Dimb pitch

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Pitch of the Disaster in My Backyard Exercise by Steven and Alvin

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Dimb pitch

  1. 1. DISASTERIN MY BACKYARD Steven Thys / Alvin Coessens
  2. 2. BRIEFINGabout the project
  3. 3. We developed an alternate reality gamewhich gives players a real life experience in crisis management.
  4. 4. IN SHORTAbout the game › Storm turns into a disaster › Authorities are short on staff › Teams of players have to: » Manage the online information flow » Locate supplies » Locate, help and evacuate victims › The game is level and mission based
  5. 5. SCENARIOwhat is going to happen?
  6. 6. LEVEL 0The prequel » Pre-disaster » Bad weather » News reports » Congress
  7. 7. LEVEL 1Once upon a time in rainy Belgium... » Disaster » Storm » Radio report » Call for help » Briefing
  8. 8. LEVEL 2And so it begins… » Game start » Troops leave » First evacuations
  9. 9. LEVEL 3The flood » Dam breaks » Area floods » Water level keeps rising
  10. 10. LEVEL 4Power’s out » Complete power failure » No communications » Leads to fires » Bonus mission
  11. 11. LEVEL 5Vultures » Plunderers raid the terrain » Supplies disappear » Police officers are called in » Gunfight
  12. 12. LEVEL 6Bring them home » Water level reaches peak » Final mission » Panic outburst
  13. 13. LEVEL 7Debriefing » Post-disaster » Debriefing » Review of game
  14. 14. SCENARIO FLOW How it all comes together
  15. 15. GAMEPLAYhow the game will be played
  16. 16. TEAMSHow the players will work together › 5 members › 1 leader in control center › 4 members are the ground troop › 1 of these 4 stays in evacuation center
  17. 17. EFFECTIVITYHow to win the game › Teams gain points › Based on: » Number of evacuations » Time of evacuations » Team choices › Alternatives are possible
  18. 18. GOALSWhere it all comes down to 1. Collect medical kits and supplies 2. Find, help and evacuate victims 3. Find key figures
  19. 19. CHARACTERSVisible character in the game › Key figures » They give you advantages › Victims » They need help
  20. 20. KEY FIGURESPeople that can help you › A firefighter › A construction worker › 2 doctors › A handyman › A soldier
  21. 21. NOT PLAYABLE CHARACTERSPeople that control and guide the game › Puppetmasters › Volunteers » Victims & key figures ~ actors » Game managers
  22. 22. PUPPETMASTERThe ones who control the game › Control the entire game › 1 per team › Watch over the teams › Protect the gameflow
  23. 23. ACTORSThe ones who make to game come alive › ~ 35 persons » 26 victims » 6 key figures » 10 looters » 5 police men › different roles
  24. 24. ACTORSThe ones who make to game come alive › 10 volunteers › Update the terrain › Place/remove items › Monitor cheaters › Transport actors to their location
  25. 25. LOCATION & TERRAINwhere the game will take place
  26. 26. Control center » Briefing » Analyzing incoming Tweets/reports » Evacuation center Congress building » Key figures » Resources
  27. 27. Fire department » Firemen » ResourcesCity of Ranst» Indoor city» Victims in different houses & shops» Maze
  28. 28. Apartment building» Fire on first floor» Trapped families» Flooded ground floor Training village » Neighborhood “Westeroever” » A school » Further away from EC
  29. 29. Resources » At stranded airplane » Typical B-Fast aidsBurning house» Fire simulation» Bonus level» Family trapped inside
  30. 30. TOOLS & EQUIPMENTthe interfaces that the players can use
  31. 31. USHAHIDIAn open-source crisis management tool › Crisis management & data control tool › Used in control center › Real-time map
  32. 32. MOBILE APPHow the troops will help victimsHome screen » Scan a victim in distress » Scan a resource you found
  33. 33. MOBILE APPHow the troops will help victimsVictim scanning » Search the QR-code » Hold the camera still » Wait for a blinking frame
  34. 34. MOBILE APP How the troops will help victimsVictim screen » Analyze the stats » Victim ok? START EVACUATION » Victim not ok? APPLY AN ITEM
  35. 35. MOBILE APPHow the troops will help victimsItem scanning » Search the QR-code » Hold the camera still » Wait for a blinking frame
  36. 36. MOBILE APPHow the troops will help victims Result screen » Analyze new stats » Victim ok? START EVACUATION » Victim not ok? APPLY AN ITEM
  37. 37. ALTERNATIVELY
  38. 38. MOBILE APPHow the troops will use resourcesItem details » Status of the resource » Apply to a victim
  39. 39. EFFECTSsome effects to enhance the experience
  40. 40. SOUND EFFECTSTo enhance the overall experience › Ambient sounds on terrain » Police sirens » alarms » water » fire
  41. 41. VISUAL EFFECTSTo enhance the overall experience › Colored spots and lights » Fire simulation on buildings
  42. 42. PRATICAL INFOOther things you need to know
  43. 43. GAME DURATIONTo enhance the overall experience › Preparations » 1 day › Bus ride to Antwerp: » 1-2 hours › Arrival, briefing, game start: » 50 minutes › Evacuations: » 3 hours › Debriefing: » 30 minutes
  44. 44. 6 hours of playing
  45. 45. REQUIREMENTSThe material that is needed It’s a long list… » Internet connection, 14 radios, 8 smartphones, 4 laptops, light spots and speakers, 10 flashlights, 3 go-karts, police tape, 20 first aid kits, 1 vehicle, 1 physical map, 3 stretchers, 3 wheelchairs and 20 snacks+drinks
  46. 46. BETA TESTLessons learned & best practices
  47. 47. LESSONS LEARNEDWhat came out of the testing › It worked › Mobile app is necessary › The game is chaotic › Some teams were too fast › SFX are really needed › Players need a clear introduction
  48. 48. FEEDBACKThe students provided us the following feedback › Alternatives for scoreboard › Use professional radios › Provide enough resources
  49. 49. ANYQUESTIONS?

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