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Seriousgamejam ppt140822koukai

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Seriousgamejam ppt140822koukai

  1. 1. The Educational Power of Games: The Production and Evaluation of Japan’s first “Serious Game Jam” Yoshihiro Kishimoto Koji Mikami Toru Fujimoto Kenji Ono 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  2. 2. Introduction 2 Yoshihiro Kishimoto Tokyo University of Technology 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  3. 3. Introduction 3 The Educational Power of Games: The Production and Evaluation of Japan’s first “Serious Game Jam” 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  4. 4. Introduction 4 Where am I from ? 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  5. 5. Introduction 5 Japan 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  6. 6. Introduction 6 Tokyo 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  7. 7. Introduction 7 40km west of Central Tokyo 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  8. 8. Introduction 8 Tokyo University of Technology 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  9. 9. Introduction 9 Please take a moment to remember when you were an elementary or junior high school student. - Did you enjoy your classes? - Were there any classes that you didn’t like? 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  10. 10. Introduction 10 In Japan, many students dislike learning English. 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  11. 11. Introduction 11 In fact, I don’t really like learning English myself. 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  12. 12. Introduction My associates and I thought, “Is there a way to use games to help students enjoy English?” 12 We decided to research this. I will present our findings to you today. 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  13. 13. Introduction 13 • Japan’s first “Serious Game Jam” • Theme: English Learning Games 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  14. 14. What is a “Serious Game?” 14 • A game made to help society • Used in many fields 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  15. 15. Serious Games in Japan 15 • Not very popular in Japan • No places to exchange ideas about serious games 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  16. 16. What is a “Game Jam?” 16 • Event for developers and students to make games • Generally have a theme • Teams are random 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  17. 17. Game Jams in Japan 17 • Global Game Jam and Fukushima Game Jam are popular in Japan • Serious games are rarely made • We decided to change that by making our own Game Jam 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  18. 18. Japan’s first “Serious Game Jam” • Goal: help with research/visibility of serious games 18 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  19. 19. Japan’s first “Serious Game Jam” 19 • 14 professionals and 21 students participated • 5 games made over 2 days 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  20. 20. Japan’s first “Serious Game Jam” 20 5 teams 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  21. 21. Japan’s first “Serious Game Jam” 21 5 games 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  22. 22. Japan’s first “Serious Game Jam” 22 “Riddles in Pieces” 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  23. 23. Japan’s first “Serious Game Jam” 23 “Bizarre! Mystery of the English Troops” 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  24. 24. Japan’s first “Serious Game Jam” 24 "Alpha! Beta! Collector!" 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  25. 25. Japan’s first “Serious Game Jam” 25 "Word Bridge" 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  26. 26. Japan’s first “Serious Game Jam” 26 “Big Big Dragon” 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  27. 27. Japan’s first “Serious Game Jam” 27 • Students tested the games and gave feedback • Feedback was implemented before publishing 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  28. 28. Japan’s first “Serious Game Jam” Video of the event (1:06) https://www.facebook.com/video.php?v=576 688249082664&set=o.1392487234342662&t ype=2&theater 28 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  29. 29. Five Important Features 29 • Concept sheet contest 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  30. 30. Five Important Features 30 • Participants chose the game they worked on 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  31. 31. five important features 31 • Feedback from experts and students 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  32. 32. five important features 32 • Participants did not stay overnight at the event 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  33. 33. five important features 33 • Preparation in advance 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  34. 34. Conclusions 34 • Everyone enjoyed themselves • Spread the idea of serious games 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  35. 35. The Future 35 • Many participants said they would like to participate in future Serious Game Jams. • We hope to continue holding Serious Game Jams for many years to come. 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  36. 36. Riddles in Pieces 36 Game Video (0:34) https://www.youtube.com/watch?v=012yOa b8bxM&feature=youtu.be 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  37. 37. Riddles in Pieces 37 Impression of an English education expert: “The game has beautiful graphics and an interesting story. There is a charm to interest children.” 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  38. 38. Riddles in Pieces 38 Impression of a high school student: "I enjoyed the graphics and story. I can review with it. I could beat it on my own.” 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  39. 39. Riddles in Pieces 39 Impression of an elementary school student: "There was some English that I didn’t know, but I could still progress in the game." 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  40. 40. Riddles in Pieces 40 Riddles in pieces Search 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO
  41. 41. Yoshihiro KISHIMOTO kishimotoy@stf.teu.ac.jp The Educational Power of Games: The Production and Evaluation of Japan’s first “Serious Game Jam” Kishi Bear 22th Aug,2014 at 2nd International Japan Game Studies Conference Yoshihiro KISHIMOTO

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