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Design to Development

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My presentation at Learning Innovation in Virtual Worlds, Coventry, November 11th 2009

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Design to Development

  1. 1. Design to Development Kate Boardman & Kattan Hurnung November 11 th , 2009
  2. 2. On. A. Mission...
  3. 3. Preaching to the converted
  4. 4. Tool on your desktop <ul><li>“ Whilst OpenSim is free, it's 'free' like Moodle is free, and I don't have servers, technical support or developers to install and maintain it, so it's not an option.” </li></ul><ul><li>“ not seen anything that suggests the same potential [as Second Life] really. I've also had a look at Blue Mars, as our IDI are looking at it, but again, I don't see it as a tool to put on an academic's desktop” </li></ul>
  5. 5. Building Blocks <ul><li>Personal </li></ul><ul><li>Technical </li></ul><ul><li>Pedagogic </li></ul><ul><li>(discuss order  ) </li></ul>
  6. 6. Text/Image/Learning Outcome Detailed text scenario provided Staff care what it looks like Affects the learning outcome Café Canteen Dwelling         
  7. 7. Text/Image/Learning Outcome Detailed text scenario provided Staff care what it looks like Affects the learning outcome Café Canteen Dwelling          Office Theatre  (  )  (  )  (  )  (  )  (  )  (  )
  8. 8. Designing/Developing VLEs <ul><li>Design </li></ul><ul><li>Engagement </li></ul><ul><li>Relevant </li></ul><ul><li>Look good </li></ul><ul><ul><li>(believable) (not necessarily L$ or time) </li></ul></ul><ul><li>Easily navigable </li></ul><ul><li>Allows focus on the learning outcome </li></ul>
  9. 9. <ul><li>What do you want? </li></ul><ul><li>What’s the learning outcome of this? </li></ul><ul><li>How detailed does it (really) need to be? </li></ul><ul><li>Do you have real/virtual images, or only mental ones? </li></ul><ul><li>Can you draw it? </li></ul>Designing/Developing VLEs
  10. 10. 6 (7) Barriers <ul><li>Technical - machine and human related </li></ul><ul><li>Identity - the tension between playfulness and professionalism </li></ul><ul><li>Culture - reading the etiquette of SL </li></ul><ul><li>Collaboration - building trust </li></ul><ul><li>Time - even simple things take time </li></ul><ul><li>Economic - nothing is for free </li></ul><ul><li>Design </li></ul><ul><li>http://warburton.typepad.com/liquidlearning/2008/07/six-barriers-to.html </li></ul>
  11. 11. Avatars <ul><li>Names (regAPI) </li></ul><ul><li>Clothes (Lab coats, scrubs, uniforms...) </li></ul><ul><li>Avatar sets </li></ul><ul><li>‘ personal shopper’ </li></ul><ul><li>Identity </li></ul><ul><li>Orientation </li></ul><ul><li>ALTs / OTSs </li></ul>
  12. 12. Building <ul><li>Mega prims (Builders Brewery) </li></ul><ul><li>Floor plans (SLENZ) </li></ul><ul><li>Find, snapshot and copy </li></ul><ul><li>Break and make </li></ul><ul><li>Textures (inworld, SLXstreet, web search) </li></ul>
  13. 13. Rezzing builds <ul><li>Holodecks </li></ul><ul><li>Holo-scripts (Troy’s holo-emitter) </li></ul><ul><li>Fauz-rez </li></ul><ul><li>Builders’ Buddy </li></ul>
  14. 14. Multimedia <ul><li>Audio format </li></ul><ul><li>Conversion </li></ul><ul><li>Per-person player </li></ul><ul><li>Video formats, guides </li></ul><ul><li>Browser (html on a prim) </li></ul><ul><li>Etherpad </li></ul>
  15. 15. Interactivity <ul><li>Scripting (greeneggs, inworld lessons, blocks) </li></ul><ul><li>Tracking (chat logging, email out, php db) </li></ul><ul><li>Linking and animating (puppeteer) </li></ul><ul><li>Think laterally/role play (bartender, birthing) </li></ul><ul><li>HUDs </li></ul>
  16. 16. HUDs <ul><li>SLENZ midwifery build </li></ul><ul><li>UEL CSI house </li></ul><ul><li>THEATRON </li></ul><ul><li>OpenHabitat expressions </li></ul><ul><li>Expresso HUD </li></ul>
  17. 17. Chat Bots <ul><li>Daden </li></ul><ul><li>BVU_chatbot </li></ul><ul><li>ELIZA </li></ul><ul><li>Pandora </li></ul><ul><li>Pikku </li></ul><ul><li>J&K Creations </li></ul><ul><li>UEL case patients </li></ul><ul><li>GCal case patients </li></ul>
  18. 18. Snapshots <ul><li>Get the message over </li></ul><ul><li>Screen size (Llwiki/Torley: perspectives, quality) </li></ul><ul><li>Just photo, no interface </li></ul><ul><li>Anti-aliasing </li></ul><ul><li>Ideas base </li></ul>
  19. 20. Control <ul><li>Why is this a question? </li></ul><ul><li>Who decides? </li></ul><ul><li>[Why] is this different to a VLE? </li></ul><ul><li>Academics </li></ul><ul><li>Developers/contractors </li></ul><ul><li>Learning Technology professionals </li></ul>
  20. 21. Competition v collaboration <ul><li>IP issues </li></ul><ul><li>Enterprise potential </li></ul><ul><li>Contractor/developer rights </li></ul><ul><li>KTP </li></ul><ul><li>Process not product / product not process </li></ul><ul><li>Not content (re-usable learning objects) </li></ul>
  21. 24. Why, how, where, [if]?
  22. 25. Thanks 

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