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Everyone’s going “Indie” these days and there are as many ways to succeed and fail as there are types of people that give it a try. For Kris Szafranski, the journey is its own reward. It’s about growth, learning, and loving the challenge of new horizons.
One year ago Kris founded Thoughtshelter Games, having stepped out of a prominent position at a popular company to work as an independent game developer. Join us to hear about Kris’ experiences and trials, successes and failures.
Expect candid observations and honest reflection on the lessons he’s learned during the development of A Druid’s Duel, Thoughtshelter Games’ upcoming strategy title. You’ll follow the game’s ups and downs through these mini post-mortems:
Concepting and false starts
Competitive analysis, technology, and market choices
Prototyping and gathering feedback
Exposure and Kickstarter, a marketing dilemma
Showing at PAX East 2014