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Citizen social science games - Games for Change

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Could we create citizen social science games to help solve large-scale complex social problems?

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Citizen social science games - Games for Change

  1. 1. 2:30 pm – 2:40 pmCitizen “Social Science” GamesKaren Schrier, EdD(Marist College)
  2. 2. 2:30 pm – 2:40 pmCitizen “Social Science” GamesFrom Flickr: Alnitak2009
  3. 3. 2:30 pm – 2:40 pmFrom: AAVSO
  4. 4. Light wave graph for Epsilon AurigaeCitizen “Social Science” Games
  5. 5. Greg Newman, Andrea Wiggins, Alycia Crall, Eric Graham, Sarah Newman, and Kevin Crowston(2012). The future of citizen science: emerging technologies and shifting paradigms. Frontiers inEcology and the Environment 10: 298–304.Citizen “Social Science” Games
  6. 6. Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, MichaelBeenen, Andrew Leaver-Fay, David Baker, Zoran Popovid & Foldit players (2010) “Predictingprotein structures with a multiplayer online game,” Nature 466, 756–760.
  7. 7. Citizen Science Games
  8. 8. Citizen Social Science Games
  9. 9. What if we could solve complex socialproblems by enlisting citizen social scientists?
  10. 10. But it’s not just about collecting orcategorizing people data.
  11. 11. But it’s not just about understanding systems.
  12. 12. But it’s not just about reshaping systems.
  13. 13. Lauria, E., Baron, J., Devireddy, M., Sundararaju, V., Jayaprakash, S., (2012) “Mining AcademicData to Improve College Student Retention”
  14. 14. What if the playing or making of the game itselfcould solve the problem you care about, orcould make the change you want to make.
  15. 15. Landwehr, P., Spraragen, M., Ranganathan, B., Carley, K., M., and Zyda, M. (2012). “Games, SocialSimulations and Data—Integration for Policy Decisions: The SUDAN Game” Simulation and Gaming.
  16. 16. Copyright:Microsoft/Lionhead StudioSchrier, K. (2012). “Avatar Genderand Ethical Thinking in Fable III.”Bulletin ofScience, Technology, and Society.
  17. 17. How do we create Citizen Social Science Games?
  18. 18. Principle 1: Use authentic social science activities,scenarios and environments.
  19. 19. Principle 2: Like stars, social data changes positionsover time.
  20. 20. Principle 3: Think systematically and dynamically.Let your players push, break and manipulate itssystems.
  21. 21. Principle 4: Open up and share any data, as well asany game design decisions.
  22. 22. 2:30 pm – 2:40 pmODYSSEY PLACEHOLDER
  23. 23. Let’s all becomeamateur people gazers.
  24. 24. 2:30 pm – 2:40 pm
  25. 25. 2:30 pm – 2:40 pm
  26. 26. Thank you.kschrier@gmail.com@drgamermom

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