GAMING IN THE LIBRARY Staff Day 2008
THREE 7 TH  GENERATION SYSTEMS <ul><li>X box 360 </li></ul><ul><li>Nintendo Wii </li></ul><ul><li>Playstation 3 </li></ul>...
X-BOX 360 Image by Flickr User: emelgeek licensed under Creative Commons
Image by Flickr user: Sujay Thomas  licensed under Creative Commons
NINTENDO WII Image by Flickr user: wili licensed under Creative Commons
PLAYSTATION 3 Image by Flickr user: wili licensed under Creative Commons
WHY GAMING AT THE LIBRARY? Image by Flickr user: Jenny Levine licensed under Creative Commons
EDUCATED WORKFORCE <ul><li>Education system invented during industrial revolution </li></ul><ul><li>American students fall...
21 ST  CENTURY SKILLS <ul><li>Teamwork/Collaboration </li></ul><ul><li>Critical Thinking/ </li></ul><ul><li>Problem Solvin...
JAMES PAUL GEE-THE PHRR CYCLE <ul><li>Playing a good video game well requires players to engage in this cycle: </li></ul><...
IF AT FIRST YOU DON’T SUCCEED…
… TRY SOMETHING ELSE
DANCE DANCE REVOLUTION <ul><li>Studies show it can  help improve memory and concentration </li></ul><ul><li>Studies also s...
RESOURCES <ul><li>Gee, James Paul.  What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 200...
DON’T FORGET TO TRY OUT SOME VIDEO GAMES AT LUNCH!
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Gaming In The Library(Compatable)

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powerpoint presentation I created for Staff Day 2008

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Gaming In The Library(Compatable)

  1. 1. GAMING IN THE LIBRARY Staff Day 2008
  2. 2. THREE 7 TH GENERATION SYSTEMS <ul><li>X box 360 </li></ul><ul><li>Nintendo Wii </li></ul><ul><li>Playstation 3 </li></ul>Image by Flickr user: wili licensed under Creative Commons
  3. 3. X-BOX 360 Image by Flickr User: emelgeek licensed under Creative Commons
  4. 4. Image by Flickr user: Sujay Thomas licensed under Creative Commons
  5. 5. NINTENDO WII Image by Flickr user: wili licensed under Creative Commons
  6. 6. PLAYSTATION 3 Image by Flickr user: wili licensed under Creative Commons
  7. 7. WHY GAMING AT THE LIBRARY? Image by Flickr user: Jenny Levine licensed under Creative Commons
  8. 8. EDUCATED WORKFORCE <ul><li>Education system invented during industrial revolution </li></ul><ul><li>American students falling behind and unable to offer skills desirable in modern workforce </li></ul>
  9. 9. 21 ST CENTURY SKILLS <ul><li>Teamwork/Collaboration </li></ul><ul><li>Critical Thinking/ </li></ul><ul><li>Problem Solving </li></ul><ul><li>Creativity/Innovation </li></ul>
  10. 10. JAMES PAUL GEE-THE PHRR CYCLE <ul><li>Playing a good video game well requires players to engage in this cycle: </li></ul><ul><li>Probe the virtual world </li></ul><ul><li>Form hypothesis based on probing </li></ul><ul><li>Reprobe the world with hypothesis in mind, tests what happens </li></ul><ul><li>Rethink or Accept hypothesis </li></ul>
  11. 11. IF AT FIRST YOU DON’T SUCCEED…
  12. 12. … TRY SOMETHING ELSE
  13. 13. DANCE DANCE REVOLUTION <ul><li>Studies show it can help improve memory and concentration </li></ul><ul><li>Studies also show it provides users with a health benefit. It is being used in some gym classes </li></ul>
  14. 14. RESOURCES <ul><li>Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy . Palgrave McMillan, 2007. (Revised and Updated) </li></ul><ul><li>Shaffer, David Williamson. How Computer Games Help Children Learn . Palgrave McMillan, 2006. </li></ul><ul><li>Are They Really Ready To Work? Employer’s Perspectives on the Basic Knowledge and Applied Skills of New Entrants to the 21 st Century U.S. Workforce. (2006) </li></ul><ul><li>Study conducted by The Conference Board, Corporate Voices for Working Families, Partnership for 21 st Century Skills, and The Society for Human Resource Management </li></ul>
  15. 15. DON’T FORGET TO TRY OUT SOME VIDEO GAMES AT LUNCH!

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