Youth Apps Challenge Overview

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Youth Apps Challenge Overview

  1. 1. Youth Apps Challenge 2014 Overview Karen Manuel March 2014
  2. 2. Youth Apps Challenge • Students work in teams to design and build a functional app prototype that addresses a community need. Uses Android platform. • Can be offered in-school, after school, or summer • Curriculum: Scratch, AppInventor 2 ; mapped to standards • Develop wireframes in LucidChart • Instructor training in May/June and August/Sept • Contest in June 2014.
  3. 3. Curriculum Overview • • • • • • • • • Introduction to Scratch About Apps Idea Generation User profiles and market research Paper prototype Wireframe prototype App development Pitching app Link
  4. 4. Wireframe Prototype
  5. 5. App Inventor 2 • • • • • Block based Tutorials available Free Gmail account needed Connect to device to run app • http://appinventor.mit. edu/explore/
  6. 6. Resources Needed • • • • • • • Apps for Good curriculum www.appsforgood.org, TA’s Youth Apps Challenge Guide App Inventor (Google account required) Lucidchart. Free to schools Android phones and/or tablets Computer lab – one computer per team Funding available
  7. 7. Next Steps • In-school, after school or summer program? how many sessions, and what is duration? • Available to attend training? • Group size? • Sign agreement
  8. 8. Thank You & Contact Karen Manuel STEM Outreach Project Director karen@technology-alliance.com (206) 389-7243 www.technology-alliance.com www.appsforgood.org

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