Rule Booklet


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Rule Booklet

  1. 1. Indian Institute of Technology Guwahati presents 10 Rule booklet For more information visit : For online event visit :
  2. 2. Revolutionizing Youth, Redefining Technology Techniche ‘10 General Rules  Any team exceeding the specified dimensions of the robot will be immediately disqualified.  Certificate of qualification will be provided only to teams qualifying prelims round.  The organizers will provide a standard 230V/50 Hz AC power supply. Any extension cords, batteries, adapters etc required will have to be arranged by participants themselves.  The robot can use an externally placed or on-board electric power supply. Use of compressors is not allowed. Use of compressed gas is not allowed. However the power supply must be non-polluting and must satisfy the safety constraints determined by the organizers.  Soldering iron and soldering wire can be provided by the organizers in case a robot needs to be repaired. Teams should carry other tools which they deem necessary in this regard.  Teams will be disqualified if they are found using any unfair means or damage the arena or the Opponent’s robots.  Any team that is not ready at the time specified will be disqualified from the competition automatically.  The machine will be checked for its safety before the competition and will be discarded if found unsafe for other participants and spectators.  The teams must adhere to the spirit of healthy competition. The teams must not damage the opponent’s machine in any way. Organizers reserve the right to disqualify any team indulging in misbehavior.  Any team, which uses wireless remotes, must submit the remotes to the organizers during the event timings to ensure that no other wireless signal is interfered with, during their matches.  The use of Lego kits or any other readymade kits (e.g. company manufactured driver boards) in making the machine is strictly prohibited. However, participants can use tyres, castor wheels for their robot.  Organizer’s decision shall be treated as final and binding on all.  The organizers reserve all rights to change any or all of the above rules as they deem fit, if any will be highlighted on the website and notified to the registered participants.  Participants from different institution can form a team.  Any individual can’t participate in an event as a member of more than one team.  All students with a valid I-Card of their respective institution are eligible to participate.  Rules are subjected to change. Please refer to Techniche website for further updates of Rules and guidelines. 2
  3. 3. AracN!D Arthrobotics Promethues X Manual Robotics Corsair Autonomous Flight 3.4 Flight Event Incognito Semi Autonomous Robo Stunts Manual Robotics
  4. 4. Techniche ‘10 Revolutionizing Youth, Redefining Technology INCOGNITO Autonomous Robotics according to its code in previous stage. Problem Statement For example, if the code was RGBY, then the bot has to light up its LED for the To design an autonomous bot whose aim is first time, when it encounters first RED to identify and arrange the colours according stripe, for second time, when it to distance traversed in a maze ,to form a encounters the first GREEN stripe, for code, and then use the code to find its way the third time when it encounters the out of the arena. first BLUE stripe and for the fourth and last time when it encounters the first Game Play YELLOW stripe.  For the third round, there is a grid with  The bot starts from the start point coloured lines as shown in the sample indicated in the picture of the arena. figure. The bot has to follow the grid  In first stage there is a maze, with 5 according to the code. That is, the colour paths, 4 of which are blocked and the sequence of the code will define the bot fifth one leads to the 2nd stage. The which path to follow. In case of ambiguity blocked paths are of varying lengths and in a path, one way will be blocked using have a colour at the end. The bot has to a black obstacle (denoted by black block travel in the 4 blocked paths and identify in the arena). the colour in the end. These colours form  For example, let the code be RYBG. In a code according to ascending order of the figure, the bot traverses the first the length of the path to which they colour Red and halts at the junction. belong. This code has to be used in Now the second colour yellow is followed subsequent stages. For example, if the till the next junction. Now the bot aims distance travelled decreases as for the next colour, blue on its left but Red>Blue>Green>Yellow, then the code is cannot proceed due to obstruction. Nor RBGY. (Note that the grid of 4 blocked can it proceed right because there is paths can change in the final arena but different colour. Moreover the right side the unblocked path will be the same as has obstruction. The bot is therefore shown in the picture.) forced to go in the front direction and the  Note that in the actual arena, the corresponding colour happens to be entrance of all these paths and the lines yellow, the present colour. In fact the leading up to them will be the same as arena may be designed in this manner. that of the picture shown ,however the So again at the subsequent junctions, paths or mazes, (that is the turns and the bot has to aim for the uncovered the lengths) may be different , for colours viz Blue and Green, thus example, it is not necessary that the completing the path. shortest maze of the figure is the shortest  The colour coding of the grid and the in the actual arena as well. exact codes used in competition will  For the second stage, the bot has to take differ from those displayed in the picture. the correct path to go in the second stage. Machine Specification:  In this stage the bot has to follow a black line and coloured stripes will be Bot specifications-: placed along the path (Note: the  Bot should be self contained. dimensions of the path and stripes are mentioned in the figure).  Max. Voltage across any point should not exceed 12V.  The bot has to identify the colour of the stripes along its path and light a LED 3
  5. 5. Revolutionizing Youth, Redefining Technology Techniche ‘10  The robot is not allowed to expand SCORING: during the game. The points can be summarized as:-  The use of Lego kits is not allowed P= [200 + (1500-t1)]u1 + [100(n1- n2/2) + (300-t2) + 100]u2 +(500-t3)+ (500*u3)-  The robot has to be autonomous and (A1*100) should not communicate externally Where Rules and Scoring  ui=1, if corresponding stage i is  STAGE1: completed Let the stage1(maze) be covered in time  ui=0, if the stage is not completed. t1 seconds. Based on this elapsed time, ti= time in secs taken to complete the i th we give the points as [1500-t1]; 200 stage points are given for completing the first  n1=no: of correct lightings in stage2 stage.  n2=no: of wrong lightings in stage2. STAGE2:  A1=no: of time outs Here 100 points are awarded for correct ordering(lighting) of each block. Wrong  Note that the arena will have coloured lighting fetches negative points of half surfaces .( not different coloured lights) the magnitude.  2 hours will be given prior to the start of Let n1 be the no: of correct lightings and the event for all teams to calibrate their n2 be the no: of wrong ones. sensors. The points are thus 100(n1- n2/2).  Teams will also get 5 minutes prior to the Let t2 be the time taken in secs. Then beginning of their performance for points corresponding to this will be calibration [300-t2].Apart from this, 100 points are awarded for completing this satge.  The teams can have upto three timeouts for unforeseen circumstances, for a STAGE3: maximum time of 3 minutes, after which 500 points in all are awarded to the bot the bot will have to start from the for its successful completion of stage 3; beginning. i.e. the bot should trace the correct path  Each timeout will however incur a and make its way to the end. penalty of 100 points. Only then the points are  The final points will be the maximum of awarded(otherwise 0 points). the points obtained in either of the Let t3 be the time taken in secs. Then attempts. points corresponding to this will be [500- t3].  The bot should not damage the arena , Note: otherwise the organisers have the Lighting here means that the robot has authority to disqualify the team. to stop momentarily(2 or 3 sec) in its  In case of any dispute , decision of the path and blink its LED for each of the organisers will be final and binding. four colors. There should be atleast 1 second time for which the LED of the bot  The rules are subject to last minute is lightened and it is stationery. changes. But all the changes will be explained to the participants before their Arena Specifications-: match.  The size of arena will be 300 cm X 250  Different code might be used as cm compared to this arena ,however the 4 colours will be the same that is red ,  The width of the lines will be 2.5 cm. blue, green and yellow. The width of the maze paths will be 22  The bot should be able to detect the colour, despite of possible slight variation 4
  6. 6. Techniche ‘10 Revolutionizing Youth, Redefining Technology in colours due to possible differences in Organizers: lighting. Akhilesh Ankala +91-9951772627 Ankit Verma 09706777498 CORSAIR Semi-Autonomous Robotics Game Play  You bot will have to solve a (5*5) matrix minesweeper. ROUND 1 (QUALIFYING ROUND)  Time specification:-  The robot starts from the starting point of  Setup time: 20 min maze-1 as specified by organizers.(the  Game play: 10 min (Maximum) orientation of the robot at this position may be decided by the participants as per their convenience).  Color System:-  White:-the block needs to be opened.  Time specification:-  Black:-indicates zero i.e. no mines Setup time: 20 min surrounding it. Game play: 5 min (Maximum)  Blue:-indicates one i.e. only one mine in one of the remaining adjacent eight  Points system:- blocks. i. There is no provision for positive points  Green:-indicates two i.e. exactly two in this round. mines in two of the remaining adjacent eight blocks. ii. For crossing restricted area (show in red) of the maze 100(negative) points  Red:-indicates three i.e. exactly three will be penalized. mines in three of the remaining adjacent eight blocks. NOTE:  Initially arena will be white with some  Teams selected through qualifying black block. round will be eligible for Main round.  The bot should move over to specific block and light the LED.  If there is a doubt or surety of mine ROUND 2 (MAINS ROUND) then red LED.(To flag the particular  block)  Yellow to open the block. NOTE:  Yellow LED can be used also to open a flagged block that was initially Bot can move freely over any block doubted as a mine. without giving LED signal. No points  In case the Yellow LED: deducted for moving over mine until giving  If the block is liable to be opened then signal to open the specific block. it will be opened within 10 secs. In case of a mine that will not be opened i.e. remains white.
  7. 7. Revolutionizing Youth, Redefining Technology Techniche ‘10  Led should be switched on when the bot is completely inside any block for atleast 3 secs and atmost 5 secs. None of area should be outside the Rules: particular block. Competition Rules  Maximum three wrong attempts to open dissimilar block that is a mine will lead to  Team size: A maximum of 4 members end of the game forcefully. may form a team.  The participants will get 20 minutes of  The robot must be still while lighting the setup time before the run. LED.  After the run is started, the robot will be given maximum 15 minutes to complete  Time out may be given if desired by the the run. participants for maximum of five minutes.  During a run, we will provide each team with a computer and a webcam  Only hardware should be entertained mounted vertically above the arena. The during the timeout. Any change in robot would have to run with the program is prohibited. computer's guidance. Once the program  Game will be resumed from the same is started on the computer, no human position it was left before timeout. intervention will be allowed till a timeout is called.  Game will end in any of the following  In case of a tie in terms of points, the cases:- robot which completes its task in lesser  Time limit reached.(10 min) time will be ranked higher.  All blocks opened and mines are flagged. Time out Rules  The bot leaves the Main arena.  Maximum three wrong attempts to  During a run, a robot may call only one open dissimilar block those are mines timeout. Timeout cannot exceed 5 will lead to end of the game forcefully. minutes.  Participants are allowed to hold the  During this time, the team-members wire from outside the arena but any may restart the controlling program or part of body may lead to bot make hardware repairs. The software disqualification. shall not be modified during this period, nor the robot be replaced with another  Grading system:- one.  100 points for each correctly judged  After the timeout, the robot shall block including mines. continue the run from the same position  200 (negative) for opening a mine. as that when the timeout was called.  200(negative) for wrongly flagged blocks as mines.(at the end of the game) General Rules  All the timings mentioned above may be  Any team exceeding the specified subjected to an error of ±2 seconds due dimensions of the robot will be to human control error. immediately disqualified.  Healthy competition: Teams must adhere to the spirit of healthy competition. Intentionally damaging any other team‟s robots will not be Tolerated under any circumstances. Punishments 6
  8. 8. Techniche ‘10 Revolutionizing Youth, Redefining Technology may range from penalties to  Use the commercially available led (red disqualification. and blue coloured). The intensity of the  No robot must damage the arena. laser should be such that should be Punishments ranging from penalties to clearly visible on a grey coloured disqualification will be imposed as per surface. the organizers‟ discretion.  The robot has the option of using an on-  The use of Lego kits or any other board power supply, SMPS or both, but readymade kits (e.g. company the potential difference between any two manufactured driver boards) in making point of the robot during the game-play the machine is strictly prohibited. must be less than or equal to 18 V.  However, participants can use tyres,  The plywood surface might be slightly castor wheels for their robot. undulating due to manufacturing limitations/defects. The robot must be  It is mandatory to use image processing robust enough to handle such in order to navigate the robot. Any imperfections along the course of its hardcoded algorithms will lead to path. immediate disqualification from the event. Robots may have to undergo test  The robot may be wired or wireless. runs before the commencement and also during the event based on organizers' discretion. These audit runs Resources & Computing environment are mainly for us organizers to convince provided: ourselves that the robot follows our detailed specifications above.  During a run, teams will be provided  Any team that is not ready at the time with a computer running Microsoft specified will be automatically Windows XP SP2 with support for disqualified. MATLAB.  Organizers are not responsible for any  One SMPS (nominally 450W but this is error in image processing due to not guaranteed) will be provided but it is obstructing wires of the robot or the advisable that the participants bring robot itself or any minor scratches left their own power supplies. by the previous robots on the arena.  It is our firm belief that programming  Except for the disqualified participants, language/environment places artificial all the teams will be given participation restrictions on the programmer. In this certificates. regard, we add the provision that if a software package or programming In case of any discrepancy, the organizers‟ environment is not listed here, decision will be treated as final and participants are free to bring this with binding on all. We reserve the right to them to install at the venue. We would change any or all of the rules stated above like it if you inform us of these special as we see fit. Any such changes will be conditions so that we can be adequately suitably highlighted. prepared. It would also be very helpful if you could send us the sources about a week in advance so that we can ensure Robot Specifications that they build successfully on our computers. However, it might prove  The maximum dimensions of the robot slightly difficult to obtain the webcam should not exceed 24cm x 24cm drivers for Linux, and therefore we excluding the wire anytime during the (appalling as it may sound) don't allow event. There is no limitation on the use of the Linux operating system. height. Camera Specifications: 7
  9. 9. Revolutionizing Youth, Redefining Technology Techniche ‘10 Organizers: NOTE: The Camera which will be used is Microsoft LifeCam NX-6000 +91-9706686970  The participants are free to bring their Sudhanshu own camera, but the camera must be Saxena attached to a mounting plate which will be used to fix the camera (using screws) at a particular height. + 91-9792703430 Tushar  Refer to the figure for the details of the Srivastava design for mounting plate.  Note: This section is being continuously updated. Please check back regularly for +91-9957887801 updates. Saurabh Agarwal a.saurabh@iitg.ernet. in +91-9957887793 Sanjay Kumar Jauhar PROMETHEUS X Manual Robotics  Rotating gates at the corner of each lane Problem Statement of width 60cm.  Height of gate and bordering walls:22cm. Participants have to build a set of 2 Robots that can be joined through a sidewise 2nd Round (Dare to Race) mechanism & capable of travelling together on horizontal/inclined rails separated by a  Length of race track:424cm 120cm race small distance. They should be capable of track , 120cm Race track & 180cm pool lifting/dropping/pushing light weight of depth 20cm. objects and doors. None of these task  Width of race track:90cm for each side. require a force greater than 6 Newton. Both  1st track will be covered by sand. of them must be amphibious.  2nd track will be of gravels & stones .  3rdtrack having water level :20cm Arena Setup 1st Round (maze) 3rd Round (Death valley)  Arena length: 310cm  Arena length:380 cm  Arena width:153cm.  Arena width: 125cm ( 60cm for each team).  4 lanes for each team.  Incline of baselength 90 cm over a  Width of each lane: 30cm height of 30cm.  Width of middle lane:60cm. 8
  10. 10. Techniche ‘10 Revolutionizing Youth, Redefining Technology  Gap bw incline rails from their nearest Round 3(Death Valley) edges: 30cm .Incline width-:15cm each.  Climb an incline of given specifications  Straight run of 105cm . together by using sidewise  Then gap of 60cm . mechanism(BOTS MUST CROSS THIS  Plane of 30 cm after which one robot INCLINE BY JOINING WITH ONE OTHER has to go through an incline of base WITH THE SIDEWISE MECHANISM----& length 60cm into a sandy terrain . NOT SEPARATELY CROSS THE TWO  Other bot will continue Straight run of INCLINES.BREAKING THIS RULE & 90cm. PROCEDING IN THE GAME WILL LEAD TO DISQUALIFICATION) and make a  bridge for themselves by pushing light Game play weight pole . Bridge can support only one robot at a time. So Both of the Round 1(maze) robots have to cross the bridge one by one.  The robots starts from the starting point of maze as specified by organizers.  After crossing the bridge, one of the robot has to stay on top and the other  Game play: 6 min(Maximum) one has to go down an incline to collect  Team finishing round 1 within given time sample from the sand and raise it so that will be eligible for next round. the first robot can hold it.  Both the robots of the same team have to  Then they deposit samples to a given hoist a flag at the center of the arena one place in the arena .Team which deposits by one. samples earlier will be the winner.  i.e. other robot will go after first one . comes back. Specifications Note: Teams selected through each round will be eligible for further rounds. Team Specifications/Eligibility Criterion:  A team can comprise of maximum 4 Round 2(Dare to Race) participants.  Participants from different institution  It will be a combination of different can form a team. racing tracks .  Any individual cannot participate in the  Both the robots of the same team have to event as a member of more than one link themselves sidewise and race team. against the other team‟s robots.  All students with a valid identity card of  1st track is straight having a layer of their respective educational institutes sand on it. are eligible to participate in this event.  Then they race against each other on a track made up of gravels & stones. Game Specification  There after bots have to cross a pool of given dimensions.  The maximum strength of a team can be  This is elimination round, Team finishing 4 members. Any individual cannot first will proceed to the third and final participate in the event as a member of round. more than one team.  The teams must adhere to the spirit of healthy competition. The teams must not damage the opponent's robot in any way. Organisers reserve the right to disqualify any team indulging in misbehaviour. 9
  11. 11. Revolutionizing Youth, Redefining Technology Techniche ‘10  Any team that is not ready at the time  The robot has to be necessarily specified will be disqualified from the controlled by some wired/wireless competition automatically. remote control mechanism at all stages  The robot would be checked for its safety of the game. More than one team before the game and would be discarded members can control the robot at a time; if found unsafe for other participants more than one control mechanisms can and spectators. be used. The external wired/wireless remote control used to control the robot  Every robot should have a name (other manually is not included in this size than the Institute name) which should constraint. remain the same for the entire tournament.  If the robot uses an externally placed power supply, the dimensions of the  Organisers decision shall be treated as power supply are not included in the size final and binding to all. constraint. However, in case of an on  The organizers reserve all rights to board power supply, the robot along with change any or all of the above rules as the power supply should fit within the they deem fit. Change in rules, if any will aforementioned box. be highlighted on the website and  Robot cannot be constructed using notified to the registered participants. readymade Lego kits or any readymade  Any team, which uses wireless remotes, mechanism. But you can make use of must submit the remotes to the readymade gear assemblies. Violating organisers during the event timings to this clause will lead to the ensure that no other wireless signal is disqualification of the robot. Violation of interfered with, during their matches. this clause will be solely determined by  The machines are not allowed to damage the organisers. the other team. Any team found to do so  The robot can use an externally placed will be disqualified. This clause will be or on-board electric power supply. Use of judged subjectively by the judges.10. compressors is not allowed. Use of Time specification:- For any team setup compressed gas is not allowed. However the power supply must be non-polluting time of max 15 min. will be given. and must satisfy the safety constraints determined by the organisers. Machine specification  The method of working of the robot is at the discretion of the builder, provided it  The robot must fit within a box of does not damage the arena or the dimensions 25cm x 25cm x30cm (length opponent in any way and it satisfies the x width x height)(sizes are exclusive of safety constraints determined by the the lifting & joining mechanisms,) at the organisers. The robot (or any of its parts) beginning and end of the game. Refer to cannot use any mechanism which arena diagram for more clarifications on directly transmits manual force to the starting zone. The robot, when put in the robot (or any of its parts). For example arena at the start of the game should use of clutch wires is not permitted. The have the same size as checked with the organisers hold the right to subjectively dimension box above. determine if the robot violates this.  N.B. THOUGH WE DON'T HAVE A LIMIT  In case of an on board electric power ON MINIMUM SIZE OF THE BOT; supply, the voltage and power at any PARTICIPANTS SHOULD KEEP IN MIND point on the robot must be lower than or THAT IN ARENA 2 THE BOTS NEED TO equal to 12 V and 36 W respectively, at CROSS AN INCLINE SEPARATED BY 30 any point of time during the game. CMS FROM THE NEAREST EDGES!! THEY CAN ONLY DO SO by joining with  The organizers will provide a standard each other thru a sidewise mechanism! 220-240 V/50 Hz AC power supply (standard power supply provided in domestic sockets). Any extension cords, 10
  12. 12. Techniche ‘10 Revolutionizing Youth, Redefining Technology eliminators, adapters etc required will have to be arranged by participants Organizers themselves.  Soldering iron and soldering can will be +91-9706636795 provided by the organizers in case a Hemant Verma robot needs to be repaired. Teams should carry other tools which they + 91-9800309063 Arka Bhakta deem necessary in this regard.  Must be able to lift lightweight +91- 9678554623 cylindrical objects to a height of 20 cm at Param Doshi least. FLIGHT 3.4 Flight Event Game Play  The quality pic = View of Quad-rotor and fixed camera in pics . Prelims:  Point for each pic out of 100.  300 points will be awarded for best The quad rotor should start from a (minimum) timing of the snapshot and particular position and reach a previously 200 points will be awarded for quality specified end point and should be able to of the picture taken. land in a 1.5m x 1.5m enclosure on the  The best timing will be taken as the ground. (The quad-rotor should be able to benchmark. minimize the yaw, pitch, and roll in mid air.  For every delayed second, 5 points will It should also be able to show the be deduced. For example: - The best horizontal, vertical movement and sideways timing (minimum) of click is 15 sec motions during its flight). and a team takes the picture in 19 sec, then it will be awarded 300-(4*5) Round 1: =280 points.  Every team can take a maximum of 3 Game Play:- pics per camera i.e 6 pics in all and You need to stabilize your Quad-rotor in the best pic out of each three will be front of the fixed camera. Your Quad-rotor taken into consideration. The point for camera has to take best possible snapshot category of “pic quality” shall be of fixed camera, and the same time, your awarded out of 100 for each pic and team member will handle the fixed camera will be decided by the judge. to take best possible snapshot of your Quad-rotor. Means both the camera will take snapshots of each other. You will be Round 2: provided single attempt for this task, in that attempt you can take maximum of 3 pics Game Play:- using each camera. Best pic out of each The bot should be able to stabilize itself in three will be taken into consideration. adversities of forced air flow. The bot should take off from a specified location having Point system:- extreme forced air flow and stabilize itself in Points are divided into two categories: front of the source. The airflow source will be at the height of around 1.5-2 m above  Total time taken to perform the task = the ground and a specific 2m x 2m area will time taken till the last snapshot, i.e.: 6th be specified for the quad-rotor to stay in. best timing (minimum time) will be awarded 300 points. 11
  13. 13. Revolutionizing Youth, Redefining Technology Techniche ‘10 Point system:- Points in each category will be decided by our honourable judge.  A stipulated period of 5 minutes for this Total points gained in maneuvering = round will be given to each team. {points gained in “number of stunts”  5 points shall be given for every second category} + {points gained in “quality of you remain in the arena without landing. performance” category}  For every second you remain out of the arena, 5 points shall be deducted. Round 3:  You can get out of the arena for a maximum of 5 times. Game Play:-  If the total points of this round are In the arena there will be having two negative, the team shall be awarded 0 trapezoidal hoops kept in perpendicular points for this round. planes to each other. The quad-rotor will have to go through these hoops in the minimum possible time. For this task each Freestyle (Wildcard Entry): team will be given two attempts. In first attempt quad-rotor will have to penetrate Eligibility: the specified „A‟ hoop then the „B‟ hoop. In second attempt, you have to reverse the  Teams eliminated in PRELIMS, ROUND 1, order and have to go from hoop „B‟ to hoop ROUND 2 will be eligible for freestyle „A‟. Finally the average time (time from round. takeoff to landing) of both the attempts will  Winner of freestyle round will directly be taken into consideration enter the ROUND 3. Point system:- Game Play:  10 points will be awarded for each second This round is a free style event. The you save relative to the worst time taken participant has to perform free style stunt to complete the task. in allotted 15 minutes. The total time taken For example:- You take 1 minute to will include starting up of the engine, taxi, complete the task and maximum time taken take-off, maneuvers performance, landing to complete the task is 3 minutes, so you and engine shut off. The stunts performed have saved 2 minutes, hence you will be may be one from the list of stunts provided. awarded 1200 (120 seconds * 10) In case the participant wishes to perform any stunt not mentioned in the list then he FINALS: has to notify the specification of the stunt to the Judges prior to his performance. Points Game Play:- will also be credited for the accuracy, quality and smoothness of the stunt. The basic utility of the quad-rotor is surveillance. Here we challenge the bot to Point system:- take off from a specified location outside arena and move to a specified point and Maximum points that can be earned in read the direction from there and continue maneuvering are 500. following all the directions until reaching Points are divided into two categories: the final position strictly as per the given directions. The wireless camera along with  Total number of stunts performed = the mechanism shall be brought by the maximum of 250 points. participants. The weight of the camera  The quality of performance = maximum of along with the attached mechanism shall be 250 points. around 200 gm. Your quad-rotor should be designed to make the flight along with this payload. 12
  14. 14. Techniche ‘10 Revolutionizing Youth, Redefining Technology Rules for final:- controlled aircraft having a transmitter operated by the controller on the  The path specified should be strictly ground, sending signals to a receiver in followed. the craft.  If in any case the bot disobey the specified direction, it has to move to the Aero model’s safety: previous point and follow the specified path.  Preferentially the bot should be enclosed  The team which completes the journey in a framework to safeguard itself from traversing the specified path in the collisions. But this decision is left to the minimum time WINS!!! participants themselves.  The bot must have a landing pad to absorb the landing impulse. Aero models specifications: Rules:  The aero model should have a maximum wing span one metre. There is no lower Guidelines for team specifications: limit.  The quad-rotor should fit inside a square  A team should consist at least 3 box of 1m x 1m x 1m. one metre. There is members, it will be easier for them to no lower limit. control.  Students from different educational  The aero model should be able to be air bourn for at least 5 minutes. institutes can form a team.  Any individual cannot participate in the  The bot should be designed so as to lift event as a member of more than one a payload of up to 200 gm (here payload team. is wireless Camera) in certain rounds.  The excess points gained (relative to the  The aero model has to be powered by least scoring team) in each round shall be Electric Engine. carried forward.  The aero model can be hand-made or kit made or A.R.F kits. Guidelines for point system:  The aero model should be remote controlled and should not be control  The excess points gained (relative to the lined/ autonomous/semi-autonomous. least scoring team) in each round shall be carried forward.  Parts:- Electrical component a) Brushless motor. BLDC motors  Points carried forward = (your points in a particular round) – (least point b) Servo motor gained in that round by any team) c) Transmitter  For example:-You gain 100 point in a d) Receiver particular round and least scoring team e) Electronic speed controller of that round has 30 point, that means f) LI-Polymer Battery you will carry over 70 points for next round.  The robot should be electrically powered (In electric-powered models, the power  The elimination will be based on total plant is a battery-powered electric point gained by a team till that round motor. Throttle control is achieved through an electronic speed control  Total points = (points gained in that round + point carried over from (ESC), which regulates the motor's previous rounds). output) by Li ion batteries. The bot should be manually made Radio- 13
  15. 15. Revolutionizing Youth, Redefining Technology Techniche ‘10  The carry over point system will be valid General rules for game play: up to the entry to the finals.  Participants should not dismantle their  In final round each team will have to aero models before the completion of the begin with zero points, so the winner will whole competition as the machines might be decided on the basis of point gained in need to be verified by the judges at a later final round only. stage to ensure that the participants have  We will be having a wild card entry in not violated any of the rules. Round 3 through a freestyle round.  Organizers decision shall be treated as final and binding on all.  Violation of any rule regarding the robot specification will lead to disqualification.  The organizers reserve the right to change any or all of the above rules as they deem fit. Change in rules, if any, will be Disqualification: highlighted on the website and notified to the registered participants.  If any aero model is not able to compete further in the event (due to crash or any  Teams are allowed to bring only one aero technical problem) the team will be model. Use of multiple aero models will disqualified. not be allowed by the same team  The machine would be checked for its safety before the run and would be Organizers: discarded if found unsafe for other participants and spectators. +91-9957888032 Rahul Mayank  Any team that is not ready at the time specified will be scratched from the competition automatically. +91-9461071006 Praveen  A team that damages any of the institute property ( street lights, halogen lights, floodlights, institute buildings, electric +91-9801406687 Priyesh Ranjan towers)  Organizers will be not responsible for any Sudarshan +91-9678554264 minor scratches or damage to the aero model. Dutta ArachN!D Arthorobotics Problem Statement : aid autonomous machines in the center of path. Arena consists of two zones A & B Build a legged machine which can WALK & CLIMB STEPS to traverse the given path as Zone A: soon as possible. Hard coding is allowed.  Zone A consists of two right turns and Arena : then two left turns  The total length of zone A is 3000mm The arena is a path with 600mm width  All the turns are perpendicular right which is in black colour. A narrow white angles strip of 20mm thickness will be provided to 14
  16. 16. Techniche ‘10 Revolutionizing Youth, Redefining Technology  The distance between any two consecutive turns is 750mm What are we going to provide you???  It is plain surface there won‟t be any At the competition venue we will be obstacles in this zone providing you with a Monitor, CPU, Zone B: Keyboard and Mouse (USB 2.0). However, participants can bring their own CPU‟s  Zone B consists of two steps up, one left which can be connected to the system. We turn and then two steps down will provide a computer with Windows XP as  The total length of zone B is 3000mm the Operating System (OS) and MATLAB 2008 (7.4) installed in it. You can bring your  The left turn is perpendicular right angle own coding software if necessary which can turn be installed at the venue provided it doesn‟t  Each step is of height 20mm have any problems in the installation  The distance between any two procedure in the Computer we provided. consecutive steps is 500mm Participants should bring their codes in virus free pen drives or hard disks and no  The distance between starting of zone B CD‟s will be allowed. and left turn is 1500mm which is same There will also be two extra computers with as the distance between left turn and same configuration at the venue where Finish Point participants can check their codes. These  The starting of zone B is at same level as extra computers will not be connected to that of zone A any type of camera mounting setup We will be providing you a standard All the arena dimensions are would be 230V/50Hz AC power supply and external within 2% error. The error in case of step cords if necessary. Other stuff anything would be at maximum 10%. necessary for the participants should be arranged by themselves. ARENA PERSPECTIVE Rules: Competition Setup: Pre Game Setup:  There would be one overhead camera Each team will be given a maximum of 25 which can cover an arena maximum minutes for calibration and testing prior to upto 220mm x 220mm to aid semi- their game. During this time participants autonomous bots. need to make any necessary changes to  The details of the camera will be put up their machine or codes as they required soon Competition Rules:  A mounting stand will be provided for  The Legged Machine must satisfy the mounting the overhead camera in the requirements specified under the heading centre of the arena, which will be in such “Definition of Leg” a way that it suits to maximum types of cameras.  The competition is such a way that there will be only a single round and one team  It is recommended that participants use will be playing at once. the camera provided by organizers, however they can use their own camera  The external wires of the bot should be but the participants should intimate the slack at any point of time during the game organizer through email about the  The run time starts at the moment any details of camera (model number, part of the machine crosses the start line resolution & company). and finishes when all the parts crossed  Please co-operate with the organizers in the finish line this regard to ensure that camera has no  A bot is said to be completed zone A when problems with the mounting system all the parts of the machine enter zone B provided. 15
  17. 17. Revolutionizing Youth, Redefining Technology Techniche ‘10  The time will be noted for both the zones  The participants should not touch the bot individually and at the end it will be in the middle of the run failing to do so added up they will be given a timeout and will be  Crossing Zone A gains the machine 200 asked for Re-run. points. In Zone B - each step up and step  The participants can take a timeout in the down gains 100 points and the one left middle of the run if they wish to. turn gains the machine 50 points  After a time out the machine will be  In case any part of the bot goes out of the placed again at the starting point of the track it will be placed at a point nearest to zone (i.e. at starting point of game or at it by the organizers and it incurs a the starting point of zone B) and the time penalty of 25 points will be calculated again for the Re-run.  The best run (of all reruns) will be taken into consideration. General Rules:  In case two teams gain the same score, then the team with lower run time will be  Team Specification: A team may consist of given preference. maximum of 4 members. Students from different institutes can form a team  In case none of the teams is able to complete even the zone A then the team  Any team that is not ready at the time specified should intimate the organizers. which traversed maximum distance will be given preference.  The teams must not damage the arena in  Each team will be given a maximum of 20 any way. Organizers reserve the right to minutes for the game play which includes disqualify any team indulging in misbehavior. all the runs and the time taken by the participants in the timeouts.  The machine would be checked for its  Preference on the basis of no. of legs: safety before the run and would be discarded if found unsafe for other  To encourage and also keeping in the participants and spectators. mind the difficulty of making we are giving advantages on the basis of no. of legs. A  Organizers are not responsible for any legged machine which is having 2 legs will error in image processing due to get a score of 1.25 times the points gained obstructing wires of the robot or the robot in the run. 3 legs will get a score of 1.20 itself or any minor scratches left by the previous robots on the arena. times the points gained in the run. 5 or 7 legs will get a score of 1.15 times the  The participants are requested not to points gained in the run. 4 legs will get a dismantle their machines before the score of 1.10 times the points gained in completion of the whole competition as the run. the machines might be needed to be  The time calculated by any of the teams verified at a later stage by the organizers by any other means will not be to ensure that participants have not entertained. violated any of the rules.  Decision of organizers will be final while  Organizers‟ decision shall be treated as implementing the rules of the play. final and binding on all.  The organizers reserve the right to change any or all of the above rules as they deem fit. Time-out Rules: Machine Specifications:  There will be maximum of two timeouts Dimensions & Fabrication for each team and a penalty of 25 points  The maximum allowed dimensions of the will be incurred for each timeout. Each machine at the Starting Point of the game timeout cannot exceed 5 minutes. are 300mm x 300mm. 16
  18. 18. Techniche ‘10 Revolutionizing Youth, Redefining Technology  There is no restriction in height and  The participants are allowed to do “Hard- weight of the machine. Coding”.  The machine can have any no. of legs.  The bot is allowed to have either on-board There will be advantage for the machine power supply or external power supply. with lesser number of legs in this aspect. There will not be any advantage for the  If the machine uses an external power machine in this aspect. supply the dimensions of the power supply are excluded in the Organizers: aforementioned size constraints.  The machine can detach itself into K Jeshwanth +91-9505268836 multiple parts provided it does not Durga Sagar damage the arena – organizers decision is final in the regard of violating the above +91-9849847652 clause. However the detached part of the K Satyadeep machine should cross the finished line failing the distance of the detached part +91-9678883577 from the starting line will be considered Niteesh Kumar as the distance travelled by the bot.  Bot can only use readymade mechanical +91-9705497307 kits and electronic kits upto the level of Pradeep Kumar chips and components are allowed. No other readymade mechanisms will be allowed. Violating this clause will lead to disqualification of the team. Definition of leg  Traction belt with studs or roller chain with 'feet' mounted in any orientation is not permitted.  No wheels or rotary wheel-like appendages will be permitted.  The entire weight of the machine must be completely supported by the machine's legs.  The machine can only use its legs for the locomotion  All legs/appendages that are used to assist in balancing the machine, or locomotion, must separate (lift/hop/move) off the ground at some point during each walk/step cycle i.e. they cannot slide/roll across the ground. Other necessary Specification  The machine can be either Autonomous or Semi-Autonomous both will be treated equally in terms of Game Play. 17
  19. 19. Revolutionizing Youth, Redefining Technology Techniche ‘10 Robo Stunts Manual Robotics One on One combat_Race: Problem Statement: As someone has said that “the ultimate Make a manually controlled machine or you stunt to be watched is the one on one Race can call it a stunt-bot able to perform the of the two greatest stunties ever” so here we specified stunts. are. Topmost teams will get selected for this Prelim: round and the only option left here for you is to win The participants have to showcase the Prelims: following three stunts for getting selected in further rounds. Teams will be shortlisted on GROUNDLESS the basis of their points they would get in Here is your chance to prove how efficiently prelims. can you make use of the limited life-lines given to you…….so go and connect with the 1. Groundless: Cross several sky in "groundless" . continuous pits using your stunt- bot (flying is not allowed). 2. Ringmaster: Make a successful ARENA SPECIFICATIONS AND jump through the rings of given COMPONENTS :- dimensions The arena consists of a track which contains 3. Bridge balancing: A bridge of two three set of ramps as shown in the figure . parallel rails have to be crossed to The inclination of all the wedges will be 30° complete this level. and the details of the wedges are as follows:- 1st zone : Mains: The participants have to showcase  The first wedge has a height of 30 cm the following stunts. Teams will be and the second (the landing one) is 25 shortlisted for the combat race by cm high the score they will get :-  Length of the pit is 40 cm 1. Hustle the Hurdles: make a full 2nd zone : sprint on a track having hurdles 2. Wheeley: manage your bot to do a  Both the wedges have a height of 30 cm wheelie under the specified  Length of the pit is 40 cm constraints and score as many points as you can 3rd zone : 3. Dealing with the roughest arena: walking on rough surface 4. Track of death: keep your pace  Both the wedges have a height of 30 cm and move around the circular track  Length of the pit is 50 cm in this case to show that the word “ Zero gravity “ exists GAME PLAN :- The arena has three zones 1 , 2 and 3 defined by the starting and finishing line for 18
  20. 20. Techniche ‘10 Revolutionizing Youth, Redefining Technology each (the finishing line of each being the  This stunt has three rounds, which has starting line for the next) three different rings at three different positions.  One by one you have to cross all the In each set , the bot has to start from the three rings. The last ring holds a key in unstable equilibrium if the bot manages starting line ; climb up the first wedge and to fell the key while passing through the land on the second wedge (or beyond that ) ; ring it will have the eligibility to enter and cross the finishing line to complete each into the bonus round having more zone . points. Bots who make the key fell by hitting the ring and not passing through won't be allowed for the bonus  There may be a chance that the stunt- round. bot of a participant falls in the pit, thus  After third ring is crossed you have to for each pit there is only one lifeline, i.e. reach the end of bay 2. the participants‟ stunt- bots can fall in the pits of each zone for one time at MAX. RULES:  After falling in the pit whether it is of zone 1,2 or 3 for the first time the  It doesn't matter to us if a participant participants have to start their journey touches the ring while crossing it, but from the starting point of zone 1. the stunt bot must pass through the  Points will be deducted of the teams ring for the successful completion of the who will fall in the pit and if any team‟s round. stunt-bot falls in any pit more than one  A participant can land on the bay 2 in time the team will be disqualified from any way. But it should be able to reach the stunt GROUNDLESS and no points to the end of the bay to complete the from this stunt will be added in the stunt. team‟s scorecard.  If a participant's stunt bot hangs on the  Participants have to cross the finish line ring during the stunt it will loose some for completing the stunt. points before moving to other ring.  Crossing the ring from outside will RING MASTER: disqualify the participant from the round and he wont get any point in that To become a ring master you have to make particular round of the stunt.  A runway for the stunt bot will be of your way in the ring placed in the trajectory maximum length 200 cm . of your jump, and land on the floor.  No repeat chance will be given to any participant in any round of this stunt. GAME PLAN: BRIDGE BALANCING  We have two floors, namely bay1 and bay2. Speed is not the only the judging criteria to (I) Bay1 includes a runway of 200 cm. decide a better stuntbot sometime accuracy (II) Bay2 is the landing floor on which matters most, so for that we are here with the bots have to land safely. (III) In between we have three rings of BRIDGE BALANCING. diameter 45 cm.  A stunt bot running in bay1 has to GAME PLAN leave the bay with some horizontal velocity and pass through the rings  Enter the arena via C and reach to the top. 19
  21. 21. Revolutionizing Youth, Redefining Technology Techniche ‘10  Move your stuntbot carefully through bot wants to escape a hurdle , it can do so path E so that it may not fall into the by moving along the projecting connections pit F before reaching at boxes A. between track A and track B .  Rush through the path E and try to reach red colored boxes (marked A) and The Track B consists of blocks at regular strike them to make them fall on ground. intervals to disallow the bot to just run away ; thus escaping a hurdle would demand much more time , which may cost you much RULES more points because time is also a factor that is judged throughout the event .  Two blue colored strips of path E are movable so that you can decide width ARENA COMPONENTS :- between them before entering the arena according to the width between your left Hurdles :- The hurdles are wedge-shaped as and right tyres. shown in the figure itself . The bases all  Points in this task will be given on the measure 30 cm and the height vary as basis of:- follows: § Whether your stuntbot able to reach at the top (i.e at point B) § Number of red colored boxes you  The first two hurdles are of 10 cm each. strikeout into the pit  The next two hurdles of 15 cm each. § Time taken by stuntbot to reach A  The next two of 20 cm , and from bottom.  The last hurdle of 25 cm.  If your stuntbot falls in pit F between B and A while traversing through path E then only points for reaching to the top The track A :- This is the track containing will be given. the hurdles and is 5 m long . The distance between two consecutive hurdles is 1 m . Final Round: After the first three hurdles , the connecting roads project out from this the track A to HUSTLE THE HURDLES the track B . The track B :- This track consists of some Hurdles are everywhere for everyone , be it a blocks to prevent the bot to just run away human or a stunt bot . So here you prove and cross the hurdles-arena . your worth through the hurdles in this round. GAMEPLAN :- The bot has to cross the hurdles in the minimum possible time on ARENA SPECIFICATIONS :- the track A . After crossing the first three The stunt is designed to test the strength hurdles , the bot has 2 choices ; either to and shock absorbing capability of the stunt cross the remaining hurdles or to avoid bot . The arena consists of a straight track them by taking the longer path . with wedge-shaped hurdles throughout the The points will be awarded according to the track . The hurdles are of increasing scoring scheme . difficulty as the bot advances through the track ; their points increasing as well . WHEELEY One more track runs parallel to this track Soul of any stunt show is wheelie. Now try (the one containing hurdles) which does to be a showman. NOT contain any hurdle and is plain with some connections to the track A . If a stunt 20
  22. 22. Techniche ‘10 Revolutionizing Youth, Redefining Technology GAMEPLAN AND RULES :- GAME PLAN AND ARENA SPECIFICATION The stunt bot is required to travel down the slope , come along the 3 m distance and finally perform a complete loop along the  First of all an Acceleration track of semi-circular track . length 2 m will be provided to you just Points are ONLY awarded if the stunt bot to accelerate your machine. lands safely after performing the complete  Then as an extension of (1) a 4 m long feat . NO points will be awarded if the bot track will be there, divided into 2 parts fails to land beyond the line AB (,i.e. on the of 1 m (wheeley zone) and one part of plane track) after completing the semi- 1.5 m (no points zone) according to circular track . scatch.  After that you have Prove_it track in DEALING WITH THE ROUGH ARENA which you have to touch your robot's very front part to the object upto as much higher as you can. Your stunt bot may be able to traverse on a smooth road. Lets see how well can your bot perform on the roughest arena. RULES Arena Specifications  Participants will be awarded points The arena is designed to test the swiftness based on how many wheeley zones their and the maneuvering skills of the bot .The machine has finished . arena consists of Stones , sand , pebbles  In the Prove_it track points will be given and pits , and , FLAGS . Flags are inserted according to the highest section ur into the ground , and the stunt bots have to stuntbot has reached . knock them down . The fastest bot that knocks out the maximum number flags wins . TRACK OF DEATH Arena Components Flags : Inserted throughout the arena , easy You must have certainly seen this problem to knock off but , for it , stunt bot should be in your physics books , but now is your time able to reach the Flags. to implement it and feel it. Pits : Stunt bots should be particularly avoid pits , as if they get in , they'll have a ARENA SPECIFICATIONS :- hard time getting out . The arena consists of three parts as shown in the figure and are detailed as follows :- Sand , stones and pebbles : Used to decrease the speed of the stunt bot and test their "roughness" .  The slope : The wedge is 1.5 m high with 2.5 m Game plan long base and can be utilised by the The stunt bots have to knock maximum stunt bot to provide it with some initial number of flags in minimum time possible. force . The scoring is according to the difficulty  The plane : level of game. However we will intimate you The plane portion of the track is 3 m at the starting of the stunts that which path long . The use of this plane track is to contains more points and which less. allow the stunt bot to attain its maximum speed .  The Semi circular track : Bonus Round This semi-circular track has a diameter of 0.75 m . There is also a little horizontal projection in the end to keep Every competition is perhaps incomplete the robot to fly-off away. without a bonus round . So if you have been 21
  23. 23. Revolutionizing Youth, Redefining Technology Techniche ‘10 running slow on the points scale throughout  In case of wireless remote control the competition ; this round is your chance machine must have a two different to return back in the game . frequency remote control circuits or a dual control circuit which may be The entry to this bonus round opens ONLY interchanged before the start of the race If the stunt bot manages to bring the key to to avoid frequency interference with the ground hung to the ring in an unstable other teams.(the case of any equilibrium in the "ring masters" round . interference in the wireless systems will not be considered for rematch or However , the entry to the bonus round results) . (after the gate opens) , is completely optional  Use of pneumatics and hydraulics is and NO points are deducted if a bot is not allowed. unable to complete it in given time or does NOT enter at all , whatsoever the case may Batteries and Power be.  The only permitted batteries are ones that cannot spill or spray any of their ARENA SPECIFICATIONS AND contents when damaged or inverted. COMPONENTS :- This means that standard automotive The arena consists of a cuboid as shown in and motorcycle wet cell batteries are the figure with two gates on the opposite strictly prohibited. Examples of faces : one entry and the other exit . batteries that are permitted: gel cells, The arena at inside of it is NOT visible and Hawkers, NiCads, NiMh, dry cells, contains some pits at random places . AGM, etc. However , to the bot's relief , there will be  The electric voltage anywhere in the circles marked on the cuboid's top surface machine should not be more than 24 V exactly aligned with the actual pits . DC at any point of time.  The robot should have a master switch which can be used to deactivate the bot GAME PLAN :- completely, which includes power to The entry gate of the bonus round opens drive and weaponry, in under 15 ONLY if the key hung at the ring in the "ring seconds by a manual disconnect. masters" round in an unstable equilibrium  All efforts must be made to protect is brought to the ground by the bot . battery terminals from a direct short The bot has to enter the "bonus area" (the and causing a battery fire, failure to do cuboid) and come out of it from the exit gate so will cause direct disqualification. avoiding the pits inside by keeping track of  Use of damaged, non-leak proof them using the markers printed on the top batteries may lead to disqualification. face of the cuboid indicating the exact  ICE engines are NOT permitted in the position of the pits . competition. All stunt bots must have a light easily visible from outside that shows its main power is activated Machine Specifications: Prohibited Machineries :- Dimensions and Fabrications In robostunts some types of machineries  The stunt-bot must fit in the box of violate the spirit of the competition or they dimensions: 400mm X 400mm X could be harmful. Prohibited machineries 400mm . have generally included:  The weight of the running machine should not exceed 10kgs weight.  Radio jamming  The machine can be controlled  High voltage electric discharge with/without wires. Off board Power  Liquids (glue, oil, water, inflammable supplies are allowed. Refer below for liquids, corrosives…) further details on battery and power.  Open combustion (fire, explosives…) 22
  24. 24. Techniche ‘10 Revolutionizing Youth, Redefining Technology  Un-tethered projectiles  If you have a stunt bot design that does  Lasers not fit within the categories set forth in  Visual obstruction these rules or is in someway ambiguous  Flame based weapons or borderline, please contact the event  Any kind of explosive or intentionally organizers. ignited solid or potentially ignitable  Safe innovation is always encouraged, solid but surprising the event staff with your  Nets, tape, glue, or any other brilliant exploitation of a loophole may entanglement device cause your stunt bot to be disqualified  High power magnets or electromagnets before it ever competes.  Compliance with all event rules is mandatory. It is expected that General Rules: competitors stay within the rules and procedures of their own accord and do not require constant policing.  The maximum duration of each round  Each event has safety inspections. It is will be told on the spot. Any team that at the sole discretion of the organizers is not ready at the time specified will be that your stunt bot is allowed to disqualified from the competition compete. As a builder you are obligated automatically. to disclose all operating principles and  The machine would be checked for its potential dangers to the organizers. safety before the competition and would be discarded if found unsafe for other participants and spectators. Team Specifications :  The name of your machine must be prominently displayed on the machine.  Judges' decision shall be treated as A team may consist of a maximum of 8 final and binding on all. participants. Participants from different institutes can form a team. Safety: ORGANIZERS:  There is no amount of regulation that can encompass all the dangers involved. Please take care to not hurt yourself or others when building, Abhishek +91-9828180273 testing and competing. Singh Neeraj +91-9950510848 Kumawat +91-9678554625 Abhijeet Singh Hardik +91-9207184951 Sharma 23
  25. 25. Revolutionizing Youth, Redefining Technology Techniche ‘10 ======================================================================================== For Further Queries Regarding Robotics Module, Contact: Shivam Mishra Sourabh Prajapati +91-9678883602 +91-9460539709 24
  26. 26. Product Launch Launching the most innovative idea in the Market Bluechips The Virtual Stock Market Strategem The Marketing Strategy Brain Child The International B-Plan Competition
  27. 27. Techniche ‘10 Revolutionizing Youth, Redefining Technology BRAIN CHILD The Classical B-Plan GUIDLINES names will be uploaded on Techniche website. General Guidelines:  Executive Summary/Abstract Format: Following are the broad themes for this event and entries have to be submitted  The abstract should be about 1000 words under these only: long(excluding annexure and introduction), stating briefly the purpose  Social Entrepreneurship of the plan, opportunities, financial &  Bio-Business marketing plan, etc  IT-Software  The document should be prepared in  Retail Times New Roman font sized 12 pt with  Power 1.5 line spacing submitted in pdf format.  Banking/Finance  Clean Energy  The cover page of the abstract should contain name of the team members,  Core Sciences college of the team members and contact  Telecommunication details. This cover page shall be detached  Biotechnology before papers are given for panel  Web Portals evaluation. The name of the author or  Electronics their institute should not appear  Manufacturing anywhere in the body of the paper.  Service  Appearance of the same will lead to  Entertainment disqualification  Hospitality  HRD Round 2:  Consultancy  Food Processing  Detailed Business Plan has to be  Tourism submitted by the short listed teams.  The entries have to be submitted by e- Round 1: mail to with subject: Brain Child - <Team name> and  In this round participants will be the same will be acknowledged. submitting the executive summary of their B-Plan to the following e-mail id:  This is an elimination round and in this with subject: round 10 teams will be shortlisted for Brain Child - <Team name> round 3 .  Last date for submission of executive  The top 10 teams will be called to IIT summary is 15th June, 2010.- Guwahati in Techniche 2010 to present their plans in front of judges.  Based upon the executive summary, teams will be short-listed for Round 2.  The selected teams will be intimated by e- mail/phone by first week of August 2010  Panel of judges will be eminent people and their names will be uploaded on from the industry and academia. The Techniche website. decision of the judges will be final and binding on all contestants.  The format of the submissions will be informed to the teams selected in the first  The selected teams will be intimated by e- round through mail/phone. mail/phone by –June 22, 2010 and their 25