Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Second Life in Education


Published on

My presentation at the May, 2007 ETTC My Classroom to Yours Conference

Published in: Technology, Education
  • Be the first to comment

Second Life in Education

  1. 1. in Education Implications for Teachers, Students and Administrators Kevin Jarrett (KJ Hax) Part-Time Faculty Walden University May 9, 2007
  2. 2. Get a First Life x x
  3. 3. Aoccdrnig to rscheearch at Cmabrigde uinervtisy, it deosn't mttaer waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteres are at the rghit pclae. The rset can be a tatol mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe. Source - Source: In Other Words…
  4. 4. Agenda <ul><li>What Second Life is (and why it matters) </li></ul><ul><li>My grant-funded research project: results so far </li></ul><ul><li>Implications for educators </li></ul><ul><li>Wrap-Up / Q&A </li></ul>
  5. 5. 1) Second Life: in words <ul><li>“… an Internet-based virtual world … developed by Linden Lab … users, called &quot;Residents&quot;, interact with each other through motional avatars … a social network … Residents can explore, meet other Residents, participate in individual and group activities, create and trade items and services ...” Source: </li></ul>
  6. 6. 1) Second Life: in words <ul><li>Kalning, Kristin (2007-Mar-12). If Second Life isn't a game, what is it? Retrieved May 8, 2007, from Web site: </li></ul>
  7. 7. 1) Second Life: in video NMC Campus: Seriously Engaging Introduction to Second Life Ants in Second Life: a Simulation Global Kids Islands (Teen SL) Global Kids Social Issue Machinima (Teen SL)
  8. 8. 1) Second Life: in words <ul><li>Second Life is: </li></ul><ul><ul><li>An environment, a platform, a blank slate </li></ul></ul><ul><ul><li>Two ‘grids’: Teens and Adults </li></ul></ul><ul><ul><li>Completely user directed and controlled </li></ul></ul><ul><ul><li>Best viewed with a modern, powerful PC </li></ul></ul><ul><ul><li>Economically linked to the real world (Linden $) </li></ul></ul><ul><ul><li>Highly social </li></ul></ul><ul><ul><li>International </li></ul></ul><ul><ul><li>Free </li></ul></ul>
  9. 9. 1) Second Life: in words <ul><li>Second Life is NOT: </li></ul><ul><ul><li>A game </li></ul></ul><ul><ul><li>Finished, complete, ready-to-use </li></ul></ul><ul><ul><li>Crowded </li></ul></ul><ul><ul><li>100% ‘safe’ (like the web, there are ‘bad places’) [Teen Grid projects ARE 100% safe!] </li></ul></ul><ul><ul><li>Passive </li></ul></ul><ul><ul><li>Easy to use for people with poor keyboarding skills! </li></ul></ul>
  10. 10. Source:
  11. 11. Source:
  12. 12. Source:
  13. 13. 1) Second Life: in words <ul><li>Two “Grids” </li></ul><ul><ul><li>Main (Adult) 18+ </li></ul></ul><ul><ul><ul><li>Corporations, Non-Profits, Institutions of Higher Ed </li></ul></ul></ul><ul><ul><ul><li>Entertainment Industry </li></ul></ul></ul><ul><ul><ul><li>Politicians </li></ul></ul></ul><ul><ul><ul><li>Regular people, too </li></ul></ul></ul><ul><ul><li>Teen (<18) </li></ul></ul><ul><ul><ul><li>Teen-only Area </li></ul></ul></ul><ul><ul><ul><li>Educator & Teen Private Islands </li></ul></ul></ul><ul><ul><ul><ul><li>Background check ($50) required prior to entry </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Clearance procedure: </li></ul></ul></ul></ul>
  14. 14. 2) My research: results so far <ul><li>Walden University Faculty Excellence Grant ($10,000) awarded February 2007 </li></ul><ul><li>Project Start: March 1 st </li></ul><ul><ul><li>Phase one: Immersion & Networking (March-April) </li></ul></ul><ul><ul><li>Phase two: Focused Exploration (May-June) </li></ul></ul><ul><ul><li>Phase three: Synthesize & Report (July-August) </li></ul></ul><ul><ul><li>Blog: </li></ul></ul><ul><li>“ HESS”: Holidays, Evenings, Saturdays & Sundays (~20 hours/week) </li></ul><ul><li>Exit Strategy? </li></ul>
  15. 15. 2) My research: results so far <ul><li>Teen Grid Findings </li></ul><ul><ul><li>Engaging students like no technology I’ve ever seen before </li></ul></ul><ul><ul><li>Suffern Middle School: </li></ul></ul><ul><ul><li>Eight different projects to date in math, social studies, language arts, health </li></ul></ul><ul><ul><li>Suffern kids … in their own words … [video] </li></ul></ul>
  16. 16. 2) My research: results so far <ul><li>Main Grid Findings </li></ul><ul><ul><li>Incredible professional networking </li></ul></ul><ul><ul><li>EdTech leaders among early adopters/first movers </li></ul></ul><ul><ul><li>Meaningful, real world relationships </li></ul></ul><ul><ul><li>Educators still exploring (and inventing) uses and applications </li></ul></ul><ul><ul><li>Replicate “real world?” </li></ul></ul>
  17. 17. 2) My research: results so far <ul><li>ISTE in SL </li></ul><ul><ul><li>A “must-see” resource </li></ul></ul><ul><ul><li>Docents (volunteer guides) </li></ul></ul><ul><ul><li>Educator “Show & Tells” </li></ul></ul><ul><ul><li>Thursday Night “Socials” </li></ul></ul><ul><ul><li>Free facilities (meeting spaces, etc.) for use </li></ul></ul><ul><ul><li>A SAFE PLACE FOR EDUCATORS TO CALL HOME! </li></ul></ul><ul><ul><li>The single largest influence on my SL experience to date </li></ul></ul>
  18. 18. 2) My research: results so far <ul><li>The C.A.V.E. (my place!) </li></ul><ul><ul><li>The Center for Advanced Virtual Education </li></ul></ul><ul><ul><li>Four buildings on EduIsland II </li></ul></ul><ul><ul><li>Carl F. Spackler Hall (dorm) residents: Andy Carvin, Hall Davidson, Doug Johnson, Ian Jukes, Annette Lamb, Alan November, Will Richardson, David Warlick </li></ul></ul><ul><ul><li>Goal: elevate discussion of SL (pro and con) to highest levels of the blogosphere </li></ul></ul>
  19. 19. 3) Implications for K-12 educators <ul><li>SL is a rich, engaging, powerful learning environment that requires modern technology infrastructure and planning to use effectively. </li></ul><ul><li>SL is not expensive (educators receive discounts) but a presence (island) is not free </li></ul><ul><li>With support, the SL learning curve is gentle </li></ul><ul><li>Students are self-directed – are you ready? </li></ul>For Teen Instruction
  20. 20. 3) Implications for K-12 educators <ul><li>SL early adopters include some of the world’s most innovative educators </li></ul><ul><li>SL (M.U.V.E.s in general) = future of the web? </li></ul><ul><li>Little “real” PD happening there NOW that is different from/superior to current 2D web </li></ul><ul><li>Power of relationships formed in SL cannot be overstated </li></ul>For Professional Development
  21. 21. <ul><li>Why should you care? </li></ul><ul><ul><li>Margolis, Dawn (2007, March). Puffle Kerfluffle. Retrieved May 8, 2007, from Web site: </li></ul></ul><ul><ul><li>Slatalla, Michelle (2007-May-03). My Daughter, the Burger-Flipping Penguin. Retrieved May 8, 2007, from New York Times Online Web site: </li></ul></ul>3) Implications for K-12 educators
  22. 22. 3) Implications for K-12 educators <ul><li>Global Kids Island </li></ul><ul><li>Kids Connect </li></ul><ul><li>Eye4You Alliance </li></ul><ul><li>Ramapo Islands </li></ul><ul><li>The PacRimX Islands </li></ul><ul><li>The Ohio STEAM island </li></ul><ul><li>MATRIX Learning </li></ul><ul><li>Youtopia Island </li></ul><ul><li>LearnWay Island </li></ul><ul><li>Oz Island </li></ul><ul><li>Schome Park </li></ul><ul><li>BritishCouncil Isle </li></ul><ul><li>Accelerate Nation </li></ul><ul><li>YOUR SCHOOL HERE? </li></ul>Teen Grid Projects as of May, 2007 (Source: Claudia Linden) More information -
  23. 23. 3) Implications for adult ed <ul><li>SL’s environment has a few advantages to traditional asynchronous distance learning </li></ul><ul><li>Hardware and bandwidth requirements create a ‘digital divide’ (likely to exist for some time) </li></ul><ul><li>Tools merging SL/2D web, including SLoodle: </li></ul><ul><li>Universities rapidly moving into SL: </li></ul><ul><li>Can your institution afford NOT to be in SL? </li></ul>
  24. 24. <ul><li>SL is just one of many cutting-edge edtech topics, but: </li></ul><ul><ul><li>It’s FREE to explore </li></ul></ul><ul><ul><li>It’s EARLY in the adoption curve </li></ul></ul><ul><ul><li>It’s ADDICTIVE (but in a good way) </li></ul></ul><ul><ul><li>It’s WORTH knowing more about </li></ul></ul><ul><ul><li>It’s NOT GOING AWAY! </li></ul></ul><ul><li>Not ready to take the leap? YouTube it: </li></ul>3) Implications for everyone
  25. 25. 4) Wrap-up / Q&A <ul><li>Thank You! </li></ul><ul><li>Kevin Jarrett </li></ul><ul><li>[email_address] </li></ul><ul><li> </li></ul>