The Ultimate Gaming


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The Ultimate Gaming

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  5. 5. DEFINITION<br /> A gaming console is a system that is exclusively dedicated for gaming. It has been optimized for game playing as that is its core function. We can ply games on a PC or in a cell phone but these are not systems dedicated for gaming, so they are not gaming consoles. <br />
  6. 6. HISTORY OF VIDEO GAMECONSOLES<br /><ul><li> 1971-First commercial video game, Computer Space by Nutting Associates
  7. 7. 1972-Atari introduced Pong</li></ul> -Magnavox offered the first home video<br /> game s/m which have no microprocessor. <br /><ul><li> 1975-Atari introduced home version of Pong</li></ul>1958:TENNIS FOR TWO<br />Spacewar! is credited as the first widely available and influential computer game.<br />
  8. 8. BASIC COMPONENTS OF A VIDEO GAME CONSOLE<br />The core components are:<br /><ul><li> User control interface
  9. 9. CPU
  10. 10. RAM
  11. 11. Software kernel
  12. 12. Storage medium for games
  13. 13. Video output
  14. 14. Audio output
  15. 15. Power supply</li></li></ul><li>COMMON ELEMENTS<br /><ul><li>Controllers: Devices that allow the user to input information and interact with onscreen objects. They are like the keyboards and joysticks of personal computers.
  16. 16. Power supply: a power supply converts 100-240 volt AC utility power into direct current (DC) at the voltages needed by the electronics.
  17. 17. Console/Core Unit: The core unit in a video game console is the hub where the television, video game controllers, and game program connect. It usually contains a CPU, RAM, and an audiovisual coprocessor. Core units are similar to towers of personal computers.
  18. 18. Game Media: Most video game consoles have their programs stored on external media. They are the ROM of consoles.
  19. 19. Memory Card: Some video game consoles, like the PlayStation and the Nintendo GameCube have memory cards to save, load, and delete files. Though recent consoles such as the Xbox, Xbox 360, PlayStation 3, and Wii all have – or can have installed – hard drives/internal memory which save the data on the console itself. Memory cards are like flash drives for consoles. </li></li></ul><li>PLAYSTATION<br />Central processing unit<br />R3051 MIPS R3000A-compatible 32bit RISC chip running at 33.8688 MHz<br />The chip is manufactured by LSI Logic Corp. with technology licensed from SGI. <br />Features: <br />Operating performance of 30 MIPS<br />Bus bandwidth132 MB/s<br />4 KB Instruction Cache <br />1 KB non-associative SRAMData Cache<br />2 MB of main RAM<br />MOTHERBORD OF PS<br />
  20. 20. PLAYSTATION<br />Graphics processing unit<br /><ul><li>Resolutions from 256x224 to 640x480
  21. 21. Adjustable frame buffer
  22. 22. Unlimited color lookup tables
  23. 23. Maximum of 4000 8x8 pixel sprites with individual scaling and rotation
  24. 24. Emulation of simultaneous backgrounds (for parallax scrolling)
  25. 25. Flat or Gouraud shading and texture mapping
  26. 26. 1 MB of VRAM</li></li></ul><li>
  27. 27. SOME PS2 GAMES<br />
  28. 28. SUCCESSORS<br />
  29. 29. XBOX<br /> The console is a black box with a large “X” imprinted into the top. On paper, Xbox has more brute power and speed than any game console on the market.<br />
  30. 30. XBOX<br /><ul><li>CPU: 32-bit 733 MHz, Pentium III-based, custom Intel Coppermine-based processor in a Micro-PGA2 package (though soldered to the mainboard using BGA). 180 nm process.[9]
  31. 31. Storage media
  32. 32. 2×–5× (2.6 MB/s–6.6 MB/s) CAVDVD-ROM
  33. 33. 8 or 10 GB, 3.5 in, 5,400 RPMhard disk. Formatted to 8 GB. FATXfile system.
  34. 34. Optional 8 MB memory card for saved game file transfer. </li></li></ul><li>XBOX CONTROLERS<br />
  35. 35. SUCCESSORS<br />
  36. 36. SOME XBOX360 GAMES<br />
  37. 37. NINTENDO<br />Wii sounds like 'we', which emphasizes that the <br />console is for everyone. Wii can easily be <br />remembered by people around the world, <br />no matter what language they speak. <br />No confusion. No need to abbreviate. Just Wii<br />
  38. 38. NENTENDO<br />Processors:<br />CPU: PowerPC-based "Broadway" processor, made with a 90 nmSOICMOS process, reportedly† clocked at 729 MHz<br />GPU: ATI"Hollywood" GPU made with a 90 nm CMOS process,reportedly† clocked at 243 MHz<br />Memory:<br /><ul><li>88 MBmain memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)
  39. 39. 3 MB embedded GPU texture memory and framebuffer. </li></ul>Power consumption:<br /><ul><li>18 watts when switched on
  40. 40. 9.6 watts in standby with WiiConnect24 standby connection
  41. 41. 1.3 watts in standby</li></li></ul><li>WIIMOTE<br />The Wii Remote sometimes unofficially nicknamed"Wiimote", is the primary controllerforNintendo's Wii console. A main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via gesture recognition and pointing through the use of accelerometer and optical sensortechnology<br />
  43. 43. SOME Wii GAMES<br />
  44. 44. Wiifit<br />Wii Fit comes with the Wii Balance Board, which is a wireless board that senses small shifts in posture and weight placement so that your Mii, or onscreen character, mimics your movements exactly<br />
  45. 45. wiiinternet<br />IT SUPPORTS OPERA9 BROWSER AND THE FOLLOWING SCRIPTS <br /><ul><li>CSS
  46. 46. JavaScript
  47. 47. Ajax
  48. 48. RSS
  49. 49. Adobe Flash 7
  50. 50. Widgets  </li></li></ul><li>
  51. 51. PORTABLE VEDIO GAMES<br />
  52. 52. HANDHELD GAME CONSOLE<br />A handheld game console is a lightweight, portable device with a built-in screen, games controls and speakers. Handheld game consoles are run on machines of small size allowing people to carry them and play them at any time or place. Unlike video game consoles, the controls, screen and speakers are all part of a single unit.<br />
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  54. 54. PSP iWish<br />
  55. 55. SOME GAMECUBE GAMES <br />
  56. 56. SOME DS GAMES<br />
  57. 57. SOME PSP GAMES<br />
  58. 58. Video Arcade Machine<br />An video game arcade cabinet, also known as an video arcade machine or video coin-op, is the housing within which an video arcade game's hardware resides. Most cabinets designed since the mid-1980s conform to the JAMMA wiring standard. Some include additional connectors for features not included in the standard.<br />
  59. 59. joysticks<br />Joysticks pull off a really neat trick. They take something entirely physical -- the movement of your hand -- and translate it into something entirely mathematical -- a string of ones and zeros (the language of computers).<br />
  60. 60. In side the joystick<br />
  61. 61. DISADVANTAGES<br />May be lead to adiction .<br />
  62. 62. CONCLUSION<br /> On the whole, Gaming Consoles are the better option in the long run. They are designed for gaming. This has helped the industry understand the basic requirements of 3D and multimedia applications. Without a doubt, this will affect the designs of PCs in the future and make them more gamer friendly.<br />Gaming is indeed heading in the direction of becoming a mainstream form of entertainment. Gaming experience drives technology requirements and in turn contributes to the growth of the IT industry. <br />