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Experience Prototyping by Kshitiz Anand Jordan Fugate Hyewon Gim Human Computer Interaction/Design School of Informatics Indiana University
A journey, from disability experiences of the participants, to user experience prototyping for museum goers.
Project Goal Study the different kind of disabilities Identify disabilities to experience Generate insights from experience prototyping Generate concepts Select concept Execute concept User testing NOTE: This project is NOT to design for disabled people.
http://www.youtube.com/watch?v=gVnQWrw8Xmc Watch video here…
Link Pages 1. http://www.sacredworld.com/asp/mission.htm 2. http://www.sacredworld.com/asp/images/Crossing/Movies/project.asf 3. http://portal.acm.org/citation.cfm?id=1228175.1228201 4. http://www.jackrouse.com/flash/index.htm?gclid=CJKHi5XvvJICFRQqIgodMm... 5. http://www.intel.com/research/prohealth/#Technology%20to%20Support%20... 6. http://www.gameinformer.com/News/Story/200803/N08.0326.1508.18708.htm 7. http://www.otal.umd.edu/UUGuide/erica/ 8. http://www.1go1.net/index.php/Main/News-Jockey 9. http://www.exploratorium.edu/explore/index.html 10. http://www.zkm.de/ 11. http://www.geocities.com/sfphototour/index.html Articles 1. Time, Place and Technology in Museums: A Dialogical Approach to the Experience, John McCarthy &Peter Wright 2. Affective Diary: Designing for Bodily Expressiveness and Self-Reflection, Madelene Lindström 3. ALTERNATIVES: Information Appliances through Conceptual Design Proposals, Bill Gaver and Heather Martin 4. INTERFACES WITH THE INEFFABLE, A Dissertation for the Degree of Doctor of Philosophy, Kirsten A. Boehner References