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Playing by the numbers?A panel on theorycrafting<br />Kristine Ask<br />Faltin Karlsen<br />Christopher Paul<br />Mark Che...
Theorycrafting 101<br />“Theorycraft is the attempt to mathematically analyze game mechanics in order to gain a better und...
Example: Frostfire bolt<br />In game description<br />
Example: Frostfire bolt<br />In game description: 722-838 dmg<br />Theorycraft: 4324,43 dmg<br />In game description<br />...
Scientific play?<br />Hypothetical deductive method<br />Gathering data<br />Analysis<br />Presentation and discussion of ...
Knowledge<br />Society<br />
Making identity: When being a jerk is idolized<br />”Rule no 7: Do not beg for hand-holding. ”<br />Links objectivity with...
«To quote one of my former guildmateand good friend on what he said about the Blizzard forums: I almost never use them cau...
Making discourses: Talking numbers to prove one’s skill<br />Descriptive and non-emotive language <br />Gatekeeping<br />
Making representations: Tools for counting play<br />
Making institutions: For those who know the numbers<br />Stabilisation of practice<br />Evaluation and learning in system<...
“We're not here to be [the server’s] next "raider prep school", but if you see someone struggling to keep up, talk to them...
Findings (?)<br />Scientification of leisuretime<br />From powergaming to positivist play?<br />Engineering the game<br />
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Playing by the numbers

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Playing by the numbers

  1. 1. Playing by the numbers?A panel on theorycrafting<br />Kristine Ask<br />Faltin Karlsen<br />Christopher Paul<br />Mark Chen<br />
  2. 2. Theorycrafting 101<br />“Theorycraft is the attempt to mathematically analyze game mechanics in order to gain a better understanding of the inner workings of the game. “ <br />Wowwiki.com<br />
  3. 3. Example: Frostfire bolt<br />In game description<br />
  4. 4. Example: Frostfire bolt<br />In game description: 722-838 dmg<br />Theorycraft: 4324,43 dmg<br />In game description<br />avg_damage_per_cast_noncrit = (avg_cast_base_dmg + (spell_coefficient + empowered_fire + empowered_frostbolt + arcane_empowerment) * final_spell_dmg) * (firepower + ffb_glyph + spell_impact + arcane_blast_buff + arcane_power) * pwf * piercing_ice [* ebon_plaguebringer or coe+malediction or earth&moon] * arcane_instability * frostbolt_glyph * molten_fury [* sanctified_retribution or ferocious_inspiration] * tricks_of_the_trade * troll_beast_racial/worgen_racial<br />ex: frostfire bolt -- molten fury + berserking(20%) + bloodlust + icy veins + 4pct7 + CSD included, 2000 spelldmg, 55% crit, 500 haste ratingavg_damage_per_cast_noncrit = ( (722+838)/2 + (3/3.5 + 0.15) * 2000 spelldmg) * (1.1 + 0.02) * 1.03 * 1.06 * 1.13 * 1.12 =4324.43avg_damage_per_cast_critical = 4324.43 * (1 + 0.55 * (3.34565 - 1)) = 9903.41final_cast_time = 3 / (1 + 500/32.78998947/100) / 1.05 / 1.03 / 1.3 / 1.2 / 1.2 = 1.29<br />Theory-crafted version<br />
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  8. 8. Scientific play?<br />Hypothetical deductive method<br />Gathering data<br />Analysis<br />Presentation and discussion of findings<br />Writing reports (guides)<br />Apply in practice<br />
  9. 9. Knowledge<br />Society<br />
  10. 10. Making identity: When being a jerk is idolized<br />”Rule no 7: Do not beg for hand-holding. ”<br />Links objectivity with elitism<br />Opens for evaluation of other players’ performance<br />
  11. 11. «To quote one of my former guildmateand good friend on what he said about the Blizzard forums: I almost never use them cause there is nothing interesting there and I tend to get a headache when that many retards are at one place»<br />
  12. 12. Making discourses: Talking numbers to prove one’s skill<br />Descriptive and non-emotive language <br />Gatekeeping<br />
  13. 13. Making representations: Tools for counting play<br />
  14. 14. Making institutions: For those who know the numbers<br />Stabilisation of practice<br />Evaluation and learning in system<br />
  15. 15. “We're not here to be [the server’s] next "raider prep school", but if you see someone struggling to keep up, talk to them. Have a look at the WWS's to see what they're doing (wrong) and suggest what they could do different.” <br />Guildmaster<br />
  16. 16. Findings (?)<br />Scientification of leisuretime<br />From powergaming to positivist play?<br />Engineering the game<br />

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