Experience Montage in the virtual space
Kai-Tzu Lu & Teng-Wen Chang
CAADRIA2005
Graduate Institute of Architecture,
Nation...
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o n
Mental Experie...
Experience of Outcome--Signal
• Two Senses: Touch and Sight.
• The signals: Tangible and visual signals.
• Actions: Operat...
About Montage
• Montage comprehends the differences between image
space means and the physical spatial experience
through ...
Experience Montage in the Virtual Space
• Experience Montage describes the characteristics of
spatial experiences switchin...
Searching for Experience Montage
• Finding the characteristics of montage via its operational
method of collage: virtual c...
Pilot Studies
• P2P Space: Distributed Visualization feedback.
• 3D Museum: discrete continuity.
• Critic Room: Compositio...
12
12
P2P Space :Distributed Visualization Feedback
• Visualizing distributed spaces with navigation feedbacks
• Transmit ...
12
12
3D museum :Discrete continuity
• Interaction in this space is merely navigation.
• The interaction with discrete con...
12
12
Critic Room : Composition
• Examining the online critic behaviours for spatial
experience exchange
• Developing the ...
Components of Experience Montage
• Experience montage shares several common aspects from
montage, experience and collage.
...
Metaphors of Experience Montage
• Browsing
– Sliding The process of the browsing and crossing
among several virtual space...
Metaphors of Experience Montage
Transform
• Browsing
– Sliding The process of the browsing and crossing
among several vir...
Modeling experience using exploration model
• Searching for computational possibility of experience
montage
• Closer metap...
Exploration Model
• Representation comes from the field of design and formal
symbolic language for representing design
• R...
The Mapping
• Representation: Distributed virtual world and crossing the
virtual space with different places remotely;
• R...
Integrating Experience Montage
• Representation
– Communication between human to human and human to
machines
– Visual info...
A System Framework for capturing
Experience montage
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n ...
Demonstration
Experience montage
I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C...
Future work
• Generate the digital from from the experience.
• The media of connection virtual and physical world that
can...
Thanks your attend the presentation
Experience Montage in the virtual space
Kai-Tzu Lu & Teng-Wen Chang
CAADRIA2005
Gradua...
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Experience Montage in the virtual space

  1. 1. Experience Montage in the virtual space Kai-Tzu Lu & Teng-Wen Chang CAADRIA2005 Graduate Institute of Architecture, National Chiao Tung University, Taiwan. Graduate School of Computational Design, National Yunlin University of Science and Technology, Taiwan.
  2. 2. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o n Mental Experience is a Black Box Experience Montage B l a c k
  3. 3. Experience of Outcome--Signal • Two Senses: Touch and Sight. • The signals: Tangible and visual signals. • Actions: Operating signals with digital form I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  4. 4. About Montage • Montage comprehends the differences between image space means and the physical spatial experience through the visual concepts. • The method of Montage is an expression of dynamic collage. • It provides virtual spatial experiences in the physical environment. • Montage makes the fuzziness crossing physical and virtual space experiences. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  5. 5. Experience Montage in the Virtual Space • Experience Montage describes the characteristics of spatial experiences switching between virtual and physical space through the theory of Montage. • The action of Montage in the architectural terminology is combination and construction. • Finding the phenomenon of the 3D interactive behaviors in the virtual space. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  6. 6. Searching for Experience Montage • Finding the characteristics of montage via its operational method of collage: virtual continuity and dynamic interaction. • Through P2P space, 3D Museum, Critic room to understand the differences causing by image space meaning to the physical space experiences. • Using the four elements in the Exploration model further: representation, rules, memory, policy to explain the situation of experience montage I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  7. 7. Pilot Studies • P2P Space: Distributed Visualization feedback. • 3D Museum: discrete continuity. • Critic Room: Composition. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  8. 8. 12 12 P2P Space :Distributed Visualization Feedback • Visualizing distributed spaces with navigation feedbacks • Transmit data and share circumstances . • Utilizing “gate”metaphor for connecting among virtual spaces. P2P space Kalay, YE: 2004, Virtual Learning Environments, ITcon Journal, 9 (ICT Supported Learning in Architecture and Civil Engineering): 195-207. Kalay, YE: 2004, Virtual Learning Environments, ITcon Journal, 9 (ICT Supported Learning in Architecture and Civil Engineering): 195-207. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  9. 9. 12 12 3D museum :Discrete continuity • Interaction in this space is merely navigation. • The interaction with discrete continuity between the 3D virtual environment and 2D layers of “interfaces”. • Adapting the ”spatial metaphors”and “visual components” to describe the navigation behaviours. 3D Museum Chang, T-W and Lai, I-C: 2003, Navigation in 3D Information Landscape-A 3D Museum for Civic Buildings Ishida, T: 2002, Digital City Kyoto:Social Information Infrastructure for Everyday Life I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  10. 10. 12 12 Critic Room : Composition • Examining the online critic behaviours for spatial experience exchange • Developing the Dynamic Interactive Spatial Experience with networked spaces. • Composing discrete virtual objects crossing different virtual spaces. Critic room Active Worlds 3.6,Copyright© 1995-2005 Activeworlds Inc. Http://www.activeworlds.com Mogensen, P and Gronbak, K: 2000, Hypermedia in the Virtual Project Room - Toward Open 3D Spatial Hypermedia, in, eleventh ACM on Hypertext and hypermedia, Texas, United States, pp: 113 - 122. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  11. 11. Components of Experience Montage • Experience montage shares several common aspects from montage, experience and collage. • Two Components of experience Montage are browsing and transform that contains four metaphors: sliding, catching, atlas and composition. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  12. 12. Metaphors of Experience Montage • Browsing – Sliding The process of the browsing and crossing among several virtual space. – Catching which can download various forms of data crossing among the virtual space in browsing. • Transform – Atlas It can manage the data collected. – Composition It can construct the data after arrangement. Browsing I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage Sliding Catching
  13. 13. Metaphors of Experience Montage Transform • Browsing – Sliding The process of the browsing and crossing among several virtual space. – Catching which can download various forms of data crossing among the virtual space in browsing. • Transform – Atlas It can manage the data collected. – Composition It can construct the data after arrangement. Atlas Catching I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  14. 14. Modeling experience using exploration model • Searching for computational possibility of experience montage • Closer metaphor for montage in spatial experience is exploration • Exploration model (representation + rules + memory + policy = search exploration) * Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  15. 15. Exploration Model • Representation comes from the field of design and formal symbolic language for representing design • Rules are designed as the operational basis over the representation. • Memory infers the possibility of the design in the space through the rules. • Policy is to search and set the principles for guiding the design. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage * Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.
  16. 16. The Mapping • Representation: Distributed virtual world and crossing the virtual space with different places remotely; • Rules: the way of Connection, relating to the virtual space connection ways in different ends; • Memory: Inspiration recoding, use the browsing carelessly to record the selection of the memory; • Policy: Composition principles create personal interface according to your preferences in design to give variety of browsing experiences. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage * Woodbury, R: 1996. Exploring Large Spaces of Building Design., ARC (Australia Research Concil) large grant proposal.
  17. 17. Integrating Experience Montage • Representation – Communication between human to human and human to machines – Visual information components. – 3D Virtual environments and 2D/3D interfaces – Avatars interactive. • rules – Peer to Peer of the network structure applies the type of the connecting network and each nodes offer the service of transformation. – The Client/Server existed in the same IP address at the same time. • memory – Record the short-term memory which is selected by browsing several virtual space, and make the memory becoming a series connection of carriage memory. – Transform the memory into personal experience and make them becoming carriage memory, principles and concepts. – The visual feedback memory created by text, image, pictures and models. • policy – Freedom navigation behaviours in the virtual space. – Virtual avatars users. – When virtual space exchange keeping communication/information sharing. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  18. 18. A System Framework for capturing Experience montage I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  19. 19. Demonstration Experience montage I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  20. 20. Future work • Generate the digital from from the experience. • The media of connection virtual and physical world that can get the same experience montage phenomenon. • Information share by the environment. I n t r o d u c t i o n O b j e c t i v e R e v i e w E x p e r i e n c e M o n t a g e C o n c l u s i o nExperience Montage
  21. 21. Thanks your attend the presentation Experience Montage in the virtual space Kai-Tzu Lu & Teng-Wen Chang CAADRIA2005 Graduate Institute of Architecture, National Chiao Tung University, Taiwan. Graduate School of Computational Design, National Yunlin University of Science and Technology, Taiwan.

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