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The dynamics of mobile enterprise applications
The dynamics of mobile enterprise applications
The dynamics of mobile enterprise applications
The dynamics of mobile enterprise applications
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The dynamics of mobile enterprise applications
The dynamics of mobile enterprise applications
The dynamics of mobile enterprise applications
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More from Kishore Jethanandani, MBA, MA, MPhil,(20)

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The dynamics of mobile enterprise applications

  1. THE DYNAMICS OF MOBILE COLLABORATION By Kishore Jethanandani A FuturistLens White Paper
  2. Mobile collaboration lets scattered workers remain connected and interact as a team. Their decision making, resource deployments and missions do not have to be interrupted even if they are in motion and their situation around them is fluid. Delays in task completion are minimized when teams are able to communicate as if they were on-premise. Geographically dispersed workers will be able to collaborate, mobilize resources and plan their tactics most efficiently if they are able to recognize their peers, their body language, intuitively grasp a situation and their context and interact with them aided by voice, audio and video communication. Industry Case: Construction Construction industry is an archetypal fragmented industry which executes projects with the participation of multiple partners. This includes owners, general contractors, subcontractors, architects, engineers, consultants and suppliers. They exchange not only voice and text messages but also but also data such as drawings and measurement data. Their locale is fluid with transportation of materials, transfer of drawings and movement of people on the construction site. Online collaboration helps in consultation, routing of documents, identification of key personnel, aggregation of data for daily monitoring of project progress and costs. Just a simple matter of exchanging RFIs reduces the turnaround time from 45 minutes to 5 minutes and reduces costs by $13,457 for each project according to a study of the construction industry by the Harvard Design School. Rapid transfer of drawings, currently Fedexed, is another major expense item. The cost savings from electronic transfer are estimated to be $53,664 for each project. One example of the dramatically different outcomes with the use of iPads and tablets together with the Building Information Models (BIM) is the Health Sciences and Surgical Training Department recently constructed at the University of California at Riverside. The original design had identified 7,000 potential conflicts between the building edifice and the related elements such as ducts, air-conditioning systems, etc. In the past, these conflicts were resolved by back-and-forth communications with RFIs which added, on an average, $3 million to the costs. The availability of 3D models and collaboration with mobile devices helped to reduce these conflicts to zero. Situational Awareness Teams risk a loss of situational awareness if their location and context is more distant from their peers. In emergency situations like wild fires and floods, team members lose sight of their peers in the smoke, the mist and the shuffle. Their locations could change in a fluid environment with the ever-present
  3. prospect of an unexpected turn of events. Real time communications with a graphic reproduction of a remote site helps to quickly grasp the change in the context. Instant messaging, voice communication and audio conferencing are commonplace today and go some way to help remain connected. A vivid view and comprehension of a complex situation is only possible with multi-media communication, including video. In confusing and shifting situations like wildfires, lifelike video augmented with points and maps, helps to quickly grasp a changing situation and respond to it rapidly. The need for situational awareness grows with the size of the team. With larger teams, there are many more combinations of resource deployments, situations are more likely to shift and tactical adjustments more complex. Research on collaboration indicates that video enhancement has little value for teams smaller than four people. Companies already using video conferencing are a good gauge of the interest in mobile video collaboration. Here the perceptions of the employers and workers differ. While half the enterprises who use video collaboration and add mobile workers in voice-mode only agree video will be beneficial, only 10% of the workers believe this is the case. The disparity is due to greater exposure among workers to shortcomings of the quality of the experience of exchanging media and information as well as networks and privacy concerns. Further progress is needed for actual users to adopt mobile collaboration technologies. Multi-media communication is especially beneficial in situations like emergencies where a quick grasp of a scenario is essential for risk mitigation. The teams coping with an emergency like a wild-fire need to aggregate individual streams of video to gain a multi-faceted whole picture. Fragmented information is less actionable than multi-faceted information. A team will have multi-faceted information if it is sourced from a larger number of team members and depicted on a common reference point like a map to communicate the whole picture. Information is perishable and needs to be received in real time otherwise its actionability diminishes rapidly with time. Information is more likely to be consumed if its absorption does not extend beyond the attention span of users and the time to action is tolerable. When people are outdoors, priorities other than information sharing pre-occupy them. The sharing, the presentation and the interaction with the information need to happen in real-time and technology should make that happen. Counter-terrorism is a clear example where information and media sharing from multiple sources and its compilation for easy absorption has enormous benefits. Covert actions of terrorists can be anticipated if
  4. information is shared by citizens and soldiers. It will be easy to assimilate if presented on a map and with pointers. The information will have value if it is simultaneously received in real-time by all team members and there is a way for them to confer. Mobile Collaboration Technology Trends Some of the technology required for mobile is beginning to emerge in the marketplace and more is expected. Bi-directional communication is one pre-requisite for interactive communication between two or more people. It is already possible to have two people collaborate with existing mobile devices that have cameras on both sides, like iPhone 4 with Facetime and HTC EVO 4. With these consumer devices, two people can alternatively talk and view their counterpart. For teams to collaborate, several team members should be able to participate. The early attempts at collaboration between two or more people have had a buggy start. Skype’s group calling desktop software for up to ten people, which integrates with Facebook, suffers deterioration in quality when the number of users exceeds five. Damaka has demonstrated in expos technologies where up to four people are able to participate in a video conference across a variety of device types and platforms. None of these solutions have anything more than the most rudimentary capability for interactive communications, as if in a meeting room conversing with each other, among multiple team members. In collaborative situations, the value is in the back and forth exchanges for decision-making with flip charts, whiteboards and competitive war games. A mobile version of Skype’s software for the Android platform is not yet versatile enough to work on a choice of carrier and Wi Fi networks and has usability issues. Alternative mobile phone software for the Android platform, Fring, works seamlessly across both carrier networks and Wi Fi networks without adding to costs. Social software brings scattered team members into a single virtual shared world where they can have impromptu interactions with each other. Their profile information can help to identify them by their current presence, expertise, functional role, location and activity. They have the ability to exchange media, documents and files synchronously and receive a response instantaneously. Groups can be formed in real time with the desired mix of expertise. Companies could discuss tactical issues with distributors in specific locations. They could also deploy technical service personnel rapidly by locating
  5. the person with the relevant training and qualification and assigning the nearest one who is available. If the technician needs the approval of his supervisor for parts, he or she can click-to-call or click-to- message or conference and receive a confirmation in near real-time rather than wait to receive responses to e-mail messages. Mobile device users, given their situation, are twice as likely to use social software as desktop users. An example of how the speed of response with social software can be increased is the case of a fresh produce distribution center, Anthony Marano Co, which receives calls from customers all day long which have to be routed to the salespersons assigned for specific types of produce. The presence information improves the efficiency of routing by checking out whether the salesperson is on premise or pre- occupied with another customer. If a salesperson is available for a call, a click-to-call helps to connect immediately. This saves the time otherwise lost on voice-mails. Salesforce.com launched the first of the enterprise social platform, Chatter, which is like a virtual boot camp where any employee can participate effortlessly once permission is granted. They can enter into video conferences or a brainstorming session. Issues and problems could be posted on the platform and experts could be sought online to have problems solved. It can act as a de facto archive for content which can be downloaded online when needed. Chatter also interlinks not only desktops but also distant mobile devices. Instantaneous communication will happen if people don’t have to wait to receive a message in a format they can readily access and use. While in a car, voice messages are the most convenient format and conform with the law. When in a meeting, an instant message works best. Across time-zones and continents, e-mail is more viable. People are more likely to respond to an alert with a relevant ringtone when they are in a rush. Video communication is more useful for team collaboration across locations. Chat works better in the midst of a video or audio conference. Information and media sharing for collaborative purposes is more likely to happen in real-time if the participants at either end can choose whichever media they are able to use in their situation. Unified messaging converts messages from one format to another seamlessly and stores them in a single mailbox which can be accessed anywhere. In its first phase of development, unified messaging focused on transforming messages into another format. E-mail messages could be converted into voice messages, chat sessions could be delivered as e-mail and instant messages on e-mails. Services such as Microsoft Exchange provided mailboxes where messages of any kind could be reviewed.
  6. In the emerging phase of development, unified messaging and collaboration applications are being integrated. Workers could use a variety of clients, whether e-mail or a chat session, to integrate data, applications and content and interact with a team. Collaboration software can be embedded into the chosen client to form teams, call meetings and make decisions. A single interface eliminates the latencies in communication and decision-making. They can choose whichever device is most convenient for them to use such as a desktop indoors or a tablet outdoors. Real time data flowing from numerous team members is hard to digest when they are in motion or when situations are evolving. The filtering, automation and structured presentation of the data, media and content are the key to their usability. The clutter is reduced when each individual receives information and content that is relevant for his or her context, location, presence, need or any other contextual parameter. One example is airport operations where the staff is typically spread over several buildings. When a security breach happens, messages to the entire operating staff are likely to create confusion so enormous that an unwanted management problem could be created at the wrong time. Instead, contextual information will help to find a person who is most likely to quickly take action to contain a potential damage. The expected impact of the breach and the recommended course of action can be explained with video from surveillance cameras, interactive maps and content of airport assets. The disarray caused by actions to close the security breach is likely to have a ripple effect on baggage handling, passenger routing and aircraft parking. With context-specific communications, it would be possible to synchronize the actions of each of the functional groups in the team without any of them struggling to understand the overall plan. The representation of information and its assimilation will be inefficient without automation. Emerging augmented reality technologies present the context and the content in an intuitive manner for instant absorption. Airport operations, for example, could have an application which shows the corridors of the airport. It could also depict the flow of human traffic along the available routes. In times of emergencies, airport management staff could receive vivid images of congestion in the corridors and they could plan for evacuation. Mobile collaboration is a composite of multiple technologies which include conferencing, unified messaging, media management and contextual information. The more these technologies are integrated, the easier it becomes for larger teams to co-ordinate their activities in real time and benefit
  7. from real time decision-making and problem solving. They are assisted by data-intensive content which helps to replicate visually situations remotely and create a common reference point for team members to plan for cohesive joint actions.
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