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Shifting Paradigms in Education


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Today’s youth lead online lifestyles. They interact in online communities, build relationships, express themselves, stay informed, and find answers to life’s questions all online. Notebook PCs, smartphones, and wireless networks provide access to social networks anywhere, anytime. This generation, the iGeneration, is accustomed to on-demand, individualized service, and is becoming increasingly intolerant of traditional teaching methods where lectures and textbooks assume that “one size fits all” and that learning takes place through individual effort in a classroom. As teachers struggle to satisfy tech-savvy students, we also face pressure to serve increasing numbers of students with fewer resources. Some schools are finding success in dealing with these issues through innovative uses of technologies. Moving curricula online, adopting online pedagogies that emphasize exploration and collaboration, designing engaging activities such as “serious games,” and implementing online learning communities are key to connecting with the iGeneration. This presentation looks at current research in innovative online education technologies, along with the presenter’s own work in the area.

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Shifting Paradigms in Education

  1. 1. Shifting ParadigmsIn Education<br />Ken BaldaufFlorida State University<br />
  2. 2. PIC<br />FSU’s Program in Interdisciplinary Computing<br />Philosophy: Knowledge + Technology = Innovation<br />Vision: To empower all students to innovate and lead in their respective fields through computing and information technologies.<br />Mission: Provide an infrastructure that develops, supports, and promotes a comprehensive range of application-oriented classes that capture and effectively deliver current and emerging computing and information technology needs and trends across disciplines.<br />
  3. 3. The (i)nternet Generation<br />
  4. 4. M.C. Lars<br />Talkin’ about the iGeneration<br />
  5. 5. “<br />“<br />The iGeneration knew organization meant optimizationand unification,<br />When imagination gave participation in creation of culturalmanifestation.<br />The Berlin Wall fell and out we came, the post-Cold War kids laid claim to AIM. LOL, OMG, yo, BRB. Space, colon, dash, closed parenthesis.<br />We sat at our laptops and typed away, and found that we each had something to say.<br />Web-logged our fears, our hopes and dreams. Individuated by digital means.<br />Talkin’ about the iGeneration<br />M.C. Lars<br />
  6. 6. Greatest Generation: 1901 – 1924 <br />Silent Generation: 1925 – 1945 <br />Baby Boomers: 1946 – 1964 <br />Generation X: 1965 – 1980 <br />Millennials (Gen Y, Net Gen): 1981 – 1991<br />iGeneration (Gen Z, Digital Natives): 1992 - ?<br />Alpha Generation (first millennial gen)??<br />Talkin’ about the iGeneration<br />
  7. 7. Talkin’ about the iGeneration<br />
  8. 8. “<br />“<br />From iPods to smartphones to Facebook, today’s youth are more plugged in than ever before, and it’s increasingly clear that they do not respond to traditional teaching methods – textbooks and lectures – in the same way as previous generations.<br />Talkin’ about the iGeneration<br /><br />
  9. 9. The TechnologyGeneration<br />
  10. 10. “<br />“<br />The MediaGeneration<br />With media use so ubiquitous, it is time to stop arguing over whether it is good or bad and accept it as part of children’s environment, “like the air they breathe, the water they drink and the food they eat.”<br />Dr. Michael Rich, Children’s Hospital<br />Kaiser Family Foundation<br />If Your Kids Are Awake, They’re Probably Online [New York Time]<br />
  11. 11. The ExpressiveGeneration<br />FRED<br />2,035,497 Followers<br />
  12. 12. The Multitasking Generation<br />
  13. 13. The Connected Generation<br />“You are not a gadget,” JaronLanier"A Rebel in Cyberspace, Fighting Collectivism"<br />
  14. 14. The Connected Generation<br />swarm intelligence<br />hive mind<br />“You are not a gadget,” JaronLanier"A Rebel in Cyberspace, Fighting Collectivism"<br />
  15. 15. The Demanding Generation<br />
  16. 16. Talkin’ about the iGeneration<br />Raised on Technology<br />Media Saturated<br />Expressive, Creative<br />Multitasking<br />Always Connected<br />Technology Savvy<br />Resourceful<br />and Demanding<br />
  17. 17. “<br />“<br />The growth curve on the use of technology with children is exponential, and we run the risk of being out of step with this generation as far as how they learn and how they think," Rosen says. "We have to give them options because they want their world individualized. <br />Talkin’ about the iGeneration<br />
  18. 18. Exploring a New Learning Pardigm<br />On a $hoestring Budget*<br />*Florida State University’s budget has been cut $82 million since 2007.<br />
  19. 19. Christensen believes that computer-based learning is the solution to accommodating a variety of learning styles* using a student-centric model.<br />By 2019 50% of high school courses will be delivered online. <br />A paradigm shift will arise from the educational, technological, and economical advantages of computer-based learning<br />*Gardner’s eight intelligence types: Linguistic, Logical-mathematical, Spatial, Bodily-kinesthetic, Musical, Interpersonal, Intrapersonal, Naturalist <br />
  20. 20. Teaching Methodologies<br />Sage on the Stage > Guide on the Side<br />high<br />open<br />education<br />laissez-faire<br />student contribution<br />teacher contribution<br />high<br />low<br />traditional<br />British<br />programmed<br />instruction<br />low<br />Analysis of an Approach to Open Education, Bussis/Chittenden, Edward A.<br />
  21. 21. “<br />“<br />Imagine an 'Education Nation,' a learning society where the education of children and adults is the highest national priority…<br />Six leading "edges" of innovation are challenging the inadequacies of our current education system amidst today's technologically sophisticated world:<br /><ul><li>The Thinking Edge
  22. 22. The Edge of Curriculum
  23. 23. The Technology Edge
  24. 24. The Edge of Time and Place
  25. 25. The Co-Teaching Edge
  26. 26. The Youth Edge</li></ul>Sesame WorkshopGeorge Lucas Educational Foundation<br />Edutopia<br /><br />
  27. 27. Digital Generation Project<br /><br />
  28. 28. “<br />What if, instead of seeing school the way we’ve known it, we saw it for what our children dreamed it might be: a big, delicious video game?<br />“<br />“Quest to Learn”<br />New York city school that redesigned 6th and 7th grade curriculum around games<br />
  29. 29. with<br />Computers<br />emerge<br />
  30. 30. LCS<br />Learning Community System<br />
  31. 31. Blackboard LMS<br />WordPress/BuddyPressLearning Community<br />Course Administration<br />Syllabus<br />Calendar/Agenda<br />Assignment Submission<br />Gradebook<br />Grade Submission<br />Course Content<br />Public Splash Page<br />Lessons in a variety of media<br />Assignments & Exercises<br /> <br />Community/Communication<br />Member Profiles<br />Course Announcements<br />News feed<br />Discussion forums<br />Synchronous chat<br />Email & messaging<br />Virtual office hours<br />Evaluation<br />Quizzes<br />Exams<br />
  32. 32. There wil be a road<br />That will not connect two points<br />It will connect all points<br />Its speed limit will be<br />The speed of light<br />It will not go from here to there<br />There will be no more there<br />We will all only be here<br />There will be no more “there”<br />
  33. 33. Exploring a New Learning Paradigm<br />Empower Students to Explore and Create<br />Become a Guide on the Side<br />Provide course content through engaging media<br />Explore project-based real-world learning<br />Take advantage of the power of community<br />Eliminate classroom walls and schedules<br />Learn the tools<br />
  34. 34. Invent the future!<br />
  35. 35. Rewired: Understanding the iGeneration and the Way They Learn<br />by Larry D. Rosen<br />Disrupting Class: How Disruptive Innovation Will Change the Way the World Learns<br />by Clayton Christensen<br />Education Nation: Six Leading Edges of Innovation in our Schools<br />by Milton Chen, George Lucas<br />Books<br />
  36. 36. MC Lars - Igeneration<br /><br />What digital natives want from their library<br /><br />Digital Generation - Edutopia<br /><br /> <br />Emerge with Computers<br /><br />No More There (Anna Paquin MCI Commercial from 1994)<br />Videos<br />
  37. 37. Are Kids Too Wired For Their Own Good? - Time<br />'iGeneration' has no off switch<br /><br /> <br />If Your Kids Are Awake, They’re Probably Online<br /><br /> <br />Kids consume media as a full-time job—many getting overtime<br /><br /> <br />Bill Gates: In Five Years The Best Education Will Come From The Web<br /><br /> <br />Learning by Playing: Video Games in the Classroom<br /><br /> <br />Can Students Learn As Well on iPads and E-Books?<br /><br /> <br />Can the iPhone save higher education?<br /><br /> <br />In Study, Children Cite Appeal of Digital Reading<br /><br /> <br />The Mindset List for the class of 2014<br /><br /> <br />How laptops can enhance learning in college classrooms<br /><br /> <br />How Twitter in the Classroom is Boosting Student Engagement<br /><br />Articles<br />
  38. 38. Thank You!<br />Ken Baldauf<br />Program in Interdisciplinary Computing<br />Florida State University<br />@kenbaldauf<br />twitter, facebook, linkedin<br /><br /><br />iGeneration<br />