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Game design

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Introduction to Game Design. Atomic Design method.

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Game design

  1. 1. Introduction to Game Design Atomic Design method
  2. 2. Finding the idea • • • • Free writing Random searches Matching items Research other games
  3. 3. Planning it out • • • • • Type Story Mechanics Relations Etc.
  4. 4. Planning it out Level/Game Design Documents
  5. 5. Design Types • TOP - DOWN • BOTTOM - UP
  6. 6. Atomic Design
  7. 7. Atomic Design Process • • • • • • • • Goal Mechanics Skills Inputs Parameters Patterns Signs Feedback
  8. 8. Mechanics
  9. 9. Skills • Physical • Mental • Social
  10. 10. Inputs • • • • • Digital button Analog button Accelerometer Tactile pressure Etc.
  11. 11. Mechanics + Skills + Input
  12. 12. Parameters • • • • • Size Position Speed Predictability Window of Opportunity Large Medium Tiny Center Offcenter Offscreen Stationary Moving Teleport Predictable Pattern Random Unlimited Long Short
  13. 13. DNA Matrix

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