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Tools of Engagement:  "Tools of Engagement: Gamification, Storytelling and Audience Response Systems"

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Using game elements to create interactive, engaging instruction doesn't have to mean investing hours and hours into the development of a full-scale Halo-type game. Creating an interactive, game-like learning experience can be done simply and easily with PowerPoint, a little imagination, and an audience response system. In this workshop, you will create an interactive game-like learning experience using game thinking and game elements such as storytelling, mystery, immediate feedback, and friendly competition. Learn how to craft a gamified instructional story based on learning science to engage, motivate and educate your learners.

NOTE: Please bring a laptop or a tablet with PowerPoint and a phone capable of texting so that you can both experience and design engaging game-like instruction.

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Tools of Engagement:  "Tools of Engagement: Gamification, Storytelling and Audience Response Systems"

  1. 1. Twitter:@kkapp Tools of Engagement:   "Tools of  Engagement: Gamification, Storytelling  and Audience Response Systems" By Karl M. Kapp February 25, 2015
  2. 2. Related Resources… Lynda.com Course: Gamification of Learning
  3. 3. For: Notes/Slides Additional Ideas www.karlkapp.com www.karlkapp.com/kapp-notes
  4. 4. Let’s Get  Started
  5. 5. What game elements and tools of engagement are used?
  6. 6. Twitter:@kkapp Example: Interactive Story The Quest for  Learner  Engagement:
  7. 7. NJEdge and Karl M. Kapp Present:
  8. 8. The Case of the
  9. 9. t was a quiet Monday morning, very quiet, really quiet… almost too…
  10. 10. Then, out of nowhere, she flew into my office, like a Dean who had a problem that needed solved … Hi Dean.
  11. 11. I have a problem that needs to be solved.
  12. 12. We need more engagement. She wanted to increase student engagement and have more interactive learning for our students.
  13. 13. You came to the right instructor that’s what I do…
  14. 14. Yeah, I know…that’s why I hired you. Ugh.. Now take the new person here and go ask Clyde, he went to a conference on the subject.
  15. 15. For some reason, she didn’t seem bothered by the fact that she was breaking the school’s no smoking policy…
  16. 16. Here’s where you come in. Help me figure out the clues …and fast.
  17. 17. Text KarlKapp to 37607 Or PollEv.com/karlkapp First, take out your text machines. K a r l K a p p
  18. 18. Choose your disguise…
  19. 19. Stakes are high and time is short.
  20. 20. Students are not Engaged? Why? LEARNING EAGLE October 30, 2014See Section F for Coupons Investigation Opened By Harry James Las Vegas, NV– It started out as just another normal day. Larry the Learner had just sat at his desk to embark on a learning journey. A journey that turned horrific within only a few moments. The result is unnecessary incident that could and should have been avoided by having the right instructional strategy coupled with the right content. The news of disengagement was spreading…
  21. 21. We need to find Ivan…the Informant...
  22. 22. I knew one of his old haunts…
  23. 23. He was about as friendly as a fly at a fly strip convention. Hello, Clueless…
  24. 24. Look I am going to ask you some questions, the right answer gives you a clue to interactive learning. He was about as friendly as a fly at a fly strip convention.
  25. 25. What do you and your detectives here have to say about this?
  26. 26. Are Game-based Learning and Gamification are the same thing? Are Games and Gamification are the same thing?
  27. 27. Enter Question TextNext clue, how many types of gamification are there?
  28. 28. There are two types of gamification.
  29. 29. He grabbed his typewriter and made some notes to explain to me the difference between the two types of gamification.
  30. 30. Structural Gamification is use of game- elements to propel a learner through content with no alteration or changes to the content.  Structural:  Points  Badges  Leaderboard
  31. 31. Content Gamification use of game thinking to alter content to make it more game-like but doesn’t turn the content into a game.  Content:  Challenge  Story  Characters  Missions
  32. 32. Ivan then grabbed his laptop to show me a demonstration of the two types.
  33. 33. First Structural Gamification….
  34. 34. Then he demonstrated content gamification....
  35. 35. It was a little like déjá vu ….this content gamification…..
  36. 36. It has elements of story, characters and content that was altered to be more game-like…
  37. 37. Ivan had another question for me…I was the one who was supposed to be ask’n questions…. Do learners remember facts better when presented in a bulleted list or when presented in a story?
  38. 38. Thanks, Ivan.Get out of here…. This mystery of interactive learning was starting to take shape…
  39. 39. Let’s brief the boss on what we know so far…
  40. 40. So what have we learned?
  41. 41. So far, so good. Follow the next clue on the matchbook I found in my desk drawer….
  42. 42. I arrived at the place on the matchbook, as shady as a clump of oaks caught in an eclipse…
  43. 43. Enter Question TextHmm… What could this location and clue mean??? Tell me. Does engaging instruction start with:
  44. 44. Action draws in the learner and encourages further engagement.
  45. 45. Too often instruction is about the content and not about interacting or engaging with the content.
  46. 46. Make the learner do something Answer a question Identify a procedure. Make a decision. Solve a mystery. Confront a challenge. Pick a team.
  47. 47. Time for a recap with the boss…she looked a little frantic…she wanted to know one more thing.
  48. 48. I want to know one more thing. What game elements can engage learners?
  49. 49. What game elements did we encounter today that can engage learners?
  50. 50. Any Others?
  51. 51. Great stuff, you folks really seemed to have cracked the case as to what makes engaging learning.
  52. 52. I thought my work was done but then….I found another pack of matches on my way home…
  53. 53. But we’ll have to leave that mystery for another presentation….
  54. 54. What game elements and tools of engagement are used in this presentation?
  55. 55. 1) Story/Genre 2) Polling/Audience Input 3) Teams 4) Mystery/Curiosity 5) Characters 6) Competition 7) Group Particpation 8) Action
  56. 56. QUESTIONS?
  57. 57. The End
  58. 58. Credits: Detective Artwork Courtesy of Vanessa Bailey Typewriter is MS Clip Art Audience Response Devices by PollEverywhere Demo of Gamification Software by MindTickle
  59. 59. Let’s Examine the  Elements of the Visual  Story
  60. 60. Parts of a  Story…
  61. 61. Stories need Characters…
  62. 62. Stories need Plot… What is happening…
  63. 63. Stories need Tension…
  64. 64. Stories need Resolution…
  65. 65. Stories need Resolution…
  66. 66. Stories need Conclusion…
  67. 67. 1. Characters Stories Need 2. Plot (something has to happen). 3. Tension 4. Resolution 5. Conclusion
  68. 68. Storytelling
  69. 69. Researchers have found that the  human brain has a natural affinity for  narrative construction. Yep, People tend to remember facts  more accurately if they encounter  them in a story rather than in a list. And they rate legal arguments as more  convincing when built into narrative  tales rather than on legal precedent. Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie Green  http://www.unc.edu/~mcgreen/research.html. Chapter 2 “The Gamification of Learning and  Instruction. 
  70. 70. Speer, N. K., Reynolds, J. R., Swallow, K. M., & Zacks, J. M. (2009). Reading Stories Activates Neural  Representations of Visual and Motor Experiences.Psychological Science, 20(8), 989–999.  doi:10.1111/j.1467‐9280.2009.02397.x When a person reads about certain  activities in a story, the areas of the  brain associated with those activities  are activated. The research found that different brain  regions track different aspects of a  story. If the character moved, the  corresponding region of the brain for  physical movement became active.
  71. 71. You Try…

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