In the twenty years from1990 to 2011, worldwidemobile phone subscriptionsgrew from 12.4 million to over5.6 billion total population = ~7.015 billion
Among those who chose a device in the last three months,more than half of those under 65 had chosen a smartphone
Smartphone penetration is >50% for almost every income level for 18-34 year olds 80%reaching for rich 25-34 year olds
What kind of phone do you have? To vote, text “Code” to the number 37607 address to: 37607390311 None390312 Basic cell phone 390311390313 iPhone390314 Android390317 Blackberry put code in message field390318 Other smartphone
Ubiquitous computing (ubicomp) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities. In the course of ordinary activities, someone "using" ubiquitous computing engages many computational devices and systems simultaneously, and may not necessarily even be aware that they areubiquitous doing so. This model is usually considered an advancement from the desktop paradigm. More formally, ubiquitous computing is defined as "machines that fit the human environment instead of forcing humans to enter theirs." This paradigm is also described as pervasive computing, ambient intelligence, or, more recently, everywhere, where each term emphasizes slightly different aspects. When primarily concerning the objects involved, it is also physical computing, the Internet of Things, haptic computing, and things that think. Rather than propose a single definition for ubiquitous computing and for these related terms, a taxonomy of properties for ubiquitous computing has been proposed, from which different kinds or flavors of ubiquitous systems and applications can be described.
what other ways can youuse a real-time communicationdevice in your classroom?
tweet @email@example.com Faculty Forum on Teaching and Technology organization address to: 37607 www.facebook.com/FordhamFTC 190724 I would… put 190724 in front of your answer
working together to achieve a goal. It is a recursive process where two or more people or organizations work together to realize shared goals, (this is more than the intersection of common goals seen in co- operative ventures, but a deep, collective, determination to reach an identicalcollaborative objective[by whom?][original research?]) — for example, an intriguing[improper synthesis?] endeavor that is creative in nature—by sharing knowledge, learning and building consensus. Most collaboration requires leadership, although the form of leadership can be social within a decentralized and egalitarian group. In particular, teams that work collaboratively can obtain greater resources, recognition and reward when facing competition for finite resources. Collaboration is also present in opposing goals exhibiting the notion of adversarial collaboration, though this is not a common case for using the word.
keep in mind Hierarchy Sample ApplicationsLevel 4 Real time communicationCommunication &Collaboration AnnotationsLevel 3 Mobile LibraryCapturing &Integrating DataLevel 2 Just-in-time instructionFlexible PhysicalAccessLevel 1 Calendars, schedules, contact, GradingProductivity Adopted from Gay, Rieger, and Bennington (2002)