Using Technology To Facilitate Sixth Grade Instruction
Using Technology to Facilitate Sixth Grade Instruction
Teachers are encouraged to use technology in the classroom on a regular basis.
Students use technology all around them. They use technology in and out of school.
“ Technology can have a reciprocal relationship with teaching. The emergence of new technologies pushes education to understand and leveraging these technologies for classroom use; at the same time, the on-the-ground implementation of these technologies in the classroom can (and does) directly impact how these technologies continue to take shape.” (Groff, Hass, Klopfer, and Osterweil, 2009)
There is a vast amount of technology competencies that sixth grade students must master before proceeding to next grade level.
“ To promote technology use among their students, Jennifer Wagner recommends that teachers encourage online projects, visit other teachers’ Web sites to see how they are integrating technology, and get together with other teachers on a bi-weekly basis to go through the curriculum and share ways they can use technology in their lessons.” (Starr, 2003)
The advances in technology will begin to prepare the students for what lies ahead in the world of technology. Today’s educators can lay the foundation for what students need to know.
Websites for Teachers teaching technology: http://www.neirtec.org/reading_report/ http://www.pbs.org/teachers/ http://www.educationworld.com/
TEACHER TIPS! <ul><li>Keep an open mind </li></ul><ul><li>Be willing to learn more </li></ul><ul><li>Go outside of your comfort zone </li></ul><ul><li>Attend technology professional development </li></ul><ul><li>Be aware that technology will continue to change….quickly. </li></ul>
References: Dyck, B. (2006). Teaching in a culture of…”they’ll never let us” and “we cannot do”. Retrieved from http://www. educationworld .com/a_tech/columnists/ dyck /dyck004. shtml . Groff, J., & Hass, J., & Klopfer, E., & Osterweil, S. (2009). The education arcade: The instructional power of digital games, social networking simulations and how teachers can leverage them . Retrieved from http://education. mit . edu /papers/ GamesSimsSocNets _ EdArcade . pdf . Starr, L., (2003). Technology integration: Ideas that work . Education World. Retrieved from http://www. educationworld .com/a_tech/tech/tech176. shtml .