Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Historical Context for Virtual Reality: An Elemental Theory of Presence

3,594 views

Published on

SVVR 2017 Keynote by Kent Bye on "Historical Context of VR: An Elemental Theory of Presence" talking about this evolution of communication mediums leading up to VR. I talk about the philosophical implications of VR in that it's challenging our philosophy of mind and requiring us to think about thinks holistically in how our bodies and emotions shape our perception.
Check out Voices of VR podcast for more coverage of the Virtual Reality at http://voicesofvr.com

Published in: Technology

Historical Context for Virtual Reality: An Elemental Theory of Presence

  1. 1. @KentBye Historical Context for Virtual Reality: What we can learn from the Ancients
  2. 2. What is the Ultimate Potential of Virtual Reality?
  3. 3. Doc Searls - https://www.flickr.com/photos/docsearls/5500714140/
  4. 4. •Historical Context of VR •Elemental Theory of Presence
  5. 5. http://www.bradshawfoundation.com/lascaux/
  6. 6. Doc Searls - https://www.flickr.com/photos/docsearls/5500714140/
  7. 7. Left Brain Objective Quantitative Right Brain Subjective Qualitative
  8. 8. Left Brain Objective Quantitative Right Brain Subjective Qualitative
  9. 9. https://davidrjolly.wordpress.com/2013/05/23/joseph-campbells-17-stages-of-the-heros-journey/
  10. 10. Technological Progress Spiritual & Ecological Crisis
  11. 11. Technological Progress http://miovision.wpengine.netdna-cdn.com/wp-content/uploads/2013/07/technology-growth.png
  12. 12. https://alphabytesoup.wordpress.com/2012/07/15/evolution-of-man-and-technology/
  13. 13. Text From Information Age to Experiential Age
  14. 14. TextWhat is Reality?
  15. 15. Left Brain Objective Quantitative Right Brain Subjective Qualitative
  16. 16. https://www.safaribooksonline.com/library/view/understanding-context/9781449326531/ch04.html
  17. 17. Experiential Design Requires Holistic Thinking
  18. 18. Gaming
  19. 19. x Film
  20. 20. x Virtual Reality
  21. 21. •Agency •Gameplay mechanics •Intuitive Interactions •3D User Interface •Conversational Interfaces •Creation Tools •Live Performance •Peripherals •Interactive Learning
  22. 22. •Scene Coherence •Uncanny Valley •Mental Friction •Natural Language Processing •Artificial Intelligence •Choices •Education •Cognitive Enhancement •Neuroscience •Brain-Computer Interfaces •Non-invasive •Invasive
  23. 23. x •Virtual Body Ownership Illusion •Embodied Cognition •Hand presence •Avatar •Haptics •Sensory Perception •Sensory Replacement •Biometric data •Body Language •Sense of Place
  24. 24. x •Story •Character •Color •Music •Ambiance •Facial Tracking •Empathy •Memory •Symbols •Intuition •Soul
  25. 25. @KentBye Ultimate Potential of Virtual Reality Book Coming Soon

×