Your iPad App Makes Me Cry

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Since the iPad hit the market, it has fundamentally redefined the word "computer." But those building apps for it still are either stuck in a smartphone or a desktop world, failing to "think iPad." Whether you're a decision maker, designer, developer, marketer, or just an iPad fan, you need to learn how to avoid common pitfalls when creating applications for this amazingly successful device.

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  • Sleek presentation design! Intelligently categorized information!
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  • Great presentation Ken, bringing up a lot of valid points. I think we are still very much in a period of discovery when it comes to understanding the best interaction forms with tablets. There is a lot of bad UI out there and some good ones, but, like with the advent of the s(l)idebar, there are still many new forms to be uncovered.
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Your iPad App Makes Me Cry

  1. P R ES EN T E D BY @K ENYA RMO S H F OU ND ER A ND CH IE F D OE R HT T P :// SA V VY A P P S .C OMYOUR iPAD APP MAKES ME CRY
  2. WHY?
  3. PROBLEM #1iPAD’S (&TABLETS)ARE RELATIVELY NEW.
  4. NO SCORE AND ~2 YEARS AGO
  5. PROBLEM #2iPAD APPS ARE DESIGNEDWITH A “HISTORICAL”MINDSET.
  6. TRADITIONAL
  7. SOMEWHAT RECENT
  8. MORE RECENT
  9. NEED TO “THINK iPAD”
  10. BUT WHAT ABOUTTHE OTHERTABLETS?
  11. THE TABLET THAT COULD iPad Units All Other 30 25 20 15 10 25 5 3 0 Units (in M)
  12. ALSO IMPACTING HARDWARE...
  13. ...AND SOFTWARE
  14. MOVING FORWARD • THE iPAD MINDSET • iPAD NO NO’S & HOW TO DO BETTER
  15. SO...WHAT MAKES USING THE iPAD “SPECIAL”?
  16. NOT A BIG iPHONE
  17. A LESSON FROM THE LATE MR. JOBS
  18. THE iPAD MINDSET POSTURE & POSITION
  19. THE iPAD MINDSET HANDLING & GESTURES
  20. THE iPAD MINDSET PORTRAIT & LANDSCAPE
  21. DON’T DO THIS... SEVEN iPAD FO PA’S
  22. DON’T DO THIS...SEVEN iPAD FAUX PAS[DON’T MAKE JONY UPSET]
  23. 7. NON-SPLASHY SPLASH SCREEN
  24. DO: COMMUNICATE BRAND OR UI
  25. 6. ORIENTATION, FOR ONE
  26. DO: DESIGN FOR BOTH ORIENTATIONS
  27. DO: DESIGN FOR BOTH ORIENTATIONS
  28. 5. UNINTUITIVE GESTURES
  29. DO: KEEP GESTURES CONSISTENT
  30. 4. SPLIT (HEADACHE) VIEWS
  31. DO: MASTER INFORMS DETAIL PANE
  32. 3. OVERUSED HEIGHTENED REALISM
  33. DO: SEPARATE UI FROM DESIGN
  34. 2. A TAB WALKED INTO A BAR
  35. MORE RECENT TAB BAR CITY
  36. MORE RECENT TAB BAR CITY
  37. DO: LET CONTENT DRIVE NAVIGATION
  38. SIDEBAR: TABS GENERALLY PASSÉ
  39. 1. UI CONTROL-A-PALOOZA
  40. RECAP
  41. DON’T DO THIS...
  42. RECAP - “THINK iPAD” - DESIGN FOR TWO ORIENTATIONS - CONSISTENT GESTURES - LET CONTENT DRIVE NAVIGATION AVOID - WRONG SPLIT VIEWS - USING TAB BARS - REALISM TAKEN TOO FAR
  43. IMAGE CREDITS Impacting software - http://castleawesome.blogspot.com/2011/07/mac-news-osx-lion-release-date-and.html Not a big iPhone - http://blogs.pstcc.edu/drbrown/2010/03/29/triumph-of-the-phone-phreaks/Isn’t that special? - http://4.bp.blogspot.com/_xvS1-DNFKPg/SmwC1YSIaOI/AAAAAAAADgw/9POLOiCSAfk/s400/nickchurch.jpg Thinking iPad - http://www.toptechreviews.net/wp-content/uploads/2011/08/apple-ipad-3.jpg
  44. WANT TO WORK W/GOOD UX & DESIGN? HTTP://SAVVYAPPS.COM/

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