De Pryck Oeb 2009 The Value Of Serious Gaming For Stimulating Attitudes

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De Pryck Oeb 2009 The Value Of Serious Gaming For Stimulating Attitudes

  1. 1. The Value of Serious Gaming for Stimulating Attitudes<br />Koen DePryck, Ph.D.<br />CVO Antwerpen-Zuid<br />Belgium<br />December 3, 2009<br />ONLINE EDUCA BERLIN 2009<br />1<br />
  2. 2. Content<br />Skills <br />Attitudes <br />Competency based learning<br />OEB 2009<br />Dr. Koen DePryck<br />2<br />
  3. 3. Content<br />Skills<br />Attitudes<br />Competency based e-learning<br />OEB 2009<br />Dr. Koen DePryck<br />3<br />
  4. 4. See A Game<br />Stimulate European Entrepreneurship <br />Attitude Game<br />OEB 2009<br />Dr. Koen DePryck<br />4<br />
  5. 5. Competences of entrepreneurs<br />A blend of<br /><ul><li>Knowledge
  6. 6. Skills
  7. 7. Attitudes </li></ul>OEB 2009<br />Dr. Koen DePryck<br />(dreaming.....)<br />5<br />
  8. 8. Fighting cancer....<br />Knowledge : What is cancer?<br />Skills : diagnosing, treating, .... Cancer<br />Attitudes Re-Mission : The Game<br />OEB 2009<br />Dr. Koen DePryck<br />III. TRAINING SIMULATION<br />The simulation can be run in “training mode” and “exam-<br />ination mode.” The training mode allows for visual feedback<br />of the patient’s anatomy. It starts by showing the male patient<br />bent in the usual DRE position. The trainee then positions the<br />virtual finger on the screen such that it lines up with the rectal<br />area. As the trainee pushes through the anus, the inertia effect<br />produced by GHOST provides the feel of resistance. Once the<br />6<br />
  9. 9. Re-Mission<br />A study of 375 teens and young adults suffering from cancer in the US, Australia and Canada<br />Re-Missoncontributed to a better attitude towards sticking to sometimes demanding medical treatment. <br />This lead to better level of chemotherapy in their blood and a more consistent use of antibiotics than those in the control group. <br />Interestingly, the game also contributed to a better knowledge acquisition about cancer.<br />So e-games work… But why?<br />OEB 2009<br />Dr. Koen DePryck<br />7<br />
  10. 10. Succes factors for game based stimulating of attitudes...<br />“Full” Competences : Content, Skills and Attitudes<br />Fun <br />Score! (quantify behavior)<br />Excel yourself <br />Excel other<br />Challenges (not too easy, not too difficult)<br />Problem solving and creativity (the human MO)<br />Collaboration <br />Perseverance<br />Quality (no bugs, consistency, ….)<br />OEB 2009<br />Dr. Koen DePryck<br />8<br />
  11. 11. Use “Games” for the attitude component of competences<br />Challenge : Include more and better content in games!<br />Caveat : expensive and time consuming<br />Only suited for sufficiently stable content<br />Rapid game development.... It is coming.<br />Add game design to the e-toolbox of teachers.<br />OEB 2009<br />Dr. Koen DePryck<br />9<br />Where to go?<br />
  12. 12. TACCLE<br />Teachers’ Aids on CreatingContent for Learning Environments<br />www.taccle.eu<br />A toolbox for e-teachers<br />Introduction to e-learning<br />E-pedagogy<br />Learning Management Systems<br />Digital learning objects<br />...<br />Networks and communities<br />OEB 2009<br />Dr. Koen DePryck<br />10<br />
  13. 13. Learn from the succesfactors of games<br />Make our learning environments, courses and learning paths more ‘game like’.<br />Let game design inform course design<br />Challenges for TACCLE +: <br />Expanded toolbox: included rapid game development<br />How can we build gamelike courses and learning paths (re)using traditional content blocks / learning objects?<br />OEB 2009<br />Dr. Koen DePryck<br />11<br />The value of games and gaming<br />
  14. 14. Repetitio mater studiorum est..<br />Competences : Content, Skills and Attitudes<br />Fun <br />Score! (quantify behavior)<br />Excel yourself <br />Excel other<br />Challenges (not too easy, not too difficult)<br />Problem solving and creativity (the human MO)<br />Collaboration <br />Perseverance<br />Quality (no bugs, consistency, ….)<br />OEB 2009<br />Dr. Koen DePryck<br />12<br />Perhaps someone should create a game to tell this to teachers....<br />
  15. 15. GAME OVER<br />Contact<br />Dr. Koen DePryck<br />kdepryck@cvoantwerpen.be<br />OEB 2009<br />Dr. Koen DePryck<br />13<br />

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