Elemental Experiential Design & Immersive Storytelling

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Elemental Experiential Design & Immersive Storytelling

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The future is going to be filled with immersive and interactive experiences. I expand upon my elemental theory of presence to create a framework for experiential design. I take a look at popular virtual reality experiences, and unpack the lessons learned from it's elemental center of gravity. I also take a look at different models and frameworks for immersive storytelling.

The future is going to be filled with immersive and interactive experiences. I expand upon my elemental theory of presence to create a framework for experiential design. I take a look at popular virtual reality experiences, and unpack the lessons learned from it's elemental center of gravity. I also take a look at different models and frameworks for immersive storytelling.

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Elemental Experiential Design & Immersive Storytelling

  1. 1. @KentBye Elemental Theory for Experiential Design & Immersive Storytelling
  2. 2. Text From Information Age to Experiential Age
  3. 3. Pine II, B & H. Gilmore, James. (1998).Welcome to the Experience Economy. Harvard Business Review. 76. 97-105. Moving from Delivering intangible & customized SERVICES on-demand to To Staging memorable & personal EXPERIENCES that are revealed over a duration of time.
  4. 4. Welcome to the Experiential Age!
  5. 5. Mental & Social Presence Active Presence Emotional Presence Embodied Presence
  6. 6. Air Fire Water Earth
  7. 7. Thinking Intuition Feeling Sensing
  8. 8. Air Fire Water Earth
  9. 9. Thinking Agency Feeling Senses
  10. 10. Thinking Behavior Feelings Senses
  11. 11. Mental & Social Presence Active Presence Emotional Presence Embodied Presence
  12. 12. Text Using Elemental Theory for Experiential Design
  13. 13. Mental & Social Presence Active Presence Emotional Presence Embodied Presence
  14. 14. •What are the rules? •How can you connect? •What will you learn? •How can you participate? •What actions can you take? •What can you explore? •What emotions are invoked? •What’s the story? •What’s the vibe? •How are you immersed? •Who do you become? •Where do you go?
  15. 15. Active Presence
  16. 16. SUPERHOT •Embodied Puzzle •Rule: Body Movement Moves Time •First-Person Shooter (Vanquishing Enemies) •Cinematics Between Levels (Context Switch to Story) •Embodied Gameplay •YOU ARE THE CONTROLLER!
  17. 17. Player Unknown Battle Grounds •100 People: Battle Royale •Co-op: Duos, Squads •Many Strategies to Play •First-person shooter •Mechanics Force Interaction •eSport Fun to Spectate •Emotional Rush •Natural Drama & Tension •Open World Exploration •Collect Items •Customize Avatar
  18. 18. Soundboxing •Puzzle of where to punch •Exercise •FLOW STATES •Rhythm Game •Emotion of Music •Embodied Movement
  19. 19. Flow States
  20. 20. Twitch.tv •Chat with Users •In-Game Co-op Dialog •Live! •Performance •Use Gaming as Quest •Authentically Express Emotion •Color Commentary Narration •Play Archetypal Characters •See the Body Language •Yin Currency of Donations
  21. 21. Social & Mental Presence
  22. 22. VRChat •Social Meet-ups •Explore Worlds without teleporting •Emotional Transfer from interactions •World-Building by Users •Custom Avatars/Identity •Hand Movements
  23. 23. Rec Room •Casual Social Play •Collaborative Games •Quiz Shows •Social Games & Activities •Quests •Create Your Own Game •Embodied Gameplay •Avatar Ready Room •Emotional Transfer from interactions
  24. 24. I Expect You to Die •Solve Puzzle to Escape •Combine Objects •Narration Tips & Backstory •Escape Room
  25. 25. Keep Talking and Nobody Explodes •Collaborative Social Puzzle •Communicate Abstractions •Ask Lots of Questions •Diffuse the Bomb •Tension of Diffusing Bomb •Laughter & Fun •War Stories •Asymmetrical Co-Op Play
  26. 26. WebVR •Pull Information from Web •Ephemeral Experiences that don’t require an app •Cruise the Metaverse •Interconnected Worlds (Metcalfe’s Law) •Mobile Phone •Limited Embodiment •Location-Based Stories
  27. 27. Embodied Presence
  28. 28. Google Earth •New Perspectives on Where You’ve Lived •Explore the World •Nostalgia of Memories •Awe & Wonder •Experience Architecture •Embodied Cognition •See Geography of Earth
  29. 29. Pokémon Go •Randomly Meet People •Play With/Against Friends •Physical Exercise (Dopamine) •Explore Physical World •Memories of Characters •Location-Based Game •AR is Window into World •Collecting Virtual Objects
  30. 30. Mixed Reality Spectrum
  31. 31. Woorld •Decide What to Put Where •Objects Interact •Decorate Space •Story Unfolds Through Character Interactions •Changes How You Look at Your Surroundings •Add Beauty & Cuteness
  32. 32. Mindshow •Great for Written Skits •High Agency •Create Your Own Stories •Not Optimized for Improv •Tell Your Own Stories •Storytelling Sandbox App •Embody Characters •Record Your Embodiment •Act with Yourself
  33. 33. Emotional Presence
  34. 34. 360 Video •Decide Where to Look •Gaze Changes Experience •Great for Storytelling •Great for Empathy •Closest Analog to Film •Transported to Another Place •Not Volumetric (3DoF) •Great for Mobile Phones
  35. 35. Pearl •Decide Where to Look •Move in 6 DoF •Music Video •Time Lapse •Compassion (Giving Tree) •Frame of Car Helps Edits •Car is a Character •Volumetric CGI Experience
  36. 36. Virtual Virtual Reality •Solve Puzzles •Lite Branching Decisions •3DoF Mobile Interactions •Volumetric Storytelling on Mobile •Great Writing •Lots of Humor •VR Incepted in VR •Limited Embodiment
  37. 37. Text The Future of Storytelling is Immersive & Interactive
  38. 38. Authored Narrative Generative Narrative
  39. 39. (Lebowitz, Josiah and Klug, Chris. "Interactive Storytelling forVideo Games." Focal Press. 2011) Authored Narrative Generative Narrative
  40. 40. Authored Narrative Generative Narrative
  41. 41. Authored Narrative Generative Narrative
  42. 42. Authored Narrative Generative Narrative
  43. 43. Authored Narrative Generative Narrative
  44. 44. Authored Narrative Generative Narrative
  45. 45. Authored Narrative Generative Narrative
  46. 46. Asteroids •Decide How to Respond to Prompts for Interaction •Act out of Compassion •Play Fetch with Character •You Play a Sidekick Character •Authored Narrative with Lite Emotional Branches •Teleport around Ship
  47. 47. Life of Us •Modulated Voices Changes Social Interactions •Interact with Objects •Fly, Swim, Run •Dance •Music Video •On-Rails Narrative like a Theme Park Ride •Embodied as Animals •Voice is Modulated •Changes Sense of Self
  48. 48. 6x9 •Educational Experience •Gaze Triggers Actions •Addressed in 2nd Person (“You will see cracks in wall”) •Guided Tour •Story Revealed in Environment •Inspired by Audio Tours •Connects you to the space
  49. 49. Four Types of Immersive Stories
  50. 50. Perspective •Beliefs Can Shape Perception •Decide What to Look at •First-Person Film •Addressed as a Character, but no Impact •Situated Knowledges •See Same Story Different POV
  51. 51. Sleep No More •Ghost with no relation to the characters •No Dialog (non-verbal) •Ghost with Local Agency (Decide Where to Go & Who to Follow) •No Global Agency (Choices don’t change story) •Cyclical Story Repeats •Characters Move Through Space •Environmental Storytelling •Embodied Dance to Tell the Story of MacBeth
  52. 52. Then She Fell •Rule: Don’t Open any Doors •Rule: Only Speak When Spoken To •Limited Agency •Decide What to Watch •Some Improv Interactions •One-on-One Interactions •Emotional Intimacy •Everyone Sees Similar Narrative Shards, but in Different Order •Site-Specific Immersive Theater •Embodied Dance •Drinks Have Taste •Clockwork Structure
  53. 53. Draw Me Close •Opportunity to Interact with a Live Actor •Open Window •Draw on Floor •Get Tucked In •You’re a Character without Impact •Emotional Intimate Memoir •Live Actor Hugs You •Mixed Reality in VR •Passive Haptic Feedback
  54. 54. Living Stories •Socretes: Written Word is “Dead” •Theater Performances Change with Each Audience •Live Performance •Elements of Improv •Emotionally Present •Authentic Congruence •Embodied Communication
  55. 55. Starship Commander •Uses AI & NLP •Speak and Ask Questions •Dialog as Worldbuilding •Asking Questions Deepens Mental Presence •Gameplay: Diplomacy •Build Emotional Relationships with AI •You are a Character with Impact
  56. 56. Rick & Morty Simulator •Puzzles as Mental Friction •Interruptable Characters & Story •High Agency •High Plausibility •Interactive Vignettes •Enter into Rick’s Garage •Play with mythic objects from show
  57. 57. Star Trek: Bridge Crew •Communicate while Role Playing Characters •Have to Collaborate to Win •Role Play Different Roles •Story Arc of a Mission •Dramatic Turns •Builds on Nostalgic Memory •Embodied as a Character on the USS Aegis •Hand Interactions
  58. 58. Dungeons & Dragons •Theater of the Mind •Use Imagination •Social Interactions •Ultimate Global Agency •Improv •Collaborative Storytelling •Dungeon Master is the Drama Manager •Different Imaginal Worlds in Each Person’s Mind •Collaborative Worldbuilding
  59. 59. Mental & Social Presence Active Presence Emotional Presence Embodied Presence
  60. 60. @KentBye Questions?