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Collaboration in the Technology Classroom


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Collaboration in the Technology Classroom

  1. 1. Kelley F. Davis Lamar UniversityEducational Technology
  2. 2. The 3Rs 4Es To prepare for an ever changing environment, we must aim to equip students with the ability to teach themselves. To do this, we must rewrite the fundamentals. The 3Rs-Reading, Writing and Arithmetic, must now become:  Exposing Knowledge  Employing Information  Expressing Ideas Compellingly  Ethics (Armstrong and Warlick, 2001)
  3. 3. Using Web 2.0 Tools Using tools such as Chat Rooms, blogs, wikis, and networking sites in the technology classroom can achieve the 4 Es by:  Exposing students to a wide range of digital arts information .  Employing alternative and engaging methods of communication and evaluation of digital projects and topics.  Encouraging students to express themselves visually and through writing.  Allowing students to evaluate and make ethical choices about posting and viewing digital information on networking sites.
  4. 4. Concerns with Web 2.0 Tools Personal Safety Online Predators Unauthorized access to student personal information Cyber bullying Access to inappropriate content Internet safety ranked 5th in Parents Top 10 Health Concerns for Children in 2009 (University of Michigan Health System, 2009)
  5. 5. A Safe AlternativeThe Learning LANDSCAPE for schools (LL4Schools) is a social learning environment specially created for schools. Includes access to Web 2.0 Tools such as:  Blogs  Forums  Wikis  Video Streaming  Picture Galleries (LL4School, 2009)
  6. 6. 4 Easy Steps To register for LL4Schools: 1. Go to 2. Complete the registration form. 3. Complete the validation process for security purposes. 4. GET CONNECTED! (LL4School, 2009)
  7. 7. Uses in the Classroom Blogs and wikis allow students to express themselves through writing in new and innovative ways. Students can share videos of sample work with a global community. Students can create RSS feeds of audio created and post online in a safe environment. Students will be able to evaluate and receive evaluation of work from a global audience.
  8. 8. Digital Arts Education To effectively teach Digital Graphics and Design, students must have access to online collaboration. Deviant Art is a popular choice but contains inappropriate content and is often blocked by district Internet blocking software. (DeviantArt, 2010)
  9. 9. Digital Arts Education- A SafeAlternative Digital Arts Education offers a safe place for digital arts students to converse and display student work. Site Features  Contests  Articles and Tutorials  Sample Work  Content Specific Forums Check it out! (Cauthron, 2010)
  10. 10. Uses in the Classroom Digital Artists can share their work with a safe online community. Students can access tutorials and participate in “real world” communities that share their interests and specialty areas. Students will receive exposure to contents and have opportunities to have their work published to a global community.
  11. 11. Summary Educators cannot continue to shield students from collaboration online learning experiences. Online safety is a primary concern so safe alternatives to traditional online sites must be found. LL4Schools offers a safe online alternative for social networking. Digital Arts Education provides a teacher led, student centered environment for student learning and collaboration.
  12. 12. References Armstrong, A. ,Warlick, D. (2001). The New Literacy-The 3rs Evolve into the 4Es. Technology & Learning September 2001,20-28. Cauthron.(2010). Digital Arts Education-A Place for Digital Arts Students to Converse & Display. Retrieved from DeviantArt(2010).DeviantArt-Where Art Meets Application. Retrieved from Hackett, J. (2010).The Learning LANDSCAPE for Schools. Retrieved from University of Michigan Health System(2009).Obesity Remains No.1 Health Problem for Kids in 2009. Retrieved from 1247.