Pick Me Click Me Educate Me

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My Masters Graduation Project on Designing for Social Impact (DFSI).

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  • Pick Me Click Me Educate Me

    1. 1. Pick Me, Click Me, Educate Me! Kshitiz Anand -a child education initiative in rural Bihar.
    2. 2. Presentation Outline <ul><li>Context </li></ul><ul><li>Inspiration and Motivation </li></ul><ul><li>Research Methodology </li></ul><ul><li>Insights </li></ul><ul><li>Design Activities </li></ul><ul><li>Design Concept </li></ul><ul><li>Concept Testing </li></ul><ul><li>Strategy and Future Work </li></ul><ul><li>Conclusion </li></ul><ul><li>Acknowledgements </li></ul>
    3. 3. Context <ul><li>Context | Inspiration and Motivation | Research Methodology | Insights | Design Activities | Design Concept | Concept Testing | Strategy and Future Work | </li></ul><ul><li>Conclusion | Acknowledgements </li></ul>
    4. 4. Expanding reach of HCI
    5. 5. Solving world’s problems
    6. 6. Multidisciplinary nature of HCI
    7. 7. Inspiration <ul><li>Context | Inspiration and Motivation | Research Methodology | Insights | Design Activities | Design Concept | Concept Testing | Strategy and Future Work | </li></ul><ul><li>Conclusion | Acknowledgements </li></ul>Inspiration and Motivation
    8. 8. Spreading the Smile
    9. 9. The value of education
    10. 10. Prohibiting dropouts
    11. 11. <ul><li>Context | Inspiration and Motivation | Research Methodology | Insights | Design Activities | Design Concept | Concept Testing | Strategy and Future Work | </li></ul><ul><li>Conclusion | Acknowledgements </li></ul>Research Methodology
    12. 12. Spending days on location
    13. 13. Contextual Inquiries
    14. 14. Personal Interviews
    15. 15. Literature Review
    16. 16. Exemplar Study
    17. 17. Surveys
    18. 18. <ul><li>Context | Inspiration and Motivation | Research Methodology | Insights | Design Activities | Design Concept | Concept Testing | Strategy and Future Work | </li></ul><ul><li>Conclusion | Acknowledgements </li></ul>Insights
    19. 19. A complex problem space
    20. 20. Dealing with multiple cores
    21. 21. Identifying User Group is a challenge
    22. 22. Money is not the only solution
    23. 23. Find different ways to contribute
    24. 24. <ul><li>Context | Inspiration and Motivation | Research Methodology | Insights | Design Activities | Design Concept | Concept Testing | Strategy and Future Work | </li></ul><ul><li>Conclusion | Acknowledgements </li></ul>Design Activities
    25. 25. ACT Now Model
    26. 26. Bringing stories from the field
    27. 27. Where am I investing
    28. 28. Defining the User Group
    29. 29. Concept Structure
    30. 30. Personas and Scenarios
    31. 31. Walkthrough
    32. 32. Brainstorms and design sessions
    33. 33. Affinity Diagramming
    34. 34. <ul><li>Context | Inspiration and Motivation | Research Methodology | Insights | Design Activities | Design Concept | Concept Testing | Strategy and Future Work | </li></ul><ul><li>Conclusion | Acknowledgements </li></ul>Design Concept
    35. 35. … project serves to provide a platform to people from different backgrounds (photographers, writers, educationists, social workers, donors etc) to collaborate. It allows to utilize the work done by one group (like photographers who go to these locations and shoot), for discussion with the others who are not able to. It therefore aims for promoting , discussing, writing about, and finally donating (again not the prime focus) for, the issue of child education. www.pickme-clickme-educateme.org
    36. 36. … project serves to provide a platform to people from different backgrounds (photographers, writers, educationists, social workers, donors etc) to collaborate . It allows to utilize the work done by one group (like photographers who go to these locations and shoot) , for discussion with the others who are not able to. It therefore aims for promoting , discussing, writing about, and finally donating (again not the prime focus) for, the issue of child education. www.pickme-clickme-educateme.org
    37. 37. Design Activities <ul><li>Wireframes </li></ul>Wireframe
    38. 39. Concept Home Page
    39. 40. Donation Visualizations
    40. 41. Design Concept <ul><li>Features 3 </li></ul>How the money is spent
    41. 42. Provide quality visuals
    42. 43. Sharing Experiences
    43. 44. <ul><li>Context | Inspiration and Motivation | Research Methodology | Insights | Design Activities | Design Concept | Concept Testing | Strategy and Future Work | </li></ul><ul><li>Conclusion | Acknowledgements </li></ul>Concept Testing
    44. 45. Tested with 15 real users
    45. 46. <ul><li>Context | Inspiration and Motivation | Research Methodology | Insights | Design Activities | Design Concept | Concept Testing | Strategy and Future Work | </li></ul><ul><li>Conclusion | Acknowledgements </li></ul>Strategy and Future Work
    46. 47. Solidify Business Plan
    47. 48. Use Social Networking
    48. 49. Implement
    49. 50. Update Impact
    50. 51. <ul><li>Context | Inspiration and Motivation | Research Methodology | Insights | Design Activities | Design Concept | Concept Testing | Strategy and Future Work | </li></ul><ul><li>Conclusion | Acknowledgements </li></ul>Conclusion
    51. 52. DFSI is challenging
    52. 53. Identify ‘One’ problem to solve
    53. 54. Identify it early in design process
    54. 55. Yes ‘You’ can make a difference
    55. 56. and help spread the smile.
    56. 57. <ul><li>Context | Inspiration and Motivation | Research Methodology | Insights | Design Activities | Design Concept | Concept Testing | Strategy and Future Work | </li></ul><ul><li>Conclusion | Acknowledgements </li></ul>Acknowledgements
    57. 58. Erik Stolterman Marty Siegel Linda Hostetter Rachel Lawmaster Vignesh Rajasee Sakshi Neha Shivam The Class of 2009 I U School of Informatics Thank You
    58. 59. Questions? [email_address] Dream on, dream on Dream yourself a dream come true Dream on, dream on Dream until your dream come true Dream on, dream on, dream on... -Aerosmith, lyrics from the song Dream On

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