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Seriousgamejam ppt140822koukai

  1. 1. The Educational Power of Games: The Production and Evaluation of Japan’s first “Serious Game Jam” Yoshihiro Kishimoto Koji Mikami Toru Fujimoto Kenji Ono 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  2. 2. Introduction 2 Yoshihiro Kishimoto Tokyo University of Technology 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  3. 3. Introduction 3 The Educational Power of Games: The Production and Evaluation of Japan’s first “Serious Game Jam” 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  4. 4. Introduction 4 Where am I from ? 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  5. 5. Introduction 5 Japan 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  6. 6. Introduction 6 Tokyo 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  7. 7. Introduction 7 40km west of Central Tokyo 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  8. 8. Introduction 8 Tokyo University of Technology 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  9. 9. Introduction 9 Please take a moment to remember when you were an elementary or junior high school student. - Did you enjoy your classes? - Were there any classes that you didn’t like? 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  10. 10. Introduction 10 In Japan, many students dislike learning English. 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  11. 11. Introduction 11 In fact, I don’t really like learning English myself. 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  12. 12. Introduction My associates and I thought, “Is there a way to use games to help students enjoy English?” 12 We decided to research this. I will present our findings to you today. 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  13. 13. Introduction 13 • Japan’s first “Serious Game Jam” • Theme: English Learning Games 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  14. 14. What is a “Serious Game?” 14 • A game made to help society • Used in many fields 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  15. 15. Serious Games in Japan 15 • Not very popular in Japan • No places to exchange ideas about serious games 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  16. 16. What is a “Game Jam?” 16 • Event for developers and students to make games • Generally have a theme • Teams are random 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  17. 17. Game Jams in Japan 17 • Global Game Jam and Fukushima Game Jam are popular in Japan • Serious games are rarely made • We decided to change that by making our own Game Jam 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  18. 18. Japan’s first “Serious Game Jam” • Goal: help with research/visibility of serious games 18 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  19. 19. Japan’s first “Serious Game Jam” 19 • 14 professionals and 21 students participated • 5 games made over 2 days 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  20. 20. Japan’s first “Serious Game Jam” 20 5 teams 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  21. 21. Japan’s first “Serious Game Jam” 21 5 games 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  22. 22. Japan’s first “Serious Game Jam” 22 “Riddles in Pieces” 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  23. 23. Japan’s first “Serious Game Jam” 23 “Bizarre! Mystery of the English Troops” 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  24. 24. Japan’s first “Serious Game Jam” 24 "Alpha! Beta! Collector!" 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  25. 25. Japan’s first “Serious Game Jam” 25 "Word Bridge" 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  26. 26. Japan’s first “Serious Game Jam” 26 “Big Big Dragon” 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  27. 27. Japan’s first “Serious Game Jam” 27 • Students tested the games and gave feedback • Feedback was implemented before publishing 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  28. 28. Japan’s first “Serious Game Jam” Video of the event (1:06) https://www.facebook.com/video.php?v=576 688249082664&set=o.1392487234342662&t ype=2&theater 28 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  29. 29. Five Important Features 29 • Concept sheet contest 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  30. 30. Five Important Features 30 • Participants chose the game they worked on 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  31. 31. five important features 31 • Feedback from experts and students 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  32. 32. five important features 32 • Participants did not stay overnight at the event 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  33. 33. five important features 33 • Preparation in advance 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  34. 34. Conclusions 34 • Everyone enjoyed themselves • Spread the idea of serious games 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  35. 35. The Future 35 • Many participants said they would like to participate in future Serious Game Jams. • We hope to continue holding Serious Game Jams for many years to come. 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  36. 36. Riddles in Pieces 36 Game Video (0:34) https://www.youtube.com/watch?v=012yOa b8bxM&feature=youtu.be 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  37. 37. Riddles in Pieces 37 Impression of an English education expert: “The game has beautiful graphics and an interesting story. There is a charm to interest children.” 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  38. 38. Riddles in Pieces 38 Impression of a high school student: "I enjoyed the graphics and story. I can review with it. I could beat it on my own.” 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  39. 39. Riddles in Pieces 39 Impression of an elementary school student: "There was some English that I didn’t know, but I could still progress in the game." 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  40. 40. Riddles in Pieces 40 Riddles in pieces Search 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  41. 41. Yoshihiro KISHIMOTO kishimotoy@stf.teu.ac.jp The Educational Power of Games: The Production and Evaluation of Japan’s first “Serious Game Jam” Kishi Bear 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO

Editor's Notes

  • Good morning everyone! My name is Yoshihiro / Kishimoto.
    I am an associate professor at Tokyo University of Technology.
    I am happy to have this opportunity to speak to you.
  • Today I would like to present the resultsリゾルツ of the study / that I have been working on for the last two years, / that is, / Theディ Educational Power of Games: / The Production and Evaluationエバルエーション of Japan’s first “Serious Game Jam”
  • Where am I from ?
  • I’m from Japan.
  • I’m from Tokyo.
  • I’m from 40km west of Central Tokyo.
  • I’m a professor at Tokyo University of Technology.
  • Please take a moment to remember when you were an elementary or junior high school student.
    Did you enjoy your classes? Were there any classes that you didn’t like ?
    Which subject didn’t you like ?
  • A “game jam” is an event / where developers and students make games together / in a short period of time
    Game jams generally have a theme, / and the teams are put together at random.
  • Game Jams are very popular in Japan. Global Game Jam and Fukushima Game Jam are / two of the most popular game jams in Japan.
    Tons of great games get made at these events, / but serious games are rarely made.
    We decided to capitalizeキャピタライズ on the popularity of Game Jams in Japan / and make our own Game Jam focusedフォーカスド on serious games.
  • Our goal was to help with the research and visibilityビジビリティ of serious games.
  • We got many people who had never made / or heard of a serious game before to join our game jam.
    Fourteen working professionals (game developers, game researchers, and English education specialists) and twenty-one students participated in our game jam. They splitスプリット into five teams and made five unique English Learning Games over the span of two days.
  • 5つのチーム
  • Let me introduce 5 games we have produced.

  • “Riddlesウリドル in Pieces”, is an escape adventure game. The purpose of the game is to teach grammar.
  • “Bizarre! Mystery of the English Troopsトループス”, is an action game where phantomファンタムズ attack the player. The purpose of the game is to help children honeホーン their listening skills.
  • "Alpha! Beta! Collector!" is an action game. The purpose of the game is to increase the vocabulary of the player.
  • "Word Bridge", is a car action game. This game is also for expanding tha players vocabulary.
  • “Big Big Dragon” ,is a game about dragon training. The purpose of the game is to practice listening skills.
  • The games were tested by elementary and high school students. The students’ opinions and feedback were / implemented before the games were published to the internet.
  • イベントの様子 動画
  • Our event had five important features / that made it unique when compared to other game jams.
    We started with a concept sheet contest. Each of the participants created their own game concept.
  • From the concept sheets, / the participants chose / which game they wanted to work on.
  • During the game jam, / the teams presented their game’s progress to a panel of experts. The experts gave each team feedback on their games. After the game jam, the teams received feedback from students about their games.
  • The game jam took place over fifteen hours. The teams did not stay overnight, which is very rare for a game jam.
  • The teams used Facebook to communicate and prepare for the game jam / in advance.
  • Many of them said / that they wouldウッド like to participateパーテシペイト in future Serious Game Jams. We hope to continue holding Serious Game Jams / for many years to come.
  • Many of them said that they would like to participate in future Serious Game Jams. We hope to continue holding Serious Game Jams for many years to come.
    今後は、今回の参加者の声および専門家の批評を参考に、継続して開催して行きたい。
  • Game Video
    ゲームの動画
  • Impression of an English education expert:
    “The game has beautiful graphics and an interesting story. There is a charm to interest children.”
  • Impression of a high school student:
    "I enjoyed the graphics and story. I can review with it. I could beat it on my own.”
  • Impression of an elementary school student:
    "There was some English that I didn’t know, but I could still progress in the game."
  • Game Video
    ゲームの動画
  • Thanks you for listening.
    Any questions ?

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