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Hea game based learning

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Using game-design pedagogies to embed skills in the law or social science curriculum - a 1 day conference held at Staffordshire University on behalf of the Higher Education Academy (HEA).

“Horizon-scanning: A brave new world or re-inventing wheels” By Kris Lines, Senior Lecturer & Teaching Fellow, Faculty of Business Education & Law

Session outline: This session will explore how feature technologies (MOOCs, Wearable devices, Learning Analytics etc) will impact on the current educational pedagogies, and what implications this will have for learning, teaching and assessment strategies

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Hea game based learning

  1. 1. Horizon-Scanning: Brave new world or re-inventing wheels? Kris Lines (Senior Lecturer, Staffordshire University) Paper presented at the HEA Game-Based Pedagogies workshop: 2nd June (Staffordshire University, UK) Photo: Paul Bica (Flickr)
  2. 2. Aims • How do we know what is innovative? • What are the implications for traditional learning and teaching pedagogies? • What lessons can we learn NOW? Photo: Oliver Tacke (Flickr)
  3. 3. NMC Horizon Report (2014) • Online, Hybrid and Collaborative Learning • Social Media use in learning • The ‘Creator Society’ (UGC) • Data-driven Learning and Assessment (Learning Analytics) • ‘Agile’ approaches to Change • Making Online Learning Natural • Flipped classrooms • 3d Printing • Games & Gamification • Quantified Self (Wearables) • Virtual assistants
  4. 4. NMC Horizon STEM+ Report (2013) • Learning Analytics • Mobile learning • Online learning & MOOCs • Virtual & Remote laboratories • 3d Printing • Games & Gamification • Immersive Learning Environments (Simulations) • Wearable Technology & Flexible displays • The ‘Internet of Things’ • Machine Learning & Virtual assistants
  5. 5. OU Innovating Pedagogy Report (2013) • MOOCs • Badges to accredit learning • Learning Analytics • Seamless learning • Crowd-learning • Digital Scholarship (Openness) • Geo-learning • Learning from Gaming • Maker Culture • Citizen inquiry
  6. 6. Photo: Karen(Flickr)
  7. 7. Games
  8. 8. Social Media
  9. 9. User-Generated Content (UGC)
  10. 10. BIG DATA Photo: Marc Smith(Flickr)
  11. 11. LEAN / AGILE
  12. 12. 3d PrintingPhoto: Fdecomite (Flickr)
  13. 13. Virtual Assistant Photo: Bernard Goldbach (Flickr)
  14. 14. Seamless Computing Photo: Maria Elena (Flickr)
  15. 15. Immersive Photo: In-World Professionals (Flickr)
  16. 16. Wearables
  17. 17. WearablesPhoto: Nicola (Flickr)
  18. 18. Conclusions
  19. 19. Questions?

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