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DIGITALPRENEUR AS INDONESIA’S
     NEW ECONOMIC PILLAR
                 Jurry Hatammimi
           Institut Manajemen Telkom
                     Indonesia
Presented @ THE 36TH FEDERATION OF ASEAN ECONOMIC ASSOCIATIONS (FAEA)
                  CONFERENCE, Kuala Lumpur, Malaysia – November 24, 2011
INTRODUCTION
1. Unemployment as impact of global financial crisis
   – The rise of Indonesia educated unemployment :
      bachelor degree : 701.651 (2009)  710.128
     (2010)
      graduate diploma : 441.000 (2009)  443.222
     (2010)
   Limited employment offered by government and
   private sectors  become entrepreneur
INTRODUCTION
2. Indonesia digital market
   - grow 1.880%
    from yr 2000
INTRODUCTION
– mobile internet user : 22% (2009)  48% (2011)
– 8th world’s largest mobile internet user
– cellular subscriber : 52M (2007)  91M (2008) 
  117M (2010)
Indonesia is a big and potential internet market
INTRODUCTION
3. Digital entrepreneur bring SME as new national
   economic pillar
   – Indonesia entrepreneur : 400.000 persons (0,18%
     from total population)
   – To raise 10% economic growth need 4,8M persons
     (2%)

OPPORTUNITIES  provide ICT (content business)
professional manpower & entrepreneur 
DIGITALPRENEUR.
THEORIES
1. Digital entrepreneur (Pamudi, 2010) : individual
   who uses the internet as a tool to create
   commercial opportunities, disseminate
   information, and collaborate with clients and
   partners.
2. Creative Industry (UK-DCMS Task Force,1998) :
   “Creatives Industries as those industries which
   have their origin in individual creativity, skill &
   talent, and which have a potential for wealth
   and job creation through the generation and
   exploitation of intellectual property and content”
THEORIES
3. Creative Industries Sub Sector (based on
  Indonesia Creative Industry Study 2007):
  1. Advertising
  2. Architecture
  3. Art and antiques market
  4. Hand made
  5. Design
THEORIES
6. Fashion Design
7. Video, Film and Photography
8. Interactive Games
9. Musik
10.Art on stages
11.Printing and Publishing
12.Computer service and software
13.Television and radio
14.Research & Development
THEORIES
4. Micro, Small and Medium Enterprises (MSMEs)
  • Criteria for micro-enterprises in Indonesia governed by the
    Regulation of the Minister of Finance No.
    40/KMK.06/2003,
  • small business by Law no. 9 year 1995 on Small Business,
  • medium-sized enterprises by Presidential Instruction No.
    10 of 1998
               Criteria      Micro          Small           Medium
           Asset                -       < IDR 200 M     IDR 200 M –
                                                        10.000M
           Total          < IDR 100 M   ≤ IDR 1.000 M   >IDR 1.000 M
           Sales/year
           Man Power      1-4 persons   5-19 persons    20 -99 persons
THEORIES
• four pillars driver of Indonesia economy :
  – state-owned enterprises,
  – cooperatives,
  – private sector,
  – MSMEs.
  Digitalpreneur as a branch of entrepreneurs are
  doing business in the form of groups of MSMEs.
ANALYSIS
1. The development of digital content
2. Indonesia’s current content industry
3. Digitalpreneur as part of Indonesia creative
   industry
4. Digitalpreneur as Micro, Small and Medium
   Enterprises (MSMEs)
The development of digital content
• Internet rapid transfer of knowledge  technology
  as all people domain
• Competition of hardware & platform industry
  (Symbian, Windows Mobile, iPhone OS, BlackBerry OS,
  Android, and Nokia OS) with its apps store
• Development of access network technologies (ADSL,
  WIMAX, 3G, and fiber optics)
• Increasing needs of support for business, social,
  entertainment
• Indonesia start digital content industry since 1998
  (premium service call & SMS, ring tone, wallpaper,
  news, games, quiz, dial tone, video)
ANALYSIS
1. The development of digital content
2. Indonesia’s current content industry
3. Digitalpreneur as part of Indonesia creative
   industry
4. Digitalpreneur as Micro, Small and Medium
   Enterprises (MSMEs)
Indonesia’s current content industry
1. Digital Content Competition
   –   Indigo Fellowship held by Telkom Indonesia
   –   IMULAI (Indonesia Mulai) held by Microsoft Indonesia and USAID
   –   IM2 Android Application Contest 2010 held by Indosat
   –   SWAstartup
   –   Yahoo Mobile Development Award (YMDA) 2009
   –   Indonesia ICT Award (INAICTA)
2. International Awards
   –   ‘Love Indonesia’  Blackberry 'Super Apps' Developer Challenge 2010 in
       Asia Pacific Region and Ramadhan Pocket Guide made by Veelabs
       Indonesia as finalist
   –   iWriteWords  the Best App Ever Awards Winner in Best App for Pre-
       schoolers in 2009 & the Best iPhone Apps for Kids by The New York
       Times
   –   15 local startup creation Asia's Top 50 Apps 2010
Indonesia’s current content industry
3. Acquisition and Cooperation
   –   Koprol acquired by Yahoo (USD 1 million)
   –   East Venture, Singapore invest in Tokopedia, Urbanesia, PriceArea ,
       Scraplr
   –   Merah Putih Inc incubating Lintas Berita, Krazy Market, Info Kost, Ads
       On It, Daily Social, and Gantibaju.com
   –   Djarum (2nd biggest cigarettes company) acquired the largest Indonesian
       community forum, Kaskus
4. Local Start-Up Communities
   gathers startup founders, digital/tech world enthusiasts, investors and media
Indonesia’s current content industry
5. Local Application
   –   News aggregator applications (Koran Droid, Indonesia on the Go)
   –   Religious (Quran, Islamic Pocket Guide, Christian Pocket Guide)
   –   Discount and shopping (disdus.com, tokobagus.com, Caripromo,
       yuktravel,Love Indonesia)
   –   Culinary (Menoo!)
   –   Social networking (Friendzip)
   –   Instant messaging (12Frenz)
   –   Games (Football Saga, Ponporon, Lilocity, Nyanyi yuk)
   –   Business solutions (reservation services, Warehouse Management,
       Project Management, Invoicing, Customer Base, Product Base,
       Accounting, Timekeeping, Salary, CRM, eCommerce, and CMS)
ANALYSIS
1. The development of digital content
2. Indonesia’s current content industry
3. Digitalpreneur as part of Indonesia creative
   industry
4. Digitalpreneur as Micro, Small and Medium
   Enterprises (MSMEs)
Digitalpreneur as part of Indonesia creative
                  industry
• Digitalpreneur included to the creative industry
  sub-sectors, which is computer services and
  software and also interactive games
• growth of creative industries from 2003 to 2008:
  – number of businesses : 14.39%,
  – workers absorbed : 14.71%,
  – contribution to GDP : 115.51% (increase IDR 193,308
    billion)
Digitalpreneur as part of Indonesia creative
                  industry
 Contribution of Indonesia Creative Industry Sector in
                    2003 and 2008
                 Indicator              2003          2008
      Contribution to GDP x IDR 1M   167,355,000   360,663,000
      current value added              (8.31%)       (7.28%)
      (national contribution)

      Number of Labor                 6,700,589     7,686,410
           (national contribution)     (7.38%)       (7.53%)

      Number of Business              2,623,965     3,001,635
           (national contribution)     (6.3%)        (6.4%)
Digitalpreneur as part of Indonesia creative
                  industry
Comparison of GDP Contribution of Indonesia Industry
              Sector in 2003 and 2008
No.                   Industries Sectors             2003    2008
 1    Manufacturing                                  24.6%   24.4%
 2    Agriculture, Livestock, Forestry and Fishery   15.2%   14.4%
 3    Trade, Hotel and Restaurants                   13.0%   11.3%
 4    Mining and Quarrying                           8.3%    11.0%
 5    Services                                       9.7%    9.6%
 6    Construction                                   6.2%    8.5%
 7    Creative Industry                              8.3%    7.3%
 8    Finance, Real Estate, and Business Services    7.9%    6.5%
 9    Transport and Communication                    5.9%    6.3%
10    Electricity, Gas and Water Supply              1.0%    0.8%
Digitalpreneur as part of Indonesia creative
                  industry
• Fashion and Crafts sub-sector : nearly 70% of the
  total Gross Added Value creative industry. But
  Fashion average growth : -0.7%  indicates
  stagnant or going to decline in subsequent years.
• Crafts average growth : 3.17%.
• Both average growth  warning not too
  dependent to both sub-sector.
• Sub-sectors digitalpreneur  2 digits average
  growth. Computer Services and Software 16.87%
  & Interactive Games 13.88%. Far from national
  GDP average growth: 5.56%
Digitalpreneur as part of Indonesia creative
                  industry
     Comparison of Gross Value Added Contribution of
         Indonesia Creative Industry Subsector
                                                       Average GVA     Average
No            Sub Sector             2003     2008     2002 – 2008   Growth GVA
                                                        (x IDR 1M)   2002 – 2008
 1   Fashion                         49.77%   43.48%      107,870      -0.70%
 2   Handycraft                      23.76%   24.59%       57,088       3.17%
 3   Design                           7.03%    6.38%       15,487       0.35%
 4   Advertising                      5.28%    7.58%       15,122      13.42%
 5   Publishing and Printing          4.35%    5.01%       12,010       5.73%
 6   Music                            3.47%    5.23%       11,438      13.42%
 7   Architecture                     2.25%    2.59%       5,750        6.43%
 8   TV and Radio                     1.40%    1.64%       3,562        7.57%
 9   Computer Service and Software    0.66%    1.19%       2,249       16.87%
10   Research and Development         0.63%    0.75%       1,605        6.20%
11   Film, Video, and Photography     0.56%    0.63%       1,392        5.19%
12   Art Market and Goods             0.55%    0.47%       1,174        3.24%
13   Interactive Games                0.22%    0.36%        670        13.88%
14   Show Art                         0.09%    0.10%        217         7.67%
Digitalpreneur as part of Indonesia creative
                  industry
• Creative Industry sector workers absorption:
  5th among 10 (2008), with the contribution:
  7,686,410 workers (7.53% from the total
  national workforce).
• Average worker absorbed growth of Creative
  Industry Sector: 3% (2004 – 2008)  above
  national average of 1.82%.
Digitalpreneur as part of Indonesia creative
                  industry
  Comparison of Worker Absorbed Contribution of
     Indonesia Industry Sector 2003 and 2008
 No                  Industries Sectors             2003     2008
  1   Agriculture, Livestock, Forestry & Fishery    46.26%   41.83%
  2   Trade, Hotel and Restaurants                  14.88%   16.76%
  3   Services                                      10.54%   12.29%
  4   Manufacturing                                 8.67%    8.53%
  5   Creative Industry                             7.38%    7.53%
  6   Transport and Communication                   5.47%    5.88%
  7   Construction                                  4.52%    4.64%
  8   Finance, Real Estate, and Business Services   1.30%    1.29%
  9   Mining and Quarrying                          0.80%    1.04%
Digitalpreneur as part of Indonesia creative
                  industry
• Worker absorbed :
  – Interactive Games : 14% (highest & the only two-
    digit average growth)
  – Computer Service & Software : 5.61%.
  – Both subsectors  far from average national
    employment that is worth 1.82%.
Digitalpreneur as part of Indonesia creative
                  industry
  Comparison of Worker Absorbed Contribution of
Indonesia Creative Industry Sub Sector 2003 and 2008
No             Sub Sectors            2003     2008    Avg Growth 2002 – 2008
 1   Fashion                         53.30%   54.77%           -0.26%
 2   Handycraft                      32.52%   31.07%           -0.89%
 3   Design                          5.24%    5.32%            -0.17%
 4   Publishing and Printing         2.14%    2.37%             0.93%
 5   Music                           2.17%    1.51%            -1.87%
 6   TV and Radio                    1.80%    2.13%             5.87%
 7   Advertising                     0.95%    0.83%             9.38%
 8   Art Market and Goods            0.57%    0.63%             4.83%
 9   Architecture                    0.41%    0.39%             7.36%
10   Film, Video, and Photography    0.33%    0.38%             4.50%
11   Computer Service and Software   0.28%    0.27%             5.61%
12   Research and Development        0.15%    0.13%             4.39%
13   Show Art                        0.11%    0.13%             5.08%
14   Interactive Games               0.04%    0.05%            14.00%
Digitalpreneur as part of Indonesia creative
                  industry
• Number of business :
  – Creative Industry Sector : 4th (2008)  6.4% of the
    total number of businesses in Indonesia (3 million
    businesses)
  – Reason of high numbers :
     • Small size business
     • Little barrier to entry
Digitalpreneur as part of Indonesia creative
                  industry
 Comparison of Total Business of Indonesia Industry
             Sectors 2003 and 2008
  No                   Indutries Sectors              2003    2008
   1   Agriculture, Livestock, Forestry and Fishery   51.9%   45.8%
   2   Trade, Hotel and Restaurants                   21.6%   25.0%
   3   Transport and Communication                    8.0%    8.3%
   4   Creative Industries                            6.3%    6.4%
   5   Manufacturing                                  5.4%    6.3%
   6   Services                                       4.3%    5.5%
   7   Construction                                   1.7%    1.6%
   8   Mining and Quarrying                           0.6%    0.7%
   9   Finance, Real Estate and Business Services     0.2%    0.4%
Digitalpreneur as part of Indonesia creative
                  industry
      Comparison of Number of Business in Indonesia
              Creative Industry Sub Sectors
                                                         Business Avg Growth
 No              Sub Sectors           2003     2008
                                                             2002 – 2008
  1    Fashion                         50.28%   51.97%          0.4%
  2    Handycraft                      38.01%   35.16%          -1.2%
  3    Design                           7.20%    7.13%          0.3%
  4    Publishing and Printing          2.77%    3.68%          4.1%
  5    Music                            0.33%    0.47%          7.8%
  6    Art Market and Goods             0.40%    0.39%          3.4%
  7    Film, Video, and Photography     0.31%    0.23%         -12.0%
  8    Computer Service and Software    0.28%    0.30%          6.2%
  9    Advertising                      0.17%    0.26%          20.0%
 10    Architecture                     0.07%    0.14%          20.5%
 11    TV and Radio                     0.08%    0.13%          10.4%
 12    Show Art                         0.06%    0.06%          4.0%
 13    Research and Development         0.03%    0.04%          10.9%
 14    Interactive Games                0.01%    0.03%          38.0%
Digitalpreneur as part of Indonesia creative
                  industry
• The exports total value of the Creative
  Industry sector : IDR 58.4 trillion (2002)  IDR
  114.9 trillion (2008) Pass through 2007
  crisis
• Positive net trade/net export (2002-2008) 
  import < 10% of the export annualy
Digitalpreneur as part of Indonesia creative
                  industry
Comparison of Net Trade of Indonesia Creative Industry
                      Sub Sector
                                            2003                 2008
  No              Sub Sectors
                                       (x IDR 1000M)        (x IDR 1000M)
   1   Fashion                                 34,605.77             69,314.49
   2   Handycraft                              17,659.25             35,605.84
   3   Music                                      972.92                (62.36)
   4   Publishing and Printing                      27.75               143.56
   5   Art Market and Goods                         23.33                 67.84
   6   Interactive games                          (14.98)                 75.06
   7   Computer Service and Software                    -                     -
   8   Research and Development                         -                     -
   9   Show Art                                         -                     -
  10   TV & Radio                                       -                     -
  11   Architecture                                (0.54)                (1.85)
  12   Advertising                                (29.16)                 64.74
  13   Design                                     327.83              (636.55)
  14   Film, Video, and Photography               (35.17)               (87.62)
ANALYSIS
1. The development of digital content
2. Indonesia’s current content industry
3. Digitalpreneur as part of Indonesia creative
   industry
4. Digitalpreneur as Micro, Small and Medium
   Enterprises (MSMEs)
Digitalpreneur as Micro, Small and Medium
           Enterprises (MSMEs)
• Digitalpreneur is part of MSMEs group
• important role of MSMEs in Indonesia
  economy :
  – Number of business
  – Number of work force absorbed
Digitalpreneur as Micro, Small and Medium
           Enterprises (MSMEs)
    Comparison of Indonesia MSMEs Contribution with
                                 Large Enterprises in 2003
             Type of
            Business        Small
                                          Medium       Small & Medium      Large
Indicator                Enterprises                                                      Total
                                         Enterprises     Enterprises    Enterprises
                       (include Micro)
Contribution to         450,415,060      187,825,282    638,240,342     436,901,970   1,075,142,312
GDP                       (41.9%)          (17.5%)        (59.4%)         (40.6%)        (100.0%)
x IDR 1M current
value added
(national
contribution)
Number of Labor          57,965,368       7,009,393      64,974,761      364,975       65,339,736
(national                 (88.7%)          (10.7%)        (99.4%)         (0.6%)        (100.0%)
contribution)


Number of                36,761,689         51,889       36,813,588        1,831       36,816,400
Business                  (99.85%)         (0.14%)        (99.99%)        (0.01%)       (100.0%)
(national
contribution)
CONCLUSIONS
1. Digitalpreneur developments prove that Indonesia is not
   only great as the Internet users, but also become a dominant
   player in Internet-based business.

2. Based on the indicator of national economic pillar, Creative
   Industry as a new sector (particularly digitalpreneur)
   experienced a significant increase & contributed GDP in the
   rank 7 of the 10 sectors (2008)
CONCLUSIONS
3. Although subsectors of digitalpreneur (Computer Service &
   Software and Interactive Games) still give small contribution
   to national GDP, but the average growth of GVA is very
   encouraging and the value tend to above the average of 14
   sub-sectors.
   Therefore, digitalpreneur should be developed more serious
   as it can really rely on the strength of the nation itself.
CONCLUSIONS
4. The importance of digitalpreneur recognized by the Republic
   of Indonesia Government.
   -   Presidential Decree number 28 year 2008 on the National Industry
       Policy which is mentioned in chapter 2 about priority for the
       creative industry,
   -   Presidential Instruction Number 6 year 2009 on the Development of
       Creative Economy.
5. Digitalpreneur development is expected to have a major
   impact on Indonesia economy.
   –   creation of more work fields, local work force with specific skill,
       entry of large investment , big export earnings
   –   keep preservating the national culture identity
CONCLUSIONS
6. Digital content business can be developed in ASEAN
   countries cooperation, towards ASEAN Economic
   Community (AEC) 2015.
THANK YOU

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Digitalpreneur as indonesia’s new economic pillar jurry hatammimi

  • 1. DIGITALPRENEUR AS INDONESIA’S NEW ECONOMIC PILLAR Jurry Hatammimi Institut Manajemen Telkom Indonesia Presented @ THE 36TH FEDERATION OF ASEAN ECONOMIC ASSOCIATIONS (FAEA) CONFERENCE, Kuala Lumpur, Malaysia – November 24, 2011
  • 2. INTRODUCTION 1. Unemployment as impact of global financial crisis – The rise of Indonesia educated unemployment : bachelor degree : 701.651 (2009)  710.128 (2010) graduate diploma : 441.000 (2009)  443.222 (2010) Limited employment offered by government and private sectors  become entrepreneur
  • 3. INTRODUCTION 2. Indonesia digital market - grow 1.880% from yr 2000
  • 4. INTRODUCTION – mobile internet user : 22% (2009)  48% (2011) – 8th world’s largest mobile internet user – cellular subscriber : 52M (2007)  91M (2008)  117M (2010) Indonesia is a big and potential internet market
  • 5. INTRODUCTION 3. Digital entrepreneur bring SME as new national economic pillar – Indonesia entrepreneur : 400.000 persons (0,18% from total population) – To raise 10% economic growth need 4,8M persons (2%) OPPORTUNITIES  provide ICT (content business) professional manpower & entrepreneur  DIGITALPRENEUR.
  • 6. THEORIES 1. Digital entrepreneur (Pamudi, 2010) : individual who uses the internet as a tool to create commercial opportunities, disseminate information, and collaborate with clients and partners. 2. Creative Industry (UK-DCMS Task Force,1998) : “Creatives Industries as those industries which have their origin in individual creativity, skill & talent, and which have a potential for wealth and job creation through the generation and exploitation of intellectual property and content”
  • 7. THEORIES 3. Creative Industries Sub Sector (based on Indonesia Creative Industry Study 2007): 1. Advertising 2. Architecture 3. Art and antiques market 4. Hand made 5. Design
  • 8. THEORIES 6. Fashion Design 7. Video, Film and Photography 8. Interactive Games 9. Musik 10.Art on stages 11.Printing and Publishing 12.Computer service and software 13.Television and radio 14.Research & Development
  • 9. THEORIES 4. Micro, Small and Medium Enterprises (MSMEs) • Criteria for micro-enterprises in Indonesia governed by the Regulation of the Minister of Finance No. 40/KMK.06/2003, • small business by Law no. 9 year 1995 on Small Business, • medium-sized enterprises by Presidential Instruction No. 10 of 1998 Criteria Micro Small Medium Asset - < IDR 200 M IDR 200 M – 10.000M Total < IDR 100 M ≤ IDR 1.000 M >IDR 1.000 M Sales/year Man Power 1-4 persons 5-19 persons 20 -99 persons
  • 10. THEORIES • four pillars driver of Indonesia economy : – state-owned enterprises, – cooperatives, – private sector, – MSMEs. Digitalpreneur as a branch of entrepreneurs are doing business in the form of groups of MSMEs.
  • 11. ANALYSIS 1. The development of digital content 2. Indonesia’s current content industry 3. Digitalpreneur as part of Indonesia creative industry 4. Digitalpreneur as Micro, Small and Medium Enterprises (MSMEs)
  • 12. The development of digital content • Internet rapid transfer of knowledge  technology as all people domain • Competition of hardware & platform industry (Symbian, Windows Mobile, iPhone OS, BlackBerry OS, Android, and Nokia OS) with its apps store • Development of access network technologies (ADSL, WIMAX, 3G, and fiber optics) • Increasing needs of support for business, social, entertainment • Indonesia start digital content industry since 1998 (premium service call & SMS, ring tone, wallpaper, news, games, quiz, dial tone, video)
  • 13. ANALYSIS 1. The development of digital content 2. Indonesia’s current content industry 3. Digitalpreneur as part of Indonesia creative industry 4. Digitalpreneur as Micro, Small and Medium Enterprises (MSMEs)
  • 14. Indonesia’s current content industry 1. Digital Content Competition – Indigo Fellowship held by Telkom Indonesia – IMULAI (Indonesia Mulai) held by Microsoft Indonesia and USAID – IM2 Android Application Contest 2010 held by Indosat – SWAstartup – Yahoo Mobile Development Award (YMDA) 2009 – Indonesia ICT Award (INAICTA) 2. International Awards – ‘Love Indonesia’  Blackberry 'Super Apps' Developer Challenge 2010 in Asia Pacific Region and Ramadhan Pocket Guide made by Veelabs Indonesia as finalist – iWriteWords  the Best App Ever Awards Winner in Best App for Pre- schoolers in 2009 & the Best iPhone Apps for Kids by The New York Times – 15 local startup creation Asia's Top 50 Apps 2010
  • 15. Indonesia’s current content industry 3. Acquisition and Cooperation – Koprol acquired by Yahoo (USD 1 million) – East Venture, Singapore invest in Tokopedia, Urbanesia, PriceArea , Scraplr – Merah Putih Inc incubating Lintas Berita, Krazy Market, Info Kost, Ads On It, Daily Social, and Gantibaju.com – Djarum (2nd biggest cigarettes company) acquired the largest Indonesian community forum, Kaskus 4. Local Start-Up Communities gathers startup founders, digital/tech world enthusiasts, investors and media
  • 16. Indonesia’s current content industry 5. Local Application – News aggregator applications (Koran Droid, Indonesia on the Go) – Religious (Quran, Islamic Pocket Guide, Christian Pocket Guide) – Discount and shopping (disdus.com, tokobagus.com, Caripromo, yuktravel,Love Indonesia) – Culinary (Menoo!) – Social networking (Friendzip) – Instant messaging (12Frenz) – Games (Football Saga, Ponporon, Lilocity, Nyanyi yuk) – Business solutions (reservation services, Warehouse Management, Project Management, Invoicing, Customer Base, Product Base, Accounting, Timekeeping, Salary, CRM, eCommerce, and CMS)
  • 17. ANALYSIS 1. The development of digital content 2. Indonesia’s current content industry 3. Digitalpreneur as part of Indonesia creative industry 4. Digitalpreneur as Micro, Small and Medium Enterprises (MSMEs)
  • 18. Digitalpreneur as part of Indonesia creative industry • Digitalpreneur included to the creative industry sub-sectors, which is computer services and software and also interactive games • growth of creative industries from 2003 to 2008: – number of businesses : 14.39%, – workers absorbed : 14.71%, – contribution to GDP : 115.51% (increase IDR 193,308 billion)
  • 19. Digitalpreneur as part of Indonesia creative industry Contribution of Indonesia Creative Industry Sector in 2003 and 2008 Indicator 2003 2008 Contribution to GDP x IDR 1M 167,355,000 360,663,000 current value added (8.31%) (7.28%) (national contribution) Number of Labor 6,700,589 7,686,410 (national contribution) (7.38%) (7.53%) Number of Business 2,623,965 3,001,635 (national contribution) (6.3%) (6.4%)
  • 20. Digitalpreneur as part of Indonesia creative industry Comparison of GDP Contribution of Indonesia Industry Sector in 2003 and 2008 No. Industries Sectors 2003 2008 1 Manufacturing 24.6% 24.4% 2 Agriculture, Livestock, Forestry and Fishery 15.2% 14.4% 3 Trade, Hotel and Restaurants 13.0% 11.3% 4 Mining and Quarrying 8.3% 11.0% 5 Services 9.7% 9.6% 6 Construction 6.2% 8.5% 7 Creative Industry 8.3% 7.3% 8 Finance, Real Estate, and Business Services 7.9% 6.5% 9 Transport and Communication 5.9% 6.3% 10 Electricity, Gas and Water Supply 1.0% 0.8%
  • 21. Digitalpreneur as part of Indonesia creative industry • Fashion and Crafts sub-sector : nearly 70% of the total Gross Added Value creative industry. But Fashion average growth : -0.7%  indicates stagnant or going to decline in subsequent years. • Crafts average growth : 3.17%. • Both average growth  warning not too dependent to both sub-sector. • Sub-sectors digitalpreneur  2 digits average growth. Computer Services and Software 16.87% & Interactive Games 13.88%. Far from national GDP average growth: 5.56%
  • 22. Digitalpreneur as part of Indonesia creative industry Comparison of Gross Value Added Contribution of Indonesia Creative Industry Subsector Average GVA Average No Sub Sector 2003 2008 2002 – 2008 Growth GVA (x IDR 1M) 2002 – 2008 1 Fashion 49.77% 43.48% 107,870 -0.70% 2 Handycraft 23.76% 24.59% 57,088 3.17% 3 Design 7.03% 6.38% 15,487 0.35% 4 Advertising 5.28% 7.58% 15,122 13.42% 5 Publishing and Printing 4.35% 5.01% 12,010 5.73% 6 Music 3.47% 5.23% 11,438 13.42% 7 Architecture 2.25% 2.59% 5,750 6.43% 8 TV and Radio 1.40% 1.64% 3,562 7.57% 9 Computer Service and Software 0.66% 1.19% 2,249 16.87% 10 Research and Development 0.63% 0.75% 1,605 6.20% 11 Film, Video, and Photography 0.56% 0.63% 1,392 5.19% 12 Art Market and Goods 0.55% 0.47% 1,174 3.24% 13 Interactive Games 0.22% 0.36% 670 13.88% 14 Show Art 0.09% 0.10% 217 7.67%
  • 23. Digitalpreneur as part of Indonesia creative industry • Creative Industry sector workers absorption: 5th among 10 (2008), with the contribution: 7,686,410 workers (7.53% from the total national workforce). • Average worker absorbed growth of Creative Industry Sector: 3% (2004 – 2008)  above national average of 1.82%.
  • 24. Digitalpreneur as part of Indonesia creative industry Comparison of Worker Absorbed Contribution of Indonesia Industry Sector 2003 and 2008 No Industries Sectors 2003 2008 1 Agriculture, Livestock, Forestry & Fishery 46.26% 41.83% 2 Trade, Hotel and Restaurants 14.88% 16.76% 3 Services 10.54% 12.29% 4 Manufacturing 8.67% 8.53% 5 Creative Industry 7.38% 7.53% 6 Transport and Communication 5.47% 5.88% 7 Construction 4.52% 4.64% 8 Finance, Real Estate, and Business Services 1.30% 1.29% 9 Mining and Quarrying 0.80% 1.04%
  • 25. Digitalpreneur as part of Indonesia creative industry • Worker absorbed : – Interactive Games : 14% (highest & the only two- digit average growth) – Computer Service & Software : 5.61%. – Both subsectors  far from average national employment that is worth 1.82%.
  • 26. Digitalpreneur as part of Indonesia creative industry Comparison of Worker Absorbed Contribution of Indonesia Creative Industry Sub Sector 2003 and 2008 No Sub Sectors 2003 2008 Avg Growth 2002 – 2008 1 Fashion 53.30% 54.77% -0.26% 2 Handycraft 32.52% 31.07% -0.89% 3 Design 5.24% 5.32% -0.17% 4 Publishing and Printing 2.14% 2.37% 0.93% 5 Music 2.17% 1.51% -1.87% 6 TV and Radio 1.80% 2.13% 5.87% 7 Advertising 0.95% 0.83% 9.38% 8 Art Market and Goods 0.57% 0.63% 4.83% 9 Architecture 0.41% 0.39% 7.36% 10 Film, Video, and Photography 0.33% 0.38% 4.50% 11 Computer Service and Software 0.28% 0.27% 5.61% 12 Research and Development 0.15% 0.13% 4.39% 13 Show Art 0.11% 0.13% 5.08% 14 Interactive Games 0.04% 0.05% 14.00%
  • 27. Digitalpreneur as part of Indonesia creative industry • Number of business : – Creative Industry Sector : 4th (2008)  6.4% of the total number of businesses in Indonesia (3 million businesses) – Reason of high numbers : • Small size business • Little barrier to entry
  • 28. Digitalpreneur as part of Indonesia creative industry Comparison of Total Business of Indonesia Industry Sectors 2003 and 2008 No Indutries Sectors 2003 2008 1 Agriculture, Livestock, Forestry and Fishery 51.9% 45.8% 2 Trade, Hotel and Restaurants 21.6% 25.0% 3 Transport and Communication 8.0% 8.3% 4 Creative Industries 6.3% 6.4% 5 Manufacturing 5.4% 6.3% 6 Services 4.3% 5.5% 7 Construction 1.7% 1.6% 8 Mining and Quarrying 0.6% 0.7% 9 Finance, Real Estate and Business Services 0.2% 0.4%
  • 29. Digitalpreneur as part of Indonesia creative industry Comparison of Number of Business in Indonesia Creative Industry Sub Sectors Business Avg Growth No Sub Sectors 2003 2008 2002 – 2008 1 Fashion 50.28% 51.97% 0.4% 2 Handycraft 38.01% 35.16% -1.2% 3 Design 7.20% 7.13% 0.3% 4 Publishing and Printing 2.77% 3.68% 4.1% 5 Music 0.33% 0.47% 7.8% 6 Art Market and Goods 0.40% 0.39% 3.4% 7 Film, Video, and Photography 0.31% 0.23% -12.0% 8 Computer Service and Software 0.28% 0.30% 6.2% 9 Advertising 0.17% 0.26% 20.0% 10 Architecture 0.07% 0.14% 20.5% 11 TV and Radio 0.08% 0.13% 10.4% 12 Show Art 0.06% 0.06% 4.0% 13 Research and Development 0.03% 0.04% 10.9% 14 Interactive Games 0.01% 0.03% 38.0%
  • 30. Digitalpreneur as part of Indonesia creative industry • The exports total value of the Creative Industry sector : IDR 58.4 trillion (2002)  IDR 114.9 trillion (2008) Pass through 2007 crisis • Positive net trade/net export (2002-2008)  import < 10% of the export annualy
  • 31. Digitalpreneur as part of Indonesia creative industry Comparison of Net Trade of Indonesia Creative Industry Sub Sector 2003 2008 No Sub Sectors (x IDR 1000M) (x IDR 1000M) 1 Fashion 34,605.77 69,314.49 2 Handycraft 17,659.25 35,605.84 3 Music 972.92 (62.36) 4 Publishing and Printing 27.75 143.56 5 Art Market and Goods 23.33 67.84 6 Interactive games (14.98) 75.06 7 Computer Service and Software - - 8 Research and Development - - 9 Show Art - - 10 TV & Radio - - 11 Architecture (0.54) (1.85) 12 Advertising (29.16) 64.74 13 Design 327.83 (636.55) 14 Film, Video, and Photography (35.17) (87.62)
  • 32. ANALYSIS 1. The development of digital content 2. Indonesia’s current content industry 3. Digitalpreneur as part of Indonesia creative industry 4. Digitalpreneur as Micro, Small and Medium Enterprises (MSMEs)
  • 33. Digitalpreneur as Micro, Small and Medium Enterprises (MSMEs) • Digitalpreneur is part of MSMEs group • important role of MSMEs in Indonesia economy : – Number of business – Number of work force absorbed
  • 34. Digitalpreneur as Micro, Small and Medium Enterprises (MSMEs) Comparison of Indonesia MSMEs Contribution with Large Enterprises in 2003 Type of Business Small Medium Small & Medium Large Indicator Enterprises Total Enterprises Enterprises Enterprises (include Micro) Contribution to 450,415,060 187,825,282 638,240,342 436,901,970 1,075,142,312 GDP (41.9%) (17.5%) (59.4%) (40.6%) (100.0%) x IDR 1M current value added (national contribution) Number of Labor 57,965,368 7,009,393 64,974,761 364,975 65,339,736 (national (88.7%) (10.7%) (99.4%) (0.6%) (100.0%) contribution) Number of 36,761,689 51,889 36,813,588 1,831 36,816,400 Business (99.85%) (0.14%) (99.99%) (0.01%) (100.0%) (national contribution)
  • 35. CONCLUSIONS 1. Digitalpreneur developments prove that Indonesia is not only great as the Internet users, but also become a dominant player in Internet-based business. 2. Based on the indicator of national economic pillar, Creative Industry as a new sector (particularly digitalpreneur) experienced a significant increase & contributed GDP in the rank 7 of the 10 sectors (2008)
  • 36. CONCLUSIONS 3. Although subsectors of digitalpreneur (Computer Service & Software and Interactive Games) still give small contribution to national GDP, but the average growth of GVA is very encouraging and the value tend to above the average of 14 sub-sectors. Therefore, digitalpreneur should be developed more serious as it can really rely on the strength of the nation itself.
  • 37. CONCLUSIONS 4. The importance of digitalpreneur recognized by the Republic of Indonesia Government. - Presidential Decree number 28 year 2008 on the National Industry Policy which is mentioned in chapter 2 about priority for the creative industry, - Presidential Instruction Number 6 year 2009 on the Development of Creative Economy. 5. Digitalpreneur development is expected to have a major impact on Indonesia economy. – creation of more work fields, local work force with specific skill, entry of large investment , big export earnings – keep preservating the national culture identity
  • 38. CONCLUSIONS 6. Digital content business can be developed in ASEAN countries cooperation, towards ASEAN Economic Community (AEC) 2015.