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Second Life in Education (NJAET)

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As presented at the NJAET 2007 Conference, Creating eMagic, 09-October-2007

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Second Life in Education (NJAET)

  1. 1. in Education Implications for Teachers, Students and Administrators Kevin Jarrett (KJ Hax) Part-Time Faculty Walden University October 9, 2007
  2. 2. Get a First Life x x
  3. 3. Aoccdrnig to rscheearch at Cmabrigde uinervtisy, it deosn't mttaer waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteres are at the rghit pclae. The rset can be a tatol mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe. Source - http://tinyurl.com/nkfl Source: http://tinyurl.com/nkfl In Other Words…
  4. 4. Agenda <ul><li>What Second Life is (and why it matters) </li></ul><ul><li>My grant-funded research project: results so far </li></ul><ul><li>Implications for educators </li></ul><ul><li>Wrap-Up / Q&A </li></ul>
  5. 5. 1) Second Life: in words <ul><li>“… an Internet-based virtual world … developed by Linden Lab … users, called &quot;Residents&quot;, interact with each other through … avatars … a social network … Residents can explore, meet other Residents, participate in individual and group activities, create and trade items and services ...” Source: http://en.wikipedia.org/wiki/Second_life </li></ul>
  6. 6. 1) Second Life: in words <ul><li>“… an Internet-based virtual world … developed by Linden Lab … users, called &quot;Residents&quot;, interact with each other through … avatars … a social network … Residents can explore, meet other Residents, participate in individual and group activities, create and trade items and services ...” Source: http://en.wikipedia.org/wiki/Second_life </li></ul>
  7. 7. 1) Second Life: in words <ul><li>Kalning, Kristin (2007-Mar-12). If Second Life isn't a game, what is it? Retrieved May 8, 2007, from MSNBC.com Web site: http://tinyurl.com/yq26z7 </li></ul>
  8. 8. 1) Second Life: in video NMC Campus: Seriously Engaging http://tinyurl.com/2kfmxy Introduction to Second Life http://tinyurl.com/2bdckz Ants in Second Life: a Simulation http://tinyurl.com/2oope3 Global Kids Islands (Teen SL) http://tinyurl.com/38kec3 Global Kids Social Issue Machinima (Teen SL) http://tinyurl.com/2jbgxc
  9. 9. 1) Second Life: in words <ul><li>Second Life is: </li></ul><ul><ul><li>An environment, a platform, a blank slate </li></ul></ul><ul><ul><li>Two ‘grids’: Teens and Adults </li></ul></ul><ul><ul><li>Completely user directed and controlled </li></ul></ul><ul><ul><li>Best viewed with a modern, powerful PC </li></ul></ul><ul><ul><li>Economically linked to the real world (Linden $) </li></ul></ul><ul><ul><li>Highly social </li></ul></ul><ul><ul><li>International </li></ul></ul><ul><ul><li>Free </li></ul></ul>
  10. 10. 1) Second Life: in words <ul><li>Second Life is NOT: </li></ul><ul><ul><li>A game </li></ul></ul><ul><ul><li>Finished, complete, ready-to-use </li></ul></ul><ul><ul><li>Crowded </li></ul></ul><ul><ul><li>100% ‘safe’ (like the web, there are ‘bad places’) [Teen Grid projects ARE 100% safe!] </li></ul></ul><ul><ul><li>Passive </li></ul></ul><ul><ul><li>Easy to use for people with poor keyboarding skills! </li></ul></ul>
  11. 11. 1) Second Life: in words <ul><li>Two “Grids” </li></ul><ul><ul><li>Main (Adult) 18+ </li></ul></ul><ul><ul><ul><li>Corporations, Non-Profits, Institutions of Higher Ed </li></ul></ul></ul><ul><ul><ul><li>Entertainment Industry </li></ul></ul></ul><ul><ul><ul><li>Politicians </li></ul></ul></ul><ul><ul><ul><li>Regular people, too </li></ul></ul></ul><ul><ul><li>Teen (<18) </li></ul></ul><ul><ul><ul><li>Teen-only Area </li></ul></ul></ul><ul><ul><ul><li>Educator & Teen Private Islands </li></ul></ul></ul><ul><ul><ul><ul><li>Background check ($50) required prior to entry </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Clearance procedure: http://tslclear.blogspot.com/ </li></ul></ul></ul></ul>
  12. 12. 2) My research: results so far <ul><li>Walden University Faculty Excellence Grant ($10,000) awarded February 2007 </li></ul><ul><li>Project Start: March 1 st </li></ul><ul><ul><li>Phase one: Immersion & Networking (March-April) </li></ul></ul><ul><ul><li>Phase two: Focused Exploration (May-June) </li></ul></ul><ul><ul><li>Phase three: Synthesize & Report (July-August) </li></ul></ul><ul><ul><li>Blog: http://www.storyofmysecondlife.com/ </li></ul></ul><ul><li>“ HESS”: Holidays, Evenings, Saturdays & Sundays (~20 hours/week) </li></ul><ul><li>Exit Strategy? </li></ul>
  13. 13. 2) My research: results so far <ul><li>Teen Grid Findings </li></ul><ul><ul><li>Engaging students like no technology I’ve ever seen before </li></ul></ul><ul><ul><li>Suffern Middle School: http://rampoislands.blogspot.com </li></ul></ul><ul><ul><li>Eight different projects to date in math, social studies, language arts, health </li></ul></ul><ul><ul><li>Suffern kids … in their own words … [video] </li></ul></ul>
  14. 14. 2) My research: results so far <ul><li>Main Grid Findings </li></ul><ul><ul><li>Incredible professional networking </li></ul></ul><ul><ul><li>EdTech leaders among early adopters/first movers </li></ul></ul><ul><ul><li>Meaningful, real world relationships </li></ul></ul><ul><ul><li>Educators still exploring (and inventing) uses and applications </li></ul></ul><ul><ul><li>Replicate “real world?” </li></ul></ul>
  15. 15. 2) My research: results so far <ul><li>ISTE in SL </li></ul><ul><ul><li>A “must-see” resource </li></ul></ul><ul><ul><li>Docents (volunteer guides) </li></ul></ul><ul><ul><li>Educator “Show & Tells” </li></ul></ul><ul><ul><li>Thursday Night “Socials” </li></ul></ul><ul><ul><li>Free facilities (meeting spaces, etc.) for use </li></ul></ul><ul><ul><li>A SAFE PLACE FOR EDUCATORS TO CALL HOME! </li></ul></ul><ul><ul><li>The single largest influence on my SL experience to date </li></ul></ul>
  16. 16. 2) My research: results so far <ul><li>The C.A.V.E. (my place!) </li></ul><ul><ul><li>The Center for Advanced Virtual Education </li></ul></ul><ul><ul><li>Four buildings on EduIsland II </li></ul></ul><ul><ul><li>Carl F. Spackler Hall (dorm) residents: Andy Carvin, Hall Davidson, Doug Johnson, Ian Jukes, Annette Lamb, Alan November, Will Richardson, David Warlick </li></ul></ul><ul><ul><li>Goal: elevate discussion of SL (pro and con) to highest levels of the blogosphere </li></ul></ul>
  17. 17. 3) Implications for K-12 educators <ul><li>SL is a rich, engaging, powerful learning environment that requires modern technology infrastructure and planning to use effectively. </li></ul><ul><li>SL is not expensive (educators receive discounts) but a presence (island) is not free </li></ul><ul><li>With support, the SL learning curve is gentle </li></ul><ul><li>Students are self-directed – are you ready? </li></ul>For Teen Instruction
  18. 18. 3) Implications for K-12 educators <ul><li>SL early adopters include some of the world’s most innovative educators </li></ul><ul><li>SL (M.U.V.E.s in general) = future of the web? </li></ul><ul><li>Little “real” PD happening there NOW that is different from/superior to current 2D web </li></ul><ul><ul><li>Exception: Kathy Schrock’s Lighthouse Learning Island </li></ul></ul><ul><li>Power of relationships formed in SL cannot be overstated </li></ul>For Professional Development
  19. 19. <ul><li>Why should you care? </li></ul><ul><ul><li>Margolis, Dawn (2007, March). Puffle Kerfluffle. Retrieved May 8, 2007, from WIRED.com Web site: http://tinyurl.com/ywj9de </li></ul></ul><ul><ul><li>Slatalla, Michelle (2007-May-03). My Daughter, the Burger-Flipping Penguin. Retrieved May 8, 2007, from New York Times Online Web site: http://tinyurl.com/237wrl </li></ul></ul><ul><ul><li>Athavaley, A. (2007, June 20) . Retrieved October 8, 2007, from the Wall Street Journal Online Web site: http://tinyurl.com/2z93rb </li></ul></ul><ul><ul><li>Dessault Systems Commercial </li></ul></ul>3) Implications for K-12 educators
  20. 20. 3) Implications for K-12 educators <ul><li>Global Kids Island </li></ul><ul><li>Kids Connect </li></ul><ul><li>Eye4You Alliance </li></ul><ul><li>Ramapo Islands </li></ul><ul><li>The PacRimX Islands </li></ul><ul><li>The Ohio STEAM island </li></ul><ul><li>MATRIX Learning </li></ul><ul><li>Youtopia Island </li></ul><ul><li>LearnWay Island </li></ul><ul><li>Oz Island </li></ul><ul><li>Schome Park </li></ul><ul><li>BritishCouncil Isle </li></ul><ul><li>Accelerate Nation </li></ul><ul><li>YOUR SCHOOL HERE? </li></ul>Teen Grid Projects as of May, 2007 (Source: Claudia Linden) More information - http://tinyurl.com/2yav97
  21. 21. 3) Implications for adult ed <ul><li>SL’s environment has a few advantages to traditional asynchronous distance learning </li></ul><ul><li>Hardware and bandwidth requirements create a ‘digital divide’ (likely to exist for some time) </li></ul><ul><li>Tools merging SL/2D web, including SLoodle: http://www.sloodle.com/ </li></ul><ul><li>Universities rapidly moving into SL: http://tinyurl.com/2z9u7q </li></ul><ul><li>Can your institution afford NOT to be in SL? </li></ul>
  22. 22. <ul><li>SL is just one of many cutting-edge edtech topics, but: </li></ul><ul><ul><li>It’s FREE to explore </li></ul></ul><ul><ul><li>It’s EARLY in the adoption curve </li></ul></ul><ul><ul><li>It’s ADDICTIVE (but in a good way) </li></ul></ul><ul><ul><li>It’s WORTH knowing more about </li></ul></ul><ul><ul><li>It’s NOT GOING AWAY! </li></ul></ul><ul><li>Not ready to take the leap? YouTube it: </li></ul>3) Implications for everyone http://youtube.com/results?search_query=second+life&search=Search
  23. 23. 4) Wrap-up / Q&A <ul><li>Thank You! </li></ul><ul><li>Kevin Jarrett </li></ul><ul><li>[email_address] </li></ul><ul><li>storyofmysecondlife.com </li></ul>

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