Creating great gaming experience presentation

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Creating great gaming experience presentation

  1. 1. CREATING GREAT GAMINGEXPERIENCESIn the Library!
  2. 2. Thank you!American Corners in Indonesiahttp://jakarta.usembassy.gov/american-corner.html
  3. 3. ContactKelly CzarneckiTeen Services LibrarianEmail: kellyczarnecki1@gmail.comLibrary Twitter: twitter/com/cmlibraryLibrary Facebook: facebook.com/cmlibraryteens
  4. 4. ImaginOn: Public Library
  5. 5. Children’s Theatre of Charlotte
  6. 6. Audience Question:What is a game?
  7. 7. –Scott Nicholson, Associate Professor at the School of InformationStudies at Syracuse University and the director of the Because PlayMatters game lab“All games are educational in some way.”
  8. 8. What do games have to do with books?
  9. 9. What does Gaming have to dowith the library?
  10. 10. “Look at Mark Zuckerberg. I was sittingnext to him at dinner a couple of yearsago, and he said he taught himselfprogramming primarily because he wasinterested in games.” – PresidentBarack Obama, 2012
  11. 11. What are your goals?
  12. 12. Creating the Gaming Experience
  13. 13. Creating the Gaming Experience:Knowledge Games
  14. 14. Creating the Gaming Experience:Strategy Games
  15. 15. Creating the Gaming Experience:Action Games
  16. 16. Creating the Gaming Experience:Narrative Games
  17. 17. Tournaments
  18. 18. Putting Your Tournament Together•Marketing•Staff/Volunteers•Sign Up/Sign in•Equipment•Rules•Space•Evaluations
  19. 19. “You can look at video games as beingvery simple and dismiss them. Or youcan look at them as simulated learningenvironments. These simulations willbecome what most of our students arelearning from” –Steve Jobs, 2011
  20. 20. Best Practices: Libraries Creating GamingExperiencesNew York Public LibraryAlternate Reality Game
  21. 21. Best Practices: Libraries Creating GamingExperiencesHennepinCounty Library,Minnesota
  22. 22. Best Practices: Libraries Creating GamingExperiencesAnn Arbor District LibraryMichigan
  23. 23. Best Practices: Libraries Creating GamingExperiencesGame On! After schooltutoring and gaming clubNorth Carolina
  24. 24. Best Practices: Libraries Creating GamingExperiencesSponsored by theAmerican LibraryAssociation6th AnnualEvent:Nov. 16, 2013
  25. 25. “Newer work, however, argues thatpeople primarily think and learn throughexperiences they have had, not throughabstract calculations andgeneralizations.”-James Paul Gee, ArizonaState University, Literary Studies
  26. 26. 5things you can do today!
  27. 27. Games Mentioned• Trivia Pursuit Aye!, Dark Overlord• Giant Scrabble Little Big Planet (LBP)• QR Code Scavenger Hunt Game of Thrones• 1960: the Making of a President Marvel Ultimate Alliance• Runescape Pirates!• Chess• Checkers• UNO• Go• Rock Band• Mini Golf• Wii Sports• Dance Dance Revolution (DDR)
  28. 28. Resources• ALA Library Gaming Toolkit: http://www.librarygamingtoolkit.org/• LibGaming Google Group: groups.google.com/group/libgaming• Library Gamer: http://librarygamer.wordpress.com/• Playing to Learn: Video Games in theClassroom:http://www.playingtolearn.org/• Beck, John C. and Mitchell Wade. The Kids Are Alright: How the GamerGeneration is Changing The Workplace. Cambridge, MA: Harvard BusinessSchool Press, 2004.• Gee, James Paul. What Video Games Have to Teach Us About Learning andLiteracy. Palgrave McMillan, 2003.• Harris, Amy. Gaming and Academic Libraries: Collections, Marketing, andInformation Literacy. American Library Association, 2008.
  29. 29. ContactKelly CzarneckiTeen Services LibrarianEmail: kellyczarnecki1@gmail.comLibrary Twitter: twitter/com/cmlibraryLibrary Facebook: facebook.com/cmlibraryteens
  30. 30. Questions?

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