Application of Design theory for Soccer Coaches

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Application of Design theory and Design Thinking to non design fields. A case study of how Soccer Coaches could benefit from Design thinking.

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Application of Design theory for Soccer Coaches

  1. 1. Soccer Coaches as Designers Ankit Khare Kshitiz Anand Vignesh Ramesh HCId 2009 http://www.flickr.com/photos/theimagegroup/86152461/
  2. 2. <ul><li>Our knowledge about the Game, the People, etc. </li></ul><ul><li>Designer like responsibilities </li></ul><ul><ul><li>Planning and critical analysis </li></ul></ul><ul><ul><li>Adapt to changing conditions and variables </li></ul></ul><ul><ul><li>Multidimensional roles </li></ul></ul>Why soccer coaches?
  3. 3. Responsibilities Strategy Game Plan Resource Management Improvisation Motivating Players Analysis of Game Situation Opponents Getting to know Players Developing Talent Money Management Contract Management Trading Players Media Press Knowledge Acquisition Training Team Management
  4. 4. Responsibilities <ul><li>Game Strategy </li></ul><ul><ul><li>Pre game </li></ul></ul><ul><ul><li>In game </li></ul></ul><ul><ul><li>Post game </li></ul></ul>
  5. 5. Responsibilities <ul><li>Knowledge Acquisition </li></ul><ul><ul><li>Your players </li></ul></ul><ul><ul><li>Opponent players </li></ul></ul><ul><ul><li>Conditions </li></ul></ul>
  6. 6. Responsibilities <ul><li>Training </li></ul><ul><ul><li>Physical </li></ul></ul><ul><ul><li>Mental </li></ul></ul><ul><ul><li>Talent / Skills </li></ul></ul>
  7. 7. Responsibilities <ul><li>Team Management </li></ul><ul><ul><li>Contract Management </li></ul></ul><ul><ul><li>Trading players </li></ul></ul>
  8. 8. Responsibilities & Principles Developing Talent Game Strategy Game Plan Resource Management Improvisation Motivating Players Analysis of Game Situation Opponents Getting to know Players Money Management Contract Management Trading Players Media Press Knowledge Acquisition Training Team Management Team Management
  9. 9. Responsibilities & Principles Developing Talent Game Strategy Game Plan Resource Management Improvisation Motivating Players Analysis of Game Situation Opponents Getting to know Players Money Management Contract Management Trading Players Media Press Knowledge Acquisition Training Team Management <ul><li>Donald Schon: </li></ul><ul><li>Double loop Learning process </li></ul><ul><li>Reflection on Action </li></ul><ul><li>Reflection in Action </li></ul><ul><li>Repertoire </li></ul><ul><li>Simon: </li></ul><ul><li>Rational thinking </li></ul><ul><li>Krippendorff: </li></ul><ul><li>Product Semantics </li></ul><ul><li>Cross: </li></ul><ul><li>Expertise in design </li></ul><ul><li>Stoltermann: </li></ul><ul><li>Design knowing </li></ul><ul><li>Motivation for designing </li></ul><ul><li>Hierarchy of change </li></ul><ul><li>Design roles </li></ul><ul><li>Designer judgments </li></ul><ul><li>Components of design inquiry </li></ul><ul><li>The paradoxes of design </li></ul><ul><li>Value and meaning </li></ul><ul><li>The splendor and evil of design </li></ul>Team Management Framing the problem Critique Dealing with Wicked Problems Creation of knowledge base Recording observations Sennett - Connoisseur
  10. 10. Responsibilities & Principles Developing Talent Game Strategy Game Plan Resource Management Improvisation Motivating Players Analysis of Game Situation Opponents Getting to know Players Money Management Contract Management Trading Players Media Press Knowledge Acquisition Training Team Management <ul><li>Donald Schon: </li></ul><ul><li>Double loop Learning process </li></ul><ul><li>Reflection on Action </li></ul><ul><li>Reflection in Action </li></ul><ul><li>Repertoire </li></ul><ul><li>Simon: </li></ul><ul><li>Rational thinking </li></ul><ul><li>Krippendorff: </li></ul><ul><li>Product Semantics </li></ul><ul><li>Cross: </li></ul><ul><li>Expertise in design </li></ul><ul><li>Stoltermann: </li></ul><ul><li>Design knowing </li></ul><ul><li>Motivation for designing </li></ul><ul><li>Hierarchy of change </li></ul><ul><li>Design roles </li></ul><ul><li>Designer judgments </li></ul><ul><li>Components of design inquiry </li></ul><ul><li>The paradoxes of design </li></ul><ul><li>Value and meaning </li></ul><ul><li>The splendor and evil of design </li></ul>Team Management Framing the problem Critique Dealing with Wicked Problems Creation of knowledge base Recording observations Sennett - Connoisseur
  11. 11. Responsibilities & Principles Developing Talent Game Strategy Game Plan Resource Management Improvisation Motivating Players Analysis of Game Situation Opponents Getting to know Players Money Management Contract Management Trading Players Media Press Knowledge Acquisition Training Team Management <ul><li>Donald Schon: </li></ul><ul><li>Double loop Learning process </li></ul><ul><li>Reflection on Action </li></ul><ul><li>Reflection in Action </li></ul><ul><li>Repertoire </li></ul><ul><li>Simon: </li></ul><ul><li>Rational thinking </li></ul><ul><li>Krippendorff: </li></ul><ul><li>Product Semantics </li></ul><ul><li>Cross: </li></ul><ul><li>Expertise in design </li></ul><ul><li>Stoltermann: </li></ul><ul><li>Design knowing </li></ul><ul><li>Motivation for designing </li></ul><ul><li>Hierarchy of change </li></ul><ul><li>Design roles </li></ul><ul><li>Designer judgments </li></ul><ul><li>Components of design inquiry </li></ul><ul><li>The paradoxes of design </li></ul><ul><li>Value and meaning </li></ul><ul><li>The splendor and evil of design </li></ul>Team Management Framing the problem Critique Dealing with Wicked Problems Creation of knowledge base Recording observations Sennett - Connoisseur
  12. 12. Responsibilities & Principles Developing Talent Game Strategy Game Plan Resource Management Improvisation Motivating Players Analysis of Game Situation Opponents Getting to know Players Money Management Contract Management Trading Players Media Press Knowledge Acquisition Training Team Management <ul><li>Donald Schon: </li></ul><ul><li>Double loop Learning process </li></ul><ul><li>Reflection on Action </li></ul><ul><li>Reflection in Action </li></ul><ul><li>Repertoire </li></ul><ul><li>Simon: </li></ul><ul><li>Rational thinking </li></ul><ul><li>Krippendorff: </li></ul><ul><li>Product Semantics </li></ul><ul><li>Cross: </li></ul><ul><li>Expertise in design </li></ul><ul><li>Stoltermann: </li></ul><ul><li>Design knowing </li></ul><ul><li>Motivation for designing </li></ul><ul><li>Hierarchy of change </li></ul><ul><li>Design roles </li></ul><ul><li>Designer judgments </li></ul><ul><li>Components of design inquiry </li></ul><ul><li>The paradoxes of design </li></ul><ul><li>Value and meaning </li></ul><ul><li>The splendor and evil of design </li></ul>Team Management Framing the problem Critique Dealing with Wicked Problems Creation of knowledge base Recording observations Sennett - Connoisseur
  13. 13. Responsibilities & Principles Developing Talent Game Strategy Game Plan Resource Management Improvisation Motivating Players Analysis of Game Situation Opponents Getting to know Players Money Management Contract Management Trading Players Media Press Knowledge Acquisition Training Team Management <ul><li>Donald Schon: </li></ul><ul><li>Double loop Learning process </li></ul><ul><li>Reflection on Action </li></ul><ul><li>Reflection in Action </li></ul><ul><li>Repertoire </li></ul><ul><li>Simon: </li></ul><ul><li>Rational thinking </li></ul><ul><li>Krippendorff: </li></ul><ul><li>Product Semantics </li></ul><ul><li>Cross: </li></ul><ul><li>Expertise in design </li></ul><ul><li>Stoltermann: </li></ul><ul><li>Design knowing </li></ul><ul><li>Motivation for designing </li></ul><ul><li>Hierarchy of change </li></ul><ul><li>Design roles </li></ul><ul><li>Designer judgments </li></ul><ul><li>Components of design inquiry </li></ul><ul><li>The paradoxes of design </li></ul><ul><li>Value and meaning </li></ul><ul><li>The splendor and evil of design </li></ul>Team Management Framing the problem Critique Dealing with Wicked Problems Creation of knowledge base Recording observations Sennett - Connoisseur
  14. 14. Responsibilities & Principles Developing Talent Game Strategy Game Plan Resource Management Improvisation Motivating Players Analysis of Game Situation Opponents Getting to know Players Money Management Contract Management Trading Players Media Press Knowledge Acquisition Training Team Management <ul><li>Donald Schon: </li></ul><ul><li>Double loop Learning process </li></ul><ul><li>Reflection on Action </li></ul><ul><li>Reflection in Action </li></ul><ul><li>Repertoire </li></ul><ul><li>Simon: </li></ul><ul><li>Rational thinking </li></ul><ul><li>Krippendorff: </li></ul><ul><li>Product Semantics </li></ul><ul><li>Cross: </li></ul><ul><li>Expertise in design </li></ul><ul><li>Stoltermann: </li></ul><ul><li>Design knowing </li></ul><ul><li>Motivation for designing </li></ul><ul><li>Hierarchy of change </li></ul><ul><li>Design roles </li></ul><ul><li>Designer judgments </li></ul><ul><li>Components of design inquiry </li></ul><ul><li>The paradoxes of design </li></ul><ul><li>Value and meaning </li></ul><ul><li>The splendor and evil of design </li></ul>Team Management Framing the problem Critique Dealing with Wicked Problems Creation of knowledge base Recording observations Sennett - Connoisseur
  15. 15. Responsibilities & Principles Developing Talent Game Strategy Game Plan Resource Management Improvisation Motivating Players Analysis of Game Situation Opponents Getting to know Players Money Management Contract Management Trading Players Media Press Knowledge Acquisition Training Team Management <ul><li>Donald Schon: </li></ul><ul><li>Double loop Learning process </li></ul><ul><li>Reflection on Action </li></ul><ul><li>Reflection in Action </li></ul><ul><li>Repertoire </li></ul><ul><li>Simon: </li></ul><ul><li>Rational thinking </li></ul><ul><li>Krippendorff: </li></ul><ul><li>Product Semantics </li></ul><ul><li>Cross: </li></ul><ul><li>Expertise in design </li></ul><ul><li>Stoltermann: </li></ul><ul><li>Design knowing </li></ul><ul><li>Motivation for designing </li></ul><ul><li>Hierarchy of change </li></ul><ul><li>Design roles </li></ul><ul><li>Designer judgments </li></ul><ul><li>Components of design inquiry </li></ul><ul><li>The paradoxes of design </li></ul><ul><li>Value and meaning </li></ul><ul><li>The splendor and evil of design </li></ul>Team Management Framing the problem Critique Dealing with Wicked Problems Creation of knowledge base Recording observations Sennett - Connoisseur
  16. 16. Responsibilities & Principles Game Strategy Knowledge Acquisition Training Team Management Framing the problem Sennett - Connoisseur <ul><li>Donald Schon: </li></ul><ul><li>Double loop Learning process </li></ul>Critique Recording observations <ul><li>Stoltermann: </li></ul><ul><li>Design knowing </li></ul><ul><li>Components of design inquiry </li></ul>
  17. 17. <ul><li>Application of above in a real life scenario </li></ul>
  18. 18. Team Profiling <ul><li>“ Yet another season of competitive pro-football is about to begin! You are the manager of one of the best teams in the world - Manchester United. The schedule is out, you know whom your playing and when. You begin the process of building your team by scouting for players, offering new contracts, etc. Your club has informed you about its budget…” </li></ul>
  19. 19. Team Profiling Why this is important? 1) The coach should be aware at all times of the reality, the truth and the ideal situation. 2) They should strive and work towards the ideal. 3) They should accept the truth Real True Ideal Team Profile (Design ends) -The squad which does not exist yet. -As a coach you still want to make based on the resources (money, players) availability. -The squad that you actually end up with. -The combination / squad in paper that ought to be. Ideal Real True
  20. 20. Training Strategies <ul><li>“ The season’s first game is in two weeks. You have identified some players who need to improve their ball control skills and stamina. The goal keeper needs more practice for set-pieces. One of your strikers just broke up with his fiancé and is lacking motivation and focus...” </li></ul>
  21. 21. Training Strategies Critique Recorded Observations Coach + Peer Critique Taking Giving Framing the Problem Physical Mental Talent / Skills Game Training Strategy
  22. 22. Knowledge Acquisition <ul><li>“ You are well into the season now. With 4 wins on a trot your team is riding high with confidence especially since the next week’s game is going to be played on home turf! </li></ul><ul><li>Your opponents are also on a winning streak of 5 matches and you get insider information that one of their main strikers is having problems with the coach and may not play a major role in the game. With the forecast indicating snow showers, you expect a rough game ahead…” </li></ul>
  23. 23. Knowledge Acquisition Design Knowing Conscious Knowing (Reason) Unconscious Knowing (Intuition) Subconscious Knowing (Imagination) Conscious Not-knowing (Design Thinking) Own Team Opponent Team Players Conditions Knowledge Acquisition
  24. 24. Game Strategy <ul><li>“ You are playing your arch rivals -Chelsea- for the Championship tonight! The game is about to start in an hour and you are analyzing the weather, playing conditions, opponents. You have decided to start with a 4-4-2 formation, knowing that you will revert to a 4-3-3 if no goal is scored in the first 20 minutes. You are also aware of Ronaldo’s knee injury and have decided to start with him on the bench…” </li></ul>
  25. 25. Game Strategy Game Strategy Win / Loss Governing Variables Player Profile Motivation Opponents Game Stakes Formation Player Positioning Substitution Reflections Repertoire (Action Strategies) (Consequences)
  26. 26. Thank You http://www.flickr.com/photos/sotto1/2235017988/

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