Kean Edu2 Second Life


Published on

Published in: Education, Technology
  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide
  • Second Life in Education: Implications for Teachers, Students and Administrators
  • Kean Edu2 Second Life

    1. 1. in Education Virtual Space, Real Learning Kevin Jarrett (SL: KJ Hax), Technology Facilitator K-4 Northfield Community School Holly Jarrett (SL: HJ Levenque), 7 th grade student Northfield Community School 21st Century Learning: Going Global
    2. 2. Get a First Life x x
    3. 3. WHAT IS SECOND LIFE? <ul><li>What is Second Life? </li></ul>
    4. 5. Image credit:
    5. 10. Image credit:
    6. 11. Image credit:
    7. 12. How do we learn? Image credit:
    8. 13. How do we learn? Image credit:
    9. 14. How do we learn?
    10. 15. What is Second Life? <ul><li>“… an Internet-based virtual world … developed by Linden Lab … users, called &quot; Residents &quot;, interact with each other through … avatars … a social network … Residents can explore, meet other Residents, participate in individual and group activities , create and trade items and services ...” Source: </li></ul>
    11. 16. What is Second Life? <ul><li>Second Life is: </li></ul><ul><ul><li>An environment, a platform, a blank slate </li></ul></ul><ul><ul><li>Two ‘grids’: one for Teens, one for Adults </li></ul></ul><ul><ul><li>100% user directed and controlled </li></ul></ul><ul><ul><li>Best experienced with a modern, powerful PC </li></ul></ul><ul><ul><li>Economically linked to the real world (Linden $) </li></ul></ul><ul><ul><li>One of many virtual worlds (For a full list, see: ) </li></ul></ul><ul><ul><li>Highly social </li></ul></ul><ul><ul><li>Global </li></ul></ul><ul><ul><li>Free </li></ul></ul>
    12. 17. What is Second Life? <ul><li>Second Life is NOT: </li></ul><ul><ul><li>A “game” </li></ul></ul><ul><ul><li>A finished, complete, ready-to-use “thing” </li></ul></ul><ul><ul><li>Crowded </li></ul></ul><ul><ul><li>100% ‘safe’ (like the web, there are ‘bad places’) [“Teen Grid” projects ARE 100% safe!] </li></ul></ul><ul><ul><li>Passive </li></ul></ul><ul><ul><li>Easy to use for people with poor keyboarding skills! </li></ul></ul>
    13. 18. What is Second Life? <ul><li>Two “Grids” </li></ul><ul><ul><li>Main (Adult) 18+ </li></ul></ul><ul><ul><ul><li>Corporations, Non-Profits, Institutions of Higher Ed </li></ul></ul></ul><ul><ul><ul><li>Entertainment Industry </li></ul></ul></ul><ul><ul><ul><li>Politicians </li></ul></ul></ul><ul><ul><ul><li>Regular people (including educators!) </li></ul></ul></ul><ul><ul><li>Teen (13-17) </li></ul></ul><ul><ul><ul><li>Teen-only areas (open to all teens) </li></ul></ul></ul><ul><ul><ul><li>Private estates (schools) </li></ul></ul></ul><ul><ul><ul><li>Clearance process: </li></ul></ul></ul>
    14. 19. What is Second Life? <ul><li>Kalning, Kristin (2007-Mar-12). If Second Life isn't a game, what is it? Retrieved May 8, 2007, from Web site: </li></ul>
    15. 20. What is Second Life? <ul><li>7 Things You Should Know About Second Life, EDUCAUSE CONNECT . (2008, June 11). Retrieved December 4, 2008, from </li></ul>
    16. 21. What is Second Life? Ohio University Second Life Campus Introduction to Second Life Ants in Second Life: a Simulation Global Kids Islands (Teen SL) Global Kids Social Issue Machinima (Teen SL)
    17. 22. <ul><li>What gives SL educational potential? </li></ul><ul><li>Users can: </li></ul><ul><ul><li>Create objects with real physical properties </li></ul></ul><ul><ul><li>Interact with various media in-world </li></ul></ul><ul><ul><li>Link out to information on the internet </li></ul></ul><ul><li>All within a globally-connected network of people. </li></ul>… why does Second Life MATTER? Wesolowski, M. (2007, Nov. 20). Created by Camtasia Studio 3 . Retrieved Nov. 27, 2007, from
    18. 23. … why does Second Life MATTER? <ul><li>Global Kids Island </li></ul><ul><li>Kids Connect </li></ul><ul><li>Eye4You Alliance </li></ul><ul><li>Ramapo Islands </li></ul><ul><li>The PacRimX Islands </li></ul><ul><li>The Ohio STEAM island </li></ul><ul><li>MATRIX Learning </li></ul><ul><li>Youtopia Island </li></ul><ul><li>LearnWay Island </li></ul><ul><li>Oz Island </li></ul><ul><li>Schome Park </li></ul><ul><li>BritishCouncil Isle </li></ul><ul><li>Accelerate Nation </li></ul><ul><li>YOUR SCHOOL HERE? </li></ul>Teen Grid Projects as of May, 2007 (Source: Claudia Linden) More information -
    19. 24.
    20. 25. Ramapo Islands For more information, contact Peggy Sheehy <> Project Blog: Consultancy:
    21. 26. Eye4You Alliance Island For more information, contact Kelly Czarnecki <> Web:
    22. 27. Global Kids Island For more information, contact Meghan Deana <> SLURL (Main Grid): Web:
    23. 28. ISTE Island For more information, contact Jennifer Ragan-Fore <> SLURL: Web:
    24. 29. Wrap-up / Q&A K12Online Conference Voicethread Presentation:
    25. 30. Wrap-up / Q&A <ul><li>Thank You! </li></ul><ul><li>Kevin Jarrett </li></ul><ul><li>[email_address] </li></ul><ul><li> </li></ul>