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SIG-Glocalization#3-1

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SIG-Glocalization3月度で公開されたローカリゼーションサミット2010報告のスライドです。

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SIG-Glocalization#3-1

  1. 1. Windward Japan
  2. 2.   Localizing large RPGs (Bioware)   Standardizing the Localization Process (SOE)→   On the fly Player Messaging (EA & Lingoona)   New Distribution, New Marketing, new Localization (THQ)   Localizing for the Spanish Speaking Community (Pink Noise & Wordlab)
  3. 3.   Make your games appealing to the Asian Market(SCEK, EAK)   Advanced Localization Methods for Japanese Games (SCE, Capcom, Game Arts)   A case study: Buzz Localization (SCE)   Game Market Graphs
  4. 4. Localizing large RPGs (Bioware)   Mass Effect 300,000 – 25,000   Mass Effect2 450,000 – 30,000          
  5. 5. SF
  6. 6. Localizing large RPGs (Bioware)
  7. 7. Localizing large RPGs (Bioware)
  8. 8. Localizing large RPGs (Bioware)
  9. 9. Localizing large RPGs (Bioware)
  10. 10. Localizing large RPGs (Bioware)           Patch  
  11. 11. On the fly Player Messaging (EA & Lingoona)     Metadata  
  12. 12.   <article + monster + 's > <action> hits you for <damage + point / points of damage
  13. 13. New Distribution, New Marketing, new Localization (THQ)   Virtual localization studio
  14. 14.   →         ―   ―   ―
  15. 15. Localizing for the Spanish Speaking Community (Pink Noise & Wordlab)             Quiero coger esos conejos.    
  16. 16. Make your games appealing to the   Asian Market(SCEK, EAK)
  17. 17.     IP   Free to play               1.5    
  18. 18. Advanced Localization Methods for Japanese Games        
  19. 19. A case study: Buzz Localization (SCE) BUZZ!   BUZZ! →SCEE           Yes / No   Yes / No  
  20. 20. A case study: Buzz Localization (SCE) BUZZ! 3
  21. 21. A case study: Buzz Localization (SCE) BUZZ!
  22. 22. A case study: Buzz Localization (SCE) BUZZ!

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