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Farmville and postmodernism


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TCC media student presentations on digital media and postmodernism

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Farmville and postmodernism

  1. 1. By Charley Thomas and Georgina Fleming<br />
  2. 2. Farmville<br />Developed by Zynga<br />82.4 million users (20% of Facebook users and 1% of population) <br />Clone of FarmTown<br />
  3. 3. Farmville<br />Create AvatarCreate Farm<br />And make moneyHyper reality and simulacra Baudrillard<br /><br />
  4. 4. Farmville<br />ThemesChristmas – Christmas treeEaster – Easter Basket<br />Halloween – Decorations<br />Chinese New Year and Earth Day<br />(based on Meta-narratives)<br />Intertextuality Mario Brothers...etc<br />
  5. 5. Farmville<br />Friend and Neighbours<br />Unwilt plants <br /> Fertilise plants and chickens<br />Frames for building – need friends to send materials to complete project<br />Requires friends to expand storage spaces<br /> Gift cards<br />Still Meta-narrative – need friends to succeed and earn money therefore a hierarchy is created. <br />
  6. 6. Farmville<br />Instantaneity <br />Book <br /> – How to achieve best farm in shortest time<br />Buy cash instead of earning it<br />Tractors<br /><ul><li>Plant 4 crops at one time</li></li></ul><li>Farmville<br />Non-linear narrative<br /> -Have the choice <br /> -ultimate and preferred aim is to earn money and increase on levels<br />Style over substance Strinati <br />– best farms<br /> - parody<br />