 11. Serious games are games designed for a purpose beyond pure entertainment. They use the motivation levers of game design – such as competition, curiosity, collaboration, individual challenge – and game media, including board games through physical representation or video games, through avatars and 3D immersion, to enhance the motivation of participants to engage in a complex or boring tasks. Lexicon Financial Times Serious Game A serious game or applied game is a game designed for a primary purpose other than pure entertainment
  12. 12. Serious Game
  13. 13. Challenge 3: Impact measurement. Serious game need to be measured seriously Serious Game Major challenges in serious game design: Challenge 1: Serious game design = designing game as solution, i.e. we need to understand the problem, construct visible solutions, transform it into the game. Challenge 2: Deliver more than (just) FUN. Game need to be FUN! But serious game need to deliver more than just FUN. The trade of some time unavoidable.
  14. 14. Part III: Gaming in Healthcare
  15. 15. Game as medium to educate and deliver meaningful information (instruction) Gaming in Healthcare
  16. 16. Gaming in Healthcare Game as early detection and mapping tool
  17. 17. Gaming in Healthcare Game as motivator and support for the rehabilitation process
  18. 18. http://happyplay.org Gaming in Healthcare
  19. 19. and it’s time to play! Play is the highest form of research - attributed to Albert Einstein Thank you! eko.nugroho@kummara.com

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